Isn’t that still only 9 then? I maybe just can’t count? It doesn’t really matter. Still too long.
july, Aug, sep, oct, nov, dec, jan, feb, mar, apr. = 10. July def counts as it was early in the month, Depends when it launches in april i guess. If it comes out apr 9 ill give it a 9…
Should def have been looking forward to season 4 by that point…
Pienso igual, POE2 se los esta “comiendo” a todos, LE deberia ser la diferencia ojala se den cuenta
Is the engine upgrade patch coming out this week? if so is anything else included that’s been teased like some of the new nodes?
No hablo español, así que esto fue traducido con Google Translate, perdón por cualquier confusión causada por eso. Pero, sí, PoE es un juego objetivamente bueno, definitivamente no es de mi agrado, así que no lo juego y nunca lo jugaré y no tengo interés en su secuela. Sin embargo, EHG ya tomó la decisión de hacer de esto un “juego como servicio” y es demasiado tarde para dar marcha atrás. Afortunadamente tienen el verdadero modo fuera de línea, solo espero que no terminen como otro Wolcen.
I don’t speak Spanish so this was translated with Google Translate, sorry for any confusion caused by that.
But, yeah, PoE is an objectively good game, it just definitely isn’t my cup of tea so I don’t play it and won’t ever play it and have no interest in it’s sequel. EHG already made their choice to make this a “game as a service” though and it’s too late to backtrack. Thankfully they have the true offline mode, I just hope they don’t end up as another Wolcen.
Last stream Mike said the Engine Update will come early next year.
As I understand it from Mike’s dev stream, if they could wave a magic wand and make it happen, they would. Unfortunately it’s a lot of work, particularly animation-wise as I think all character animations would need to be updated. That would take time away from things like new skills, masteries, enemies, etc. for an extended period of time. So it’s a case of other things being prioritised.
I thought he said it was supposed to be released last week, but they found a bug that delayed and were trying to release it before everyone went on vacay. i could be wrong thou
You’re both very close but what I actually said was that we came very close to releasing it last week and someone found a bug so we delayed it and would wait until everyone was back in the office in the new year.
I don’t know when in the new year it will get pushed out but as long as no more major issues are found, probably pretty quick.
Dude, whatever you are doing… keep at it.
I am IT developer myself; 20 years on the road and all you said here is golden. Merry Christmas for you and all the team. You deserve it.
LE is among the best games in the market and you should DEFINITELY feel proud of it. Looking forward for April 2025.
okie doke, sounds good
As has been said, if we had a magic wand we’d have WASD movement given the sheer amount of work that is required to add that to Last Epoch.
As a player who also has low-level arthritis/raynauds and plays a click-heavy Rogue build, fingerless compression gloves help a ton as do controllers (though I do understand that each person experiences health issues differently so controllers might cause more issues instead of solving them).
It’s also worth looking up gentle hand stretches, I double up moisturising my hands with massaging/stretching which has been helping too
The question I have is how would you implement WASD if you could. Twin-Stick style of “aim at cursor” could work, but it’s 8-directional movement so not only would you have to redo all the animations and control systems, you’d have to redesign every map to work within those 8-directional movements or you’d have areas that you’d have to stutter step through.
Alternatively, there’s tank controls with A/D being “turn”, which is what PoE2 does, but it feels absolutely terrible imo. The turning speed would need to be customizable because “too fast” for someone is “too slow” for others, which is another whole thing and again, redo animations.
Lastly, simulated mouse movement is the third option and is how the controller works (if I understand correctly) but again is limited to 8-directional movement at which point just using a controller is better (strictly speaking on movement controls and not overall comfort).
I genuinely believe that people asking for WASD in an isometric ARPG aren’t considering that 90% of the WASD games they play have full range of movement because they have control of the camera to direct their character with just W. And any game with Tank Controls + Strafe on Q/E will have strafe rebound to A/D 99% of the time because turning with the keyboard feels awful (and I’ve never met anyone who said they prefer to turn with the keyboard, I don’t doubt they exist though).
So, I’m not a developer and I could be missing something but I just don’t see a way to implement WASD that feels good without requiring you to rebuild the game from the ground up by giving over the shoulder with camera mouse movement or entire map redesigns to fit 8-directional movement.
the QWER movement is a lot easier on the hands than 1234. I can play LE a lot longer than say a Diablo game without any pain
Er, that’s not the default for wasd in PoE.
Having not played it myself (no interest), I was basing that off this comment:
Which Tank Controls are A/D to turn in every other game.
Edit: after reading up on it, it seems like WASD in PoE2 works like 8-directional twin-stick. Aiming at the mouse at all times while you can move in the 8 WASD directions.
Yup, you get to choose between mouse or 8-way WASD.
That sounds so clunky, but I guess they designed the map to make 8-directional movement work
For me, POE2 is what I expect from this type of game. An absolute masterpiece that brings Hack and Slash games to a new level. However, it does not change the fact that LE gives another equally great experience and right after POE2 it is my number 2 game of the genre that I will play. I am waiting for changes and for the 2nd season.
PS. Also, make sure to finish the game. Because the game came out as incomplete. Up until now, when you put on the equipment, its visualization on the character does not always change.
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