Stop the hatred!

We talk about classic pay 2 win as players usually understand it, which is giving you a significant advantage for paying extra.

Examples for LE could be:

  • forging potential protection from the MTX store
  • select more than 1 legendary affix
  • +100% chance of high LP drops
  • reroll LP on an item
  • +100% gold drop rate
  • 10% more damage super cosmetic
  • exalted affix crafting runes (upgrade to t6 or t7)
  • buying 100.000 gold for $10

That’s examples for pay 2 win. Not: Play another class that doesn’t give a significant advantage.

Cosmetics that improve visibility are also P2W, right?

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Just for lulz, there was a video of a bug for acid flask in rogues doing less damage when using a paid for retexture. In that case it was clearly a disadvantage. Even if the results were reversed and the bug responsible cause damage numbers to go up, it would be really hard to prove that there was intent behind it, since nowhere on the purchase does it suggest it should do that and as far as I know no other retexture had the same issue.

Actually it does. Because if you run 1000 monos then that makes it 3000 seconds faster which is nearing a whole hour already.

It’s cumulative stuff which provides upsides.

I’m not talking about the follow-up there… just the end-result it provides. Not the means.

This is in the EU outright false. As long as a case is there it gets taken up, that’s what the consumer protection services are for. They don’t need to pick their fights, they get paid by the taxpayer and take everything they get, with a focus on what has the highest chance of winning simply.

For the most severe things, yes.
In contract law intention makes things more severe but it’s not in any way necessary.

The example of the chairs being one of them. You never intended for anything bad to happen… but it did. So… who has to take the blame now?

Actually you are held liable. For the lawsuit of customer vs. you… you loose. But then you need to make a lawsuit for you vs. provider… which you’ll win.

Still you’re enforced to pay… and you can claim for those damages then. It’s a bit messy.

As for the follow-up: Yes, you can take it back out… mostly! Some situations in countries (US included) exists where you’re actually not allowed to, which makes upfront payment in those cases nigh mandatory.

When nobody is home: Failure of the contractor, hence break of contract from their side. Not your issue. All costs have to be remunerated from their side actually for the extra effort. Reason for it? Doesn’t matter for it being a case, just how large the case is.

Quite the contrary!
Ever received a notification of ‘We’ll deliver your parcel at the date of xyz and the time of xyz between xyz’? That’s such a situation. Here in my country nigh everyone had that happening a few times. The statement of ‘it’ll come there’ is the specification. If you’re not home you don’t get it delivered to your home but gotta get out of your way to pick it up at the respective pickup station… which makes ‘in house delivery’ quite impossible suddenly :stuck_out_tongue:

Well, we paid for a full-scale product here, didn’t we?

So… by that logic we can order a refund now, can’t we? Because neither was it finished at the respective date nor at the respective scale, right?

Sure, we used a lot of the product already… but for the remainder we’re eligible now, aren’t we still? Percentile is up for discussion… and the weight of it being a unfinished versus finished product on top. But remuneration is a base premise this way, right?

Upfront payment?

Depends.
What if it’s not what you asked for?

Or what if the details of the ask differ?

There’s a lot more to it.

If there is no breach of contract then there is no lawful reason for a refund.

The only reasons for a refund outside of breach of contract are time limitations to rescind from a contract of some sort which are mandatory by law (or in the contract) and leeway from the company which they don’t have to give you. They can, but they can also say ‘no’.

If a lawful refund is to be given then it’s because a breach happened. Breach of contract is a extremely common scenario.
I’m sure you’ve breached several contracts as well during your lifetime, work-contracts are extremely easy to breach by mistake but nobody says anything. That’s the provided leeway.
Got 35 minutes of lunch but you were back after 40? You just made a breach of contract actually when we’re technical.

‘No Pay 2 Win’. This isn’t reliant on only EHG’s provision of those.
Any content which causes you the ability to ‘win’ and has to be paid for is by definition ‘Pay 2 Win’. The win is not specified, the size of payment is also not specified.

Now we provide a secondary leveling method which happens to be a bit faster. To get that you have to pay for the content.
Content itself cannot be inherently ‘Pay 2 Win’ after all, right? It’s the same as a class, and this one is also not split for access, same as the class.

But… it’s slightly faster.

So have you now paid for something which allows you to win in comparison to someone who hasn’t paid… or is it not?

Same situation with a Class.

Right, if the new class has a ability which allows something like the D2 barbarian shout to create loot out of corpses for example… is that Pay 2 Win or not?
What would you say?

And is it Pay 2 Win because the outcome is superior then compared to other classes?

I would say ‘yes’, even if the class absolutely sucks otherwise… if you get 20% more loot for example and you play to ~800 corruption it suddenly is superior to anyone playing at ~1500 corruption. Isn’t it?

It’s worse… but it’s better.

That’s why I’m saying ‘it isn’t allowed to be better at any point’. It doesn’t matter if it can do all better… it sucks at bosses, it sucks at monoliths… but it’s still doing something better, which is generation of generic loot. So now in any area demanding ‘creation of generic loot’ it’s superior and hence ‘Pay 2 Win’.

Umh… it absolutely does? Solely from supply/demand aspects? That’s a given.

So a new class changes prices. If the new class provides more loot then the prices sink since demand isn’t upholding, which while said class gets reliable income still - as they can create it - the others suffer for it. That’s how a market works unless hard limits are introduced.

Which is why for example the quantity groups creating ridiculous amounts of loot in Path of Exile are a detriment for the general player.
Or why strategies working a lot better in T17 is causing anyone running T16 to not be able to profit from the same mechanics often, hence having to run other mechanics instead.

So yeah… yeah it does.

Give 20 people at roughly the same skill the comparison class… then the class in question… have them do the same stuff… check time needed. And for fairness half the comparison first and half the one in question first so ‘warming up’ doesn’t weight in.

For example, as a random nonsensical example to test it.

Significant is the problematic term here, isn’t it?
It just needs to be ‘a advantage’ to fulfill the term.

Because what if you pay for miniscule stuff? Does miniscule progression stop being Pay 2 Win despite being progression? How about paying for Havoc runes but you can only buy… 2 per day? It’s a upside, a Pay 2 Win clearly… but the effect is miniscule as you’ll farm far more then 2 per day personally.

A class has the same issues. It’s not about magnitude, just about existence.

I figured you would glomp onto acorns grow in to oak trees, but still let’s say 1000 monos takes you an average of 8 mins per mono, which is super hard to quantify already because even the monos are random in length, objective, etc. that’s 8000 minutes or 133.3-ish hours. 50 minutes is not even 1% of that. It’s not statistically significant.

Comparing only end results is the problem. A single snapshot of a moment can be manipulated to show advantage or disadvantage if you cherry pick the results that best suit your case.

You don’t have a good grasp of intent. Let me reiterate what it refers to in law:
“Intent” refers to the mental state or “guilty mind” a person has when commiting a crime. The analogies are not strong comparisons either way but let’s play this out. On the way to the venue a car smashes into the transport carrying the chairs and they are destroyed. The company delivering the chairs has committed no crimes. There wasn’t intent behind the actions of the driver, or the company, to have those chairs destroyed. Therefore, the venue cannot sue for damages caused by not getting said chairs. It’s degrees is separation. A rational average person would not come to the conclusion that the company delivering chairs had the intent to not deliver.

Again it comes down to intent with the delivery and installation of X. The provider of that service only has to show that the channels they were using to provide the service were exhausted and a rational average person would assume they did not have intent to break contract.

Also there’s “a lot more to” any of your examples when you move the goalposts. Ah ah ah! Apparently the delivery driver also kicked her dog and punched her child. Also they used the wrong screwdriver because we somehow included it in the contract, or the measurements were off by 1/10th of an inch.

The idea of “lawful reasons” for refunds is also just silly. Assuming you fit within the agreed window allowed for returns or refunds you don’t even have to explain why you are refunding it.

Your concept of contract is so overarching that it sounds like free-man-on-the-land nonsense. It’s effectively like saying social norms are contracts, something said in passing is a contract, there is no exceptions or allowances in contract, everything is laid out in its entirety in every contract down the second. It’s just not reality. It’s also wildly different when comparing spoken word agreements vs signed documents. And even with signed documents there is leniency awarded to both parties.

I decided to have a hotdog eating contest while playing last epoch, but I spilled mustard on my keyboard and now it’s broken. It’s an unofficial challenge I arbitrarily made up, but because it was EHG’s property I was using when doing it it’s definitely their fault. They didn’t specifically say I couldn’t do that, or shouldn’t do that. And man, that dlc class has a build that would have let me do it easier, so it’s clearly p2w in my unofficial competition. Do you see how ridiculous trying to attach damages to EHG is for things way outside the scope of their control?

Win absolutely has to be defined and specified. It is the entire metric for the litmus test. Also there being no payment or reward for achieving higher numbers in this game, it makes the definition of win a lot trickier to define. The ladder pays out nothing but bragging rights or a sense of accomplishment.

“I’ve invented a MTX that boosts your character to endgame faster than those who don’t have it. There is no skill requirement and no gate to use it other than just give us money.” That is 100% the easiest thing to argue as pay to win. It’s objective, it’s measurable, it has no variance between players. It is not that simple for a class. There are so many permutations just choosing passive skills. On top of even more insane permutations choose skills masteries. And all of that aside, the absolute worst factor of all, human error. We could have identical builds, basically copied a build from LEtools. That does not guarantee we will reach the same heights with the same level of difficulty because skill also has to factor into it, and after skill comes luck.

As for a class ability that just spawns loot, that’s a whole different can of worms. What if it pops out nothing but whites? What if it only pops out potions? What if having it be at a point where the return is useful it eats up one of your skill masteries, which in turn slows down your run times? If the class sucked and your compensation was you get more loot on a chance, which would in no way be comparable to the loot at twice the corruption level, I’d say you absolutely didn’t pay to win. It’s worse but it does it in a different way. That doesn’t sound like an advantage.

Again, the MG does not change in function. You still lisr objects for sale, buy objects that others list. You as a buyer have no idea if the seller is the new class, or even if they are if they are playing the class well. It’s a system built entirely around random number generation. It is entirely possible, with no hidden modifiers to the class, for that class to get lucky, or unlucky, in drops. More chances at loot will increase the odds, but it would have to be proven somehow that correlation equals causation. We’ve all seen the red ring prices, quantity does not affect them at the same rate as other legendaries. You would need to A) prove the influx of items is purely thanks to the new class, B) prove that them listing those objects are the direct reaction that caused a dip in market price, and C) the numbers would have to have a significance that directly results from it. You would effectively need information you are not privy to because just saying "look the price of things feel like they went down and it feels like it’s the new classes fault isn’t going to cut it. Maybe drop rates changed. Maybe more consecutive players are playing. Maybe there are new systems in place that help reduce rng. It would be near impossible to prove that.

How do you pick these 20 people? How do you compare their skill levels? Do they have better skill levels depending on the class they play? Do they understand the new class enough to get the most out of it? Are you only going to compare 2 out of the 6 classes? How do we know in that case if the other class is simply underperforming? And, this is the most important part, a sample size of 20 is also laughably insignificant. Let’s say a legendary has a 1/12,800 drop rate from only boss A. And someone kills boss A and gets it on their first try. Only using that data, it’s basically 100% right? What if 12,800 people fight boss A and nobody gets it. A statistical possibility that does not reflect the data, as it’s now 0% chance. The more data you collect, the more the average shows accuracy. You would need hundreds if not thousands. And who’s going to compile that data, you? Some lawyer who doesn’t even understand the game and it’s nuances? Guaranteed EHG would, but for their own metrics.

Lastly significant is the problem, but not in the way you are stating. If there are differences in the classes that average maybe a 1-2% difference, it isn’t significant enough to call it pay to win. The reason being there are too many factors for what could cause those differences, skill, resource, time, experience, rng. It would fall within an acceptable error range.

It is again not comparable to something like buying an MTX that just gives you 2 havoc runes a day. Why? Because regardless of who buys it, the value is measurable, constant, and quantifiable. It does not allow for randomness or error, it does not rely on skill or luck. It simply is.

Probably any judge will disagree with you and apply what a reasonable consumer from the target group uses as a definition.

You try to squeeze out what those words could mean, but they don’t, in this context.

Not by what your usual gamer considers P2W.
Nobody ‘wins’ by buying 2 havoc runes.
The advantage is statistically insignificant.

It’s not, but 1% better then the alternative is… still better, isn’t it?

As mentioned… the scale is of no meaning, just the existence.

That’s the definition of ‘winning’. If you’ve won it doesn’t matter what route you took (as long as it’s not a invalid one of some kind)… it just matters you arrived at the goal as the first person.

Yeah, I know.

And if you neither intend nor think you did anything wrong (it being outside of your abilities) you can still be ‘at fault’.

If your building burns down where you contractually store a piece of artwork which is contractually set down at a specific price… then you gotta pay out the owner the value of the artwork.
Have you set the fire? No.
Did you intent it do burn down? No.
Do you have any fault at all? No.

Still it’s your task to provide the safety, which isn’t done and hence you’ve broken contract… which enforces the payment.

No guilty mind… no intent… no nothing… still responsible.

Intent is of no matter here.

Yeah, there is a lot more since it depends always on the specific circumstances.

But contractual breach itself is always a very simplistic part… the question is only about how much you get and how severe the breach is.

Which is not based on contractual breach, which is the topic here though.

No, not everything… which is why we have things like ‘reasonable expectations’ built into law as well. Which are up for discussion and which are cirumstancial.

But other things which don’t need to be spoken out are clear-cut despite not mentioning them.

Bought something and it’s not excluded from the miniscule list of non-returnable wares (like underwear which has been opened up and hence potentially used for example, or food before leaving the store)? Then as long as it’s a company… they have to take it back.

But that’s also not related to breach of contract.

Breach of contract is everything solely related to the baseline of a contract (hence what the law dictates) versus the things described which are not dictated by law (content of service/exchange and so on).
In my country for example the baseline cannot be excempted… so you cannot state ‘you void your right to xyz’ because that wouldn’t be lawful, you can actually sign - under full knowledge - those contracts and those parts won’t apply to you, they’re non-enforcable. (Which by the way is why parts of EULA’s and aspects of ToS’ won’t apply to a EU citizen despite being written down).

And no, verbal contracts (verbal agreements) are legally as binding… the issue is burden of proof solely. But a verbal contract has in my country for example the same legal weight as a written document.
If for example someone provides a video-proof of my verbal statement and I broke it… I’m in deep shit basically.
If there’s none? Well… go ahead, proof it!

Umh… you’re pushing the example one step too far.
The damage of the keyboard is not related to the product obviously? Wasn’t the topic either?

But if someone makes a known ‘Play the game while eating a hotdog’ competition with a price-pool (and even worse if EHG themselves would do it) and the class allows the usage of the game with only one hand easily while all others don’t in some way. Yes this is P2W then.

Which is my basic statement of: ‘If a class is in anything better then all other provided ones then that is P2W by definition’.

No matter the absurdity of it.

But it isn’t.
That’s what makes the situation so problematic. Because you cannot define what is a viable externally visible or internally mental situation to be relevant and why others aren’t. They are all based on the same core premise of ‘Me doing better then someone else’. That’s it, that’s all that’s needed.

You cannot win if you don’t compare yourself to someone else. As soon as you compare yourself to someone else you can win or loose.

Well… to be fair you can also win against yourself, former state versus existing state… or current state versus future state.

Superior for potion builds. Could have a synergy which causes those to make monolith running optimal comparatiely to all other builds now, could it? Voila… P2W!

The details of it are irrelevant… you cannot control all aspects… and that is exactly my point.
If the risk for superior is available you immediately put yourself in risk for breach of contract via the Steam page… which is contractually binding advertisment (At least in the EU).

Depends on the corruption level, because there is a sort of hard-cap on 1k Corruption where it simply doesn’t scale anymore… so unless it’s below that you got quite a hefty issue should someone get to that point because of being highly skilled for example.

Because in a competition they would’ve a distinct superior position should it go far enough to include those areas of the game still.

It changes in state though.
As change is inevitable with change to the base situation obviously.

The function is still irrelevant because we don’t have any need for that to change, we solely look at the outcome for a ‘win’. Journey is irrelevant.

That’s why I called it a dumb example.
Pick a large group and it becomes ever more clear what the outcome is as the normal curve of distribution causes it to be unlikely to showcase a wrong state.

I’m stating something very important now:

Which exact percentile is significant?
Is it 3?
2,3?
11,5%

Which exactly?
Scale causes a change in the severty of a breach of contract… but it doesn’t take away for it to happen.

At 0,00000000001% it already is the case.
No matter the scale, as long as it is present the definition is fulfilled.
If it’s meaningful though is another topic. But that’s not what the core topic is.

Pay 2 Win is not allowed to happen.
Scale is of no meaning.

Fair one.
Within reason is definitely applying here. You#re right.

You got your result with one of those 2.
Now you’ve won!

Significance is of no meaning.

What would you think would be the perception if this exact example was a reality.
Now we got a 100% streamed competition which has no rule against using the store… as that’s the only functional gameplay mechanic is inside there.

And the win comes down to the winner buying a rune of Havoc, getting the necessary result from that one… and going along to win the first place by a difference of 1 second.

Still not ‘Pay 2 Win’? :slight_smile:

Always imagine what public perception would be if it were in a competitive situation already and visible to everyone. If it provides any possible upside to a competition it is by definition ‘Pay 2 Win’.
Scale doesn’t matter.

Cool story, but just that: a story. A hypothetical so unlikely that it is insignificant.

By your ultra-narrow definition, everything is pay 2 win that you can spend money on and that you can contrieve the slightest advantage from:

  • My MTX skill visuals make me perceive the screen better, or cause less lag, giving me that accumulative 0.01% edge. P2W.
  • a convenience option saves 0.01 seconds on average per town visit, giving a player more time in the echo. That’s more loot and more XP.
  • the average convenience option saves 1% frustration, making players playing 1% more; thus they are 1% better at the end of the season.

Significance is always, well, significant. You put significance on 2 havocs per day because there is a 0.000000001% chance that it actually changes the outcome. I consider this an insignificant margin.

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Exactly!

In some games MTX indeed are received as P2W since they provide upsides.
For example if the model in a shooter is quite distinct and a MTX provides a camo-effect. That is indeed P2W, the more obvious the more clearly, but doesn’t change the aspect that it’s a upside and has gotten some developers to have some issues with their community.

Didn’t they even said they don’t sell stuff with functions like pets that collect loot because that will be advantageous every time the topic came up? I would say a class offers far more function then a pet that collects stuff.

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So, all cosmetics in LE need to be balanced to be visually cluttering the same and lagging the same, because otherwise it’s P2W?

MTX = microtransaction = all purchases ingame for a (theoretically small) fee. Includes cosmetics, but also all other stuff like boosters, currency, stash tabs in PoE etc.

All classes can kill monsters, loot stuff, have the same crafting chances etc. There is no real difference in functionality between classes. All have skills that are designed to kill, to move around the map, to protect or heal, etc.

Runemaster and Sentinel are functionally the same, the differences in gameplay are just nuances. What buttons to press to kill, to protect or heal oneself, or to move around the map.

Pets that loot are a new functionality.

No, because that’s not a function, your PC might not be able to handle it, it’s commonly the other way around from the baseline. Instead if something improves a situation like ‘invisible effect MTX’ then yes, this is perceived as a P2W MTX commonly for a reason. It’s selling functionality which should be a baseline in existence, upside provided.

Most people use the term nowadays for vanity items, hence cosmetics rather then the ‘proper’ all-encompassing one which would be right.
Got the bad habit as well.

New function as paid form is bad.

Improved function (any, once more) is also bad.

Both to be avoided.

Split community to not allow paid aspects to provide a upside inside the respective area? That’s fine. Not P2W. So if expansion players and normal players are separate… or if you can convert your non-expansion stuff over and choose if a character is expansion or non-expansion.

Literally cannot right now. You took my outrageous example of the most ludicrous thing I could think of and were like “yup, still EHG’s fault”. There is no way you can tie hotdog eating to EHG. It’s not anywhere in the realm of the possibility of any company’s liability to have a clause for “what if some random dude made up a contest to eat hotdogs while using our product.” A contest or competition hosted by a 3rd party is in no way the responsibility of the 1st party. It would be impossible litigation.

This. This right here blows my mind. You understand that a larger collection of data over a curve causes the data represented less likely to show a wrong state. It allows you to extrapolate information without biases. And your immediate thought is that’s why it doesn’t count? It’s literally the proof.

It’s not the willful ignorance, or the bad faith arguments, or lack of knowledge or research, or verification. It’s the pure arrogant entitlement. “MY government is going to spend other people’s taxpayer money just to fulfil MY power trip fantasy and the law will be dictated entirely by MY interpretation of it, because MY version of events is the only one that matters. The defence gets no rights, no ability to defend themselves, the law is MY own personal weapon to eek out MY brand of justice.” You pretend they are going to spend resources to comb through months or years of data to support your claim over a video game, because 1 person out of 3 million owners of the game happens to live in the EU. You assume that EHG and Krafton don’t have a team of lawyers they will check with first. You assume the law works only for the little guy. If that was true, rich people wouldn’t get away with the same crimes a poor person doesn’t.

You do not understand the basic principles which is why it’s impossible to explain why you are wrong and you refuse to learn them. You make up straw men, move goal posts, dismiss what you don’t like outright but claiming it’s irrelevant. “Scale doesn’t matter, except for severity of damages”, Scale is the entire proof. You have to actually prove your statement with empirical evidence. “Significance has no meaning.” What? Judge, judge! I had a hot dog eating competition not sponsored or even acknowledge by EHG and I’m using the data from it as my proof. First question asked: what does eating hotdogs have to do with an intangible asset owned by another company that has not nor as far as we can tell ever will have anything to do with hotdogs?

Simple litmus test. Each class is simultaneously played by 10000 different people. And at the end of the day 1 person from team dlc outshines every single other player. You’re bizarre reality is that you get to cherry pick the 1 instance that supports your claim and disregard everything else. That’s not reality. Guess what the defense is: “that data is an outlier and does not represent the experience of the community as a whole.” No reasonable average person would look at that data and say it was p2w.

“What % is reasonable?” It’s called acceptable variance you wing nut. You don’t make a variance of 0%. Id say look it up but you won’t. Id explain it but you wouldn’t understand it. Simply put it would be the entire lynchpin of your case, or the defenses. You can only prove something defined by facts, not feelings.

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Really? If someone’s getting their knickers in a twist for a difference that small they really need to get a grip. :roll_eyes:

Welcome to Kulze’s arguments.

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The game was sold on premise, its buy to play, the promise for selling the game, if you buy it, the rest of the features comes free, these are devs words, so if this was broken, I expect full refund for a broken promise, as that is why I bought the game, in believing that, if it was a lie, I want my money back, and let the game die at that point I dont care

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A satisfied customer would gladly pay. I think the issue here is that players expected something which felt so close, just behind the corner with the great potential that came with crafting, skill customization, and the Circle of Fortune faction. Still, something was missing, and the player frustration not shows its head with respect to the paid content issue.

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Wasn’t their first advertisment that those classes play completely different though?

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There is something along that lines, but that is basically meaningless talk without a substantial information of how paradox classes differ.

If they can fish, chop trees, and smash rocks to get loot and experience, then yes, that is a unique functionality and gameplay loop.

If it’s a class that gets a random skill combination every time they enter an echo, that’s a nice gimmick, but doesn’t change the core gameplay of click button, monster death, walk over to pick up loot, repeat.

The question is: does it do anything different than other classes, or is it just another variation of the exact same?

Sure right now we are giving feedback and point out stuff. We need to see the final product. But with all the rumbling going on EHG has every chance to take it to heart and don’t contradict themselfs anymore.

To me things are different. Imagine they introduce a class that handles ressource managment different and they some kind of combo system no other class uses. That’s new mechanics from my point of view.

Yes you can say everyone is klicking stuff to kill and loot it and if this stays the same everything is fine. That’s completely up to you.

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Some people do. Others simply vent frustration, and use false claims and conjecture to spread gloom.

Wrong. There are some that rather have EHG shut down their studio than changing their monetization strategy to become profitable and keep all EHG staff in their jobs.

If wishing for people to lose their jobs isn’t ill will, I don’t know what is.

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Then do the good work and point out what is false objectivly and dismantle what people say if it is an issue for you. :wink:

Sho me one who wishes them to suffer, die, have terrible accidents or whatever. I see people who want EHG to crash and burn but so far I haven’t seen anyone wishes the devs ill but only the company. I dislike Amazon and would laugh my ass of if Amazon would crush and burrn but I don’t want harm upon any Amazon employees… not even Jeff Bezos.

What are you talking about? Play stupid games, win stupid prices. If people mess up and get firered that’s a completely normal thing to happen. I wish all people do a good job and never get firered but if people are incomeptent, don’t keep their word, try to avoid accountability, talk to me in some kind of politican speech, try to change the meaning of stuff they said in the past, make bad descissions and move goal posts then I have 0 issues with that petrson loosing their job…

Let’s make a real life example from my point of view: Lauren Schmidt Hissrich should be firered from her position as a showrunner and executive producer because she messed up big time. Like in the gaming industry nothing is happening and whatever is to blame.

I got fired from many jobs for many reasons but only ONCE because I fucked up while in my training period. Noone who firered me whished me ill. It was a consequence of circumstances or me not performing well or in one fun case me getting ill :smiley: .

I get it, people sound harsh and depending where you are from you are most likely disgusted with it. To me as a german that’s just another day in the office and nothing special is happening. We are simply in action and reaction terretory here.

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