So I went back to PoE for a week

+1 This is almost 99% of my approach to all of these games. As for PoE start, that is the best time for our small 4 man guild as well. We push through the campaign and then will do only unique maps as a group once we hit maps. Grim Dawn is the only one I really do not play very much its just meh to me. I have not played D3 since season 8, I completely uninstalled all Blizzard titles way before the scandels due to poor customer service.

I wouldnt say that it is okay. It has problems with too many things - it can easily overflow the server with certain things (have you seen 1000 stacks of poison in the endgame map, like 100% delirious T19? it crashes either you, or server shuts down, happens a lot on Frankfurt/Amsterdam gateways during the league). That could be solved by engine that can actually handle real time calculations better. The second big thing is internal latency current engine has - it is impossible for me to go under 15 ms, it is the base that engine will have 100% off the time. Now add the server latency, SSD latency, monitor latency, cpu and gpu latency and you see that it can add like 20-30% latency to your normal latency. This problem was enhanced on the Vulcan introduction, where the textures took on some setups up to a minute to pop in. They are trying to fixing the hole in the hull with bandages, which of course does not work. And if you played early POE, do you remember desync (whirling blades back and forth for epilepsy, yay) and how much time it took them to upgrade that into current Lockstep?

I like this mature evaluation. Every arpg has pros and cons.

Im fully playing LE now but its still too young to call it a winner. Because Poe was a winner too, till its not.

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Just watch the latest d4 update, some of the features they will be bringing are going to be hard to beat

Agree 98%… And nothing to discuss here.

Uhm… Well I am seeing they coming, we will probably get yet again the best core gameplay experience, but 2500 DPS weapons at lvl 43, or parangon upgrade like 35% power to a skill, will fall in the same design pit D3 fell long ago: absurd scaling that makes gearing uninteresting and shallow progression, ideal to have a short good time and for casuals.

PoE Engine is good, its just trying to do 4000 things at once and still does 3990 of them well but might fail on a few so people complain about it incessantly but the only answer is: remove all league mechanics and monsters. is that the game you want? apparently

Same but you wouldnt notice anything under 100ms anyway, if you say you ‘notice it’ you are just lying imo. I can play 180ms and not notice anything barely… just excuses. I used to push group ladder playing D3 on 300ms and still was fine, can play PoE 450ms on garbage Frankfurt servers its not good but its playable

Performance in PoE is the best its ever been. I play on Australian server and get maybe 4 lag spikes in 5 weeks and amazing performance the last 2 leagues in general due particle and item culling

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You mean people are complaining about PoE because its the popular thing to do?

Having just looked into it myself, that new Paragon system looks fantastic - a “choose your own adventure”.

As much as I found Diablo 3 to be boring, I have to give them credit for allowing players to continue to progress on a single character. That is more in line with what I am looking for out of a game - I am not always interested in picking up other characters to play, they often do not interest me.

Seeing that paragon system has actually renewed my faith in Diablo 4; I am eagerly awaiting more news.

Looking towards Last Epoch’s future, it would be nice to see a way to progress after reaching level cap. I had mentioned in some previous threads that a prestige system where, upon reaching max level, you would reset your “Mastered” character’s levels. The skill specializations would gain increased experience and level up beyond level 20.

The last statement from the devs we have about a leveling system beyond lvl 100 seems to indicate, that EHG aims for non-character power and such system would be for item acquisition

https://i.imgur.com/CODGAcw.png

Obviously it is not finalised and things can change.

I personally would prefer a well spaced finite progression and no infinite power progression system.

But most importantly, what LE needs currently IMO, is content that incentivices building a strong enough character.

Currently there is only infinitely scaling content, which does not feel like reaching “milestones”.
The new T4 dungeon is the cloest we got regarding such content I am talking about, hopefully we will see more, with other totally different rewards.

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I think you’re missing the point. The problem is in fact that it’s trying to do 4000 things at once. The game needs streamlining.

As for doing 3990 of them well, I certainly can’t resist responding to that…

and nobody is saying remove ALL league mechanics and monsters. that kind of exaggeration doesn’t really help make your point.

Actually its the only thing they talk about because they are dull

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No, the censure overlords are on a constant forum clean up rampage to ensure community harmony. Say anything out of line that God-King Chris has decreed and he will smite you with a hail of lightning from his eyes. My gambling comment got “adjusted” by PoE Staff for the RNG layering is equal to gambling due to not being able to understand or accurately mitigate risk comment I made earlier in this thread. Then proceed to allow immortal builds to exist because the cool ones built them.

That’s a bit… hyperbolic, to say the least. Playing devil’s advocate here:

They “fixed” the few remaining immune builds, they buffed bows, self-cast spells no one use because why stay in place, and melee/strike each patch is worse, any performer, nerfed. Surprise they didn’t nerf spell suppression.

The thing is, nobody expected half of the balance patch, which tells us their decisions are hard to understand for anyone: huge disconnect.

Nothing new under the sun, best balance ever, or another round of nerfs over nerfs, choose your line.

Better some over-moderation than letting the mob loose whining to no end.

Chris, yeah, god-king, after all, is his game, more or less. They are trying to push their vision over what most people want, and that’s fine, you already have AAA publishers trying to cater everyone’s tastes for big money.

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Now you understand my point.

This is the most prevalent issue with the PoE Dev team, they do not engage the way LE devs do. That is a huge opportunity loss, but with the vitriolic PoE community, I wouldn’t engage with anyone either. It is a situation that devs created out of their own hubris.

Yes, the devs are entirely at fault & solely to blame for the way the community reacts to the slightest change to the game.

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It’s the way the dev team reacts to criticism. The devs public reactions to said criticism created a feedback loop that caused the vitriol monkeys to sling more poo at the fan in hopes of getting the changes they demand in the game. Devs spend more time on Reddit than making a league. Perception is everything. EHG good can improve. GGG toxic must improve is my take on it. I am not saying I am right by any measure. It is a viewpoint or opinion from someone that played since alpha.

Then the devs can’t win. If they get bitched at & moderate those bitching posts, that just causes the more virulent members of their community to be even moar virulent! Would you suggest that instead of moderating posts they just let the poo slinging continue unabated?

Which is clearly hyperbolic bollocks balderdash.

Maybe if the community didn’t constantly throw poo at them then they might react better? There’s two sides to that particular relationship.

I think the issue was the over-sensitivity to the critics, which in turn escalated the situation several leagues ago, especially after harvest league.

I agree with you on that point. It is the sensitivity to ANY critic, valid or not. So pointing out that the RNG layering is so far off the rails that you cannot access risk is considered a hostile act against the devs is not good PR.

It is really hard to stop a poo fight when the devs started it by curtailing honest and valid criticism. That is what sent a vast majority into toxic rage against the devs in any forum that would listen. For me, I see this thread as a cautionary tale and past experience so I just stay silent now at PoE.

Is so easy for poo fights to escalate.

I think the problem is not who started, these devs are passionate at what they do, also have the constraints a company usually has, we think the ability to stop a negative feedback loop is easy, but actually is quite hard, those who actually have the stones to stop the loop at their side, are the exception, not the norm.

Is a complicated issue, really. We are not robots. And don’t forget this is the internet: haters gonna hate.

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I am not disagreeing with you guys. My take is that EHG is so far taken the high road and avoided the pitfall of the haters going to hate crowd. I never said I hated or even disliked PoE, it is frustrating and head-scratching at times.

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