Yeah, that’s fair, I can see most people not spending much on their less-preferred live service game.
If their cost base was structured round that strategy I think it would be reasonable, but it doesn’t appear to be (too many staff for the apparent income).
I don’t know the weight of the outcome, but I also don’t know the odds of an item breaking in the old system.
The statement was simply that they changed the old system because people didn’t like losing their items and that they now introduce a new system where people can lose their items. Which they can. Even at a low chance, someone wil eventually complain that they lost their 4LP 4xT7 to corruption.
I personally don’t think this is as big of a problem. There is a big difference between you applying a corruption to an endgame item, knowing full well there’s a chance to brick, and trying to simply craft your item to progress and bricking it.
One is applied at the end of the road with all the risks it implies, the other could happen at any point, even at the start. So it’s not the same issue at all.
Yeaah okay maybe somone will but that didn’t worked out in the past . But you are 1002% correct that noone is a tab bit far fetched.
Was like this in the past already. Don’t know why it should change when they handpicked their CT’s.
To a large degree it was.
Was the case often enough.
Then your argument is useless. Unusable is one outcome and afaik there are possibilities that items roll stuff that make them complete and utter trash. it’s just rng.
Still it’s rng. Do you remember the times when Mike said he did over 1k crafts and the outcome was in line with they have expected? I would bet a lot of money if I had some to spare that it takes a week tops untill people start to complain about corruption. As I said many times. They revamped the crafting so items don’t brick anymore just to reintroduce the same mechanic. That’s plain and simple stupid in my book. But that’s just me and I’m no fan of repeating errors of the past.
There is a big difference, though, as I pointed out before:
-The old crafting system bricked your items as you were trying to progress your gear. You found a possible improvement and you tried to craft only for it to brick. Or you tried to improve the one you were wearing, it bricked and left you without an item at all.
-Corruption is applied at the endgame, as can be seen in PoE. You won’t be corrupting items as you’re trying to progress. You’ll mostly do it in 2 situations: 1- you have an endgame item (or a duplicate of it if you’re playing safe) and you try to corrupt it to get an even better one, or; 2- you replaced an item in your gear progression and that item is now trash (you’ll just drop it on the ground), in which case you might try corrupting it to see if it becomes something better.
So it’s not the same situation. The old crafting bricked your gear progression mid-way (or even at the start). Corruption is only for the tippity top items when you’re already min-maxing.
Now you corrupt an item with the intent to get something worthwhile out of it with 0 chance on the outcome while the outcome can still be unusable. To me that’s the same as the old system just with even more added RNG.
Sure if I add the timeframe as you do then we although lost the option to 4t5 (or even higher tiers) on a lvl 5 ring. So… with this taken away there are similar early game downsides only by the changed system and to me this makes the point about what you do when rather mood.
Bottom line to me is they reintroduce a mechanic people spoke against in the past on a daylie basis just to have the very smart idea right now to say “Hey let’s make items unusable! That’s a neat idea!”. Makes 0 sense to me.
As someone that backed this game since Kickstarter and have seen how far EHG has come over the years, I can honestly say they are on track to compete with D4 and POE. I don’t understand why you would make a post like this. It accomplishes nothing.
The OP has worded his post very poorly, but he’s actually complaining against the criticism of Last Epoch and is trying to defend EHG. He’s frustrated at what he sees as overly harsh critcism of the game, and thinks that players are “torturing” the EHG staff.
It’s IMO incredibly ironic that his post looks more like the very exaggerated criticism he’s against than as a way to confort EHG.
Only if you didn’t actually read what I wrote. In the old system, you wouldn’t try to craft on the T3 health you were wearing for fear of it bricking. It effectively slowed or impeded your progression.
Corruption isn’t for progressing in the campaign. It’s for endgame gear. You won’t be corrupting blue items that drop on the ground. You will use it on that 2LP legendary which can’t be improved any more in the hopes that it can. Especially if you drop a 3LP in the meantime.
Completely different things. It’s one thing to be growing your character and finding your items bricked. Or even being afraid to upgrade (and thus nerf yourself) for fear it will brick. Especially in a point in your progression where upgrading gear is mandatory.
It’s a completely different thing to bring a system that is meant to be used only on the last steps of progression and is totally optional to use.
Like I pointed out before, this exact same thing has existed in PoE for many years and players are fine with it, even though it can also brick your item. And that is because players will use it on endgame items only (or throwaway ones). Most players don’t even use vaal orbs on gear, only on maps.
LE will be no different in this regard. Most players will ignore corruption entirely, or maybe drop a corrupt on that 1LP that they just replaced with the 2LP and they were going to throw away anyway.
People are making a mountain out of a molehill out of this one, honestly.
That doesn’t sound very comforting or like he’s trying to defend anything. It’s not the first post he’s made like this either.
wtf? No it’s not. You make things up here. If you bricked an item with the past system it was bad rng or you went to far. If you corrupt an item now you either hit a jackpot or you get crap with little to nothing inbetween.
There is no matter when it happens when it is basicly the same mechanic reintroduced.
On top of it if it is only a system so little people interact with that isn’t mattering to 99% of the playerbase why introduce it in the first place? A LOT of people will have bad outcomes and a lot of people who make a stupid gamble will cry about it and EHG is completely aware of it. They are running full speed into another bad feedback knife they put up themselfs by introducing a shit system in a shit way.
By “the trashbags”, he’s talking about players with a different opinion than his own.
And here:
He’s again complaining about people complaining (…) about the game.
And this topic is an attempt at sarcasm, the same as in this topic.
His main point is that people complaining about Last Epoch are unreasonable and submitting the Eleven Hour Game developers to abuse, so it would be healthier for the company to just shut down and spare the developers this torture.
An overly dramatic and poorly presented opinion, but hey, to each his own.
You contradict yourself there. Either it’s the same thing or it’s not.
Old crafting was a system 100% of the players were FORCED to use to progress. Therefore the fear of bricking and even being left naked was real.
New corruption is a system only a few will use for their min-maxxing in endgame. Therefore the fear of bricking is only for gamblers.
As such, they are 2 completely different things. Just because both have a chance to brick an item doesn’t make them the same. Much like tombs and arena aren’t the same just because in both you kill mobs.
A lot of people cried about LP slamming as well. And a lot of people cry about FP running out.
So I guess the only logical solution is that now every single unique is a 4LP and every piece of gear has infinite FP. And every mob in the game has 1hp.
After all, we have to remove everything that might make a player cry out.
Glad you have such a positive view of it. I don’t see any irony or sarcasm in his post.
I understood what you were saying, unsure the other guys did. I was also fortunate enough to start when they introduced guarenteed 1LP slams, lol. I can’t imagine my daily rage trying to luck it out on a LP1.
The more I think about corruption the more I see it being used - as you say end game. I think a good example would be this season where I had about 2 tabs of 777 daggers for slamming on LP2/3s. I had so many I could slam similar rolls on lets say 10-12 daggers. Once I have done that I keep my base set for using with the best stats. I then take the remaining 10 daggers and corrupt them all. If I get just one with an added usable extra T7 affix at the bottom then I suddenly have 7777 which (depending on the affix) could be insanely good.
Obviously some items you will just flat out only be lucky to see one LP2 or LP3 in the season unless you’re MG and buying LP2 red rings (mate in game spent 960m this season on 11 of those to finally hit 2 with his slam) but generally I’m not against it like I was. I also feel at the same time it wasn’t really needed since they introduced T8 slams which I really like, but again we can corrupt those as well - unsure if you can roll a T8 on a corrupted due to its limit of 1 per item/per char but really who knows?
Only thing I do not like about this specific system is “unusable” in PoE as you mentioned the item might have sucked but you could still use it. They also introduced the corrupted mat’s for crafting corrupted items which we might get in a season or 2? But yeah, unusable outcome is just rough and they should just leave the item as is but with crappy affixs. I mean unusable means we probably can’t even sacrifice it on Gauntlet of Strife with another Corrupted - if we can even re-roll the stats on them, lol.
Sorry anyways I think it’s going to be good for the game but wasn’t really needed at this stage I would have preferred (personally) seeing more content added instead x
If you were stupid as a brick yes. What was one reason why people dislike it. Do you think things get better when their 2LPitems get unusable?
No I don’t. I try to make it clear. In the past people were unhappy they are able to make their items unusable. Now we have a mechanic to make their items unusable. That’s the same. Sure you can do some mental gymnastics to talk arround this because it only happens in the lategame and only to high end items people with a brain should have a substitute for. Then again we had an idiotproof crafting system in the past people still manged to fuck up or have bad rng with it bricking some items. I never bricked an item I missed and just used one of many substitutes.
So the possible outcome is the same, the problem is the same, when people with high hopes use it on items they shouldn’t shit will hit the fan… plenty. Same as it did back in the day when people cried a river about their blue and yellow items.
And rightfully so because it’s a lot of rng and badly balanced. Sure you can exaggerate like in your next paragraph to make a real issue look like people who have complaints beeing idots but that tells more about you then the people who have issues. For example adding the 1 LP slam to ones liking was a big step into the right direction.
For EHG this is endgame content because the few people who push corruption will push even further.
Again… most people will quietly play the game so everything is fine.
Ok, I’ll try to make this more clear:
-Imagine a new system gets put in place where every 1 euro (or equivalent currency for you) has a 20% chance to simply disappear. Everyone would rebel against it.
-Imagine a new system gets put in place where every 1 million euros (or equivalent currency for you) has a 20% chance to simply disappear. The vast majority of people would ignore it entirely and plenty would probably even think it was totally fair.
Do you see the difference between both cases? Because that is exactly the same difference between the old crafting system and the new corruption system.
ohh wtf. Your example lacks. What is worth 1€ to you is worth 100€ to someone else. As I said. people complaind about unuseable items in the past and we have unuseable items again. They could remove this and add some questionable options to the pool and everything would be fine.
No, my example is on point. It has nothing to do with relative value but simply how many people it actually affects.
While almost everyone complained about the old crafting system (because everyone was forced to use it), only a minority will complain about the corruption system (because only a minority will actually use it).
As I said before in this thread (and others), PoE uses the exact same system and it can also brick your item and barely anyone has any issues with it. Because those that use it know that this is an option and they are taking a gamble. And because they only use it for endgame items.
If you don’t add the option of negative results, then there is never any downside to corrupting an item and that would simply be pure power creep.