This is the only part i disagree with. tempo is really important, think about it this way, imagine you have LE with yearly seasons, that means in 10 years of service you would have 10 seasons.
Many of the people who played LE at launch have already forgotten about it, and when news comes out they are like “huh thats cool” then go continue playing something that is actually iterating on itself and providing live service.
The core audience of LE is pretty small currently. it has less average players then GD, a game thats been out for a long time that isnt even live service.
I think the game can probably survive with whatever it gets from seasons assuming they sell mtx well, I dont know if they do or not. But the game has a lot of potential it just needs iteration, and they will never be able to do that on yearly patches.
I really hope this is the last “yearly” patch… Ive been playing for al ong time and its my favorite arpg i dont wanna see them fumble so badly when they have a golden egg.
when people get to end game mapping in poe2 the honeymoon will be over. the death penalties are draconian to be modest. until then, it’s always greener
Yeah, but what are seasons offering that a traditional arpg isnt?
GD is 13 years old, yearly seasons would put it at 13 seasons. Meaning 13 resets. I’ve already made and “reset” over 100 characters in GD.
LE is less than 2 years old and I’ve beaten the campaign with 10 different builds. Tying resets to a yearly major update with new skills/classes/sets would be enough to bring many people back to try new things. I’m not saying LE should do yearly seasons, just that having a cycle with 1 character for 3-4 months isn’t much different than having a cycle with 3-4 characters you play for 4-3 months (giving each equal time in the cycle.) You just have more time to try out new builds in the same season instead of being locked into one character.
I also play True Offline Legacy instead of Cycles due to Cycles only having a fresh economy that I can’t partake in anyway lol. So I’m not the target audience, that’s just how I view cycles.
Edit: I should also say that D2 had 6-7 month seasons once it got into the steady rhythm like 5 years after it started seasons, and those seasons only included resets with no seasonal mechanics. Adding new permanent content will always be more interesting to me than a half-baked gimmick that lasts 3-4 months. What will bring me back between patches is balance updates, new classes/masteries, new items, and more quests. Just deleting/moving my character and having a fresh economy isn’t enough to make me want to start a new character if the only new thing is some gimmick of that season. I tried seasonal in D3 once and then stuck with my non-seasonal characters, came back for Necromancer and that was about it because they only nerfed fun stuff instead of making other builds better
I’m 100% ignorant when it comes to programming. What can I expect with this change in engines, better performance maybe? or is it more like changing the engine will help you guys to develop things faster and better than the current one? I hope its both!
At least initially, I think that people will be in one of two camps.
OMG that random bug that nobody believed I had forever is finally fixed.
Did something change?
Going forward: it gives us access to new tools and options for developing better stuff in almost every axis. Sometimes it’s a simple as a plugin that can now be updated to have an extra option in the dialogue tree because it didn’t support the old version of unity. I don’t actually know if that is one, just a random weird example.
So what’s happening with main story…? We’re on 1.2 and the main storyline stops in the desert with at least 2 more chapters to add. Why was the main story not complete when the game left early access, much less two major content updates later? That doesn’t make the game feel like it should be out of early access.
Sadly, in our timeline, the storyline was swallowed by the void, never to be seen again, and LE remains a beta forever, despite the version numbers becoming bigger.
I am told there are other timelines where LE actually launched, with a proper story, but I haven’t been able to visit them: my Epoch is not working, I must be missing some shards.
Honestly I don’t give a shit about any of this, I just want the continuation of the main story. I honestly feel robbed, I expected 1.0 to come out with a complete story. I would of never bought it if I knew this many months later, I would still be waiting for the point of playing the game.
Fair enough, everybody plays games for different reasons though i suspect you’re likely in a minority if you’re playing an arpg for the story. Not that that invalidates your anger at the lack of completion of the story.
They killed their game when they rushed out the 1.0 release 3 years before the game was even ready then tried to do a seasonal model instead of an expansion model(like d2/grim dawn) when they KNOW their development cycles are hilariously long.
I hear “dead game” so much, yet here I am along with a bunch of others still playing and having fun, waiting for 1.2. Even if the servers get taken down it still won’t be dead due to offline. Don’t need 500,000 concurrent players for it to be “alive”.
I think it’s undeniable that the game was released too soon. I’m sure EHG is very aware of this, which leads me to believe that release was motivated by financial issues - it’s likely that they were running out of money and so needed the cash infusion brought from the full release to sustain themselves.
I’m left to wonder, though, if the damage to the players’ good will is going to be so big it would impact how much people are going to be willing to spend in Last Epoch.
So what’s active development for you?
They’ve announced 1.2 and a roadmap for future content. So far it’s been slower than other big studios like GGG and Blizzard, but that’s understandable, they are still young. Regardless, there is more coming, which means it’s not dead, just need to to wait… there are plenty of other games people can play in the meantime if they can’t wait.
Guys, stop getting baited and stop feeding the troll.
Shiyo is coming once every 6 months to whine, add nothing valuable to any conversation and each time being a doomsayer (the multiplayer was the death of the game, then the factions were the death of the game, then the early game, then the end game… 0.9, 1.0, 1.1 : all the death of the game).
Let them throw their tantrums and disappear for another few months.