Season 2 and Beyond - Closer Look

Hello Travelers,

Today, we’re sharing our updated Roadmap, letting you take your first look at what’s coming for Last Epoch, including what big features to look forward to in Season 2. Let’s look at what’s on the board with an updated Roadmap graphic before jumping into more information about Season 2.

As mentioned in our last update concerning the Season 2 timeline (previously referred to as “Patch 1.2” - Patch 1.2 Timeline, 1.1 Event Updates, and Cycle Poll). we’ve restructured the features we’ve been working on for Season 2 to specifically address the greatest areas of feedback: expanding endgame content, better new player experience, and improved Dungeons, performance, and balance.

While The Weaver’s presence has been previously known through namesake items, Season 2 will begin to truly bring her influence into the world of Eterra.

Season 2


As we continue to close in on Season 2, we’ll be diving into more in-depth posts on each of these key features and additions as we have in past Dev Blog posts, but we’ll give a quick overview here of what these features are looking to add to the game (let the theories begin on how they work!).

Monolith of Fate Upgrades

Season 2 will further build on the Monolith of Fate by introducing a host of new Echo objectives, new enemies, and reworks of old objective types to help provide more variety and fresh experiences.

Woven Echoes

A new Echo type that presents a glimpse into the Weaver’s design and contain new exciting rewards you have never seen before.

Weaver Faction Tree

This new Faction (Weaver) expands the endgame experience by providing the power to augment your monolith timelines during endgame progression. This new faction will be available to all players regardless of their other Factions alignments.

Dungeon Improvements

Upgrading the Dungeon experience with many community requested improvements, and an enhanced new player experience making dungeons more accessible for their unique reward mechanics.

Sentinel Overhaul

Sentinel is getting a large number of changes to Passive Trees, and Skills, including a completely re-created Volatile Reversal skill. We’ve already started teasing many of the changes coming through our weekly Dev stream, and Eterra monthly newsletter, with more information on the way!

Tombs and Cemeteries

All-new side zones randomly encountered within Monolith Echoes, helping to bring even greater variety and unique experiences to gameplay. These side zones continue to add more mid-gameplay decision making, and rewards to the endgame experience.

Champion Enemies

A more formidable class of rare enemies are stepping onto the battlefield, bringing with them opportunities for greater rewards by overcoming challenging combat with moment-to-moment action and active decision making.

Endgame Crafting additions

Further building upon our crafting system with all new options to refine your items, continuing to build upon itemization and loot opportunities through giving more items value with powerful crafting opportunities.

New Endgame Bosses

While Aberroth may be the Pinnacle boss currently, we’re expanding the roster of bosses found throughout Eterra, to give players a greater amount of variety at end game.

And more…

In addition to the “headlining” features above, we’re significantly focusing on fixing bugs throughout the game for Season 2, both recent and long-standing, to provide a more stable and performant experience. We’re also introducing many ‘smaller’ features such as UI improvements, Quality of Life features, changes to keys and other pseudo-items storage, new Unique items, improved sounds for many skills, improvements to controller functionality with a new targeting system, and much more.


To address the most significant areas of feedback we’ve received since our Launch in February; we’ve locked in these features for Season 2: expanding the endgame, providing more experience variation, and offering continued opportunities for decision-making and progression. With this new list of feedback-focused features locked in, we’ve also been able to better scope out the timeline to introduce these features while addressing many bugs, ensuring Season 2 offers a better overall experience for everyone. With these considerations, we have just finalized our launch window for Season 2 and wanted to share the window immediately Last Epoch Season 2 launches April of 2025!

This is a bit further out than our original scope estimates, and this is not a decision we made lightly. We have come to this date believing in making a successful second Season, providing the best experience possible; meaning not only introducing the features to address feedback, but also ensuring it’s as solid a release as possible, alongside efforts to catch up on previous “bug debt”.

We’ll continue exploring the new and exciting features coming in Season 2 over the coming months via dedicated feature Blog Posts, Eterra Monthly wrap-ups, and Making Last Epoch behind-the-scenes blogs. These will provide breakdowns of how the features work and insight into the design behind the features. We’re incredibly excited to start sharing in-depth details of all the great things coming and can’t wait for you to join us in Season 2.

While there are still a few weeks to go, we know this will be a popular post in December, so we want to take this opportunity to wish everyone Happy Holidays for the coming season!

47 Likes

Finally! also First!

Edit: Oof April… it’ll be worth it if it gets LE out of bug debt but all the new systems and reworks will likely get new ones too. Well, I’ll take the time off for some other games (and test some of my weirder build ideas in LE maybe) but maybe a Playtest like how GD does would be cool to pump up the playerbase and squash some bugs at the same time?

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Good to hear!

A short-term test realm before launch would be nice. A chance to find new bugs for the devs and a little hype for the players.

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Hope you fix the endless missing closing tags in Last Epoch’s translation and the translation in general. Also please add Steam achievements - we need something to do besides the Season content.

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Can’t wait! Last Epoch will always have a special place in my heart with how you guys answer a lot of ongoing problems I have with old and new arpgs and how you continue to improve. Please always be improving and the rest will take care of it itself!

P.S.: A cool fun community event you guys could do is unique crafting contest and whoever wins gets their unique created in game! Just an idea…april so far…=D

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You know there is a Community Testing version of the game where some players can test the game and look for bug

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What happened to Primal Hunt Endgame Events and Primordial Uniques ?

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Looks great! I can’t wait to see the Sentinel rework and experience more endgame mechanics that spice up the Echos.

LE is such a great game. Imho the big thing holding it back currently is skill balance and bugs especially regarding skills and sub-skills. At times I felt like something is off or not working as intended. I have high hopes that this will be worked out and the game will become a mainstay in the ARPG genre.

Now with PoE 2 launched, I really miss Last Epochs approach to itemization and crafting, it will be a key factor in gaining players. It is so much more fun and exciting actually finding more loot and upgrades through slaying monsters. Sure, LE will not have the graphics of PoE2, probably ever, but who cares about that if the gameplay loop and feeling is done properly. The philosophy of EHG is what will carry through in the end.

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nice tks have date?

9 months between major updates is wild. As much as I love the game it really feels like the whole “3-4 month patch cycle” thing is further away than ever.

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Looks good. You guys should post some videos of the new stuff.

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This is a major gap between updates, people don’t tend to like that. Hopefully it’ll be worthwhile so people come back to the game.

Absolutely love Last Epoch and my only complaint is how it’s completely frying my 4090 from the moment I launch the game. Zero heating problems with POE2.

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Really rooting for you guys. Poe2 is fun but last epoch for me is still my favourite arpg. Please don’t disappoint

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Lets Go! By the time i finish Act 2 of PoE2 it will be launch day!

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Sounds like alot of fun! Im rooting for this game always. Poe in all favor, but LE got something that really shines special in my fat heart. It just feels right!!

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So excited!!!

Will you have another Event till April? Or will patch the game to fix some bugs or add some newly planned QoL earlier?

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Hopefully one day you guys will decide to remove the arenas from monos. Keep the Arenas where they belong, separated from monos, and let us blast monos without the PAIN of arenas, please <3
April cant come soon enough, transmogs, dyes, improving the endgame, QoL, and more, awesome, love you EHG <3333

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No idea, how do you sign up? Is it a public test? Can use existing chars or they get wiped?

I know there was a program for the multiplayer testing but don’t know of anything now.

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