Haha good idea, but no, that’s not the additional requirement
Now i’m curious! I sort of knew there was some kind of requirement but got me beat.
Can we just admire your Username :D…
That’s pretty fitting for this topic LOL
the devs would be sad if we just told everyone how they dropped. Sorry.
Sad? If you’re not going to even help people with the topic why even reply in here. Getting post counts up and being smug?
Pretty much. But it’s mainly that I know the devs want people to discover this kind of thing by themselves rather than have it all datamined & served up to them on a platter on day 1.
does Orobyss drop anything other than a ring? I’ve killed him countless times and that is the only drop I’ve seen. I haven’t killed him without dying first though. This have an impact on loot table?
I’ve heard you need to be in Emp. Monolith lvl 100 + 250+ corruption. But I can’t confirm it.
Seems like in normal Monos you only can get rings (much higher chance) or boots (lower chance)
Shade does have 5 unique in total.
2 of them are very similar to Monolith Boss drops, one is very common(the ring) another one is a rare.
Both of them can always drop on a shade kill.
The other 3 unique do have secondary conditions to them to be able to drop.
Captain Obvious here Better tell us the conditions
I might make my self unpopular by not telling, but I don’t care.
I am sooooo glad Dammitt and Tunk have not released this information. I don’t know if they can’t figure out the exact condition or if they didn’t want to do it, but this is waaaaaay more fun for the whole community to find it out together.
Having every single detail data mined or explained to the public too early can remove alot of the fun of discovering new things.
imo not necessary for the beta state of LE where we need first of all test different things and build. After the full release I’d agree with you. But it’s up to you of course I hardly can insist on you revealing the info
That’s why we’re not telling you the conditions (as much as we’ve worked them out ourselves).
that is why I wrote ‘imo’. It is your and the devs’ decision and I do respect it of course
As has been answered regarding the various “why can’t we just create the items we want”, “why can’t we just level up as fast as we want”, questions, the game pacing, drop rates & general feel of the game (when you don’t know absolutely everything) is just as important as “does it all work”.
I hope they realize that players are driving on blindly hoping to figure out whats next. Not really a motivating scenario. Goal based play seems to me be the way to go.
The first player to figure this all out is gonna post it. So why wait for 1 PERSON? Just put the requirements out and let the player base set goals and work towards something.
None of the rare Shade Uniques are build enabling.
There are already alot of other goals you can try to reach, while also farming shades.
The new system is so fun to play in IMO, just doing echoes and get surprised by loot is enough for me already.
Also on top of that, maybe the requirement is not that easy to find out, that’s why this is a great task for the whole community to contribute.
from what I’ve heard from various people, the amulet is able to drop somewhere around 300 corruption first. I got the two-handed axe when I first ventured into empowered monoliths, aka corruption 100. I haven’t heard anything about the belt tho.
Good luck and have fun out there!
Huh? why does it matter? The uniques are nice. That axe and amulet. I dont want to build around them but I do want them
Bro, I decide what I want to do and what I set a goal for. I know I can do other stuff. I choose this.
Its a blast. I like this new system too. What surprises are you referring too? My loot tables haven’t changed at all.
We arent talking about opening the gates of AQ here. This is details on how to acquire items.
“here is some cool loot dudes” now go find out yourselves how to get it.