That is fair. But that doesn’t make the boss itself “op”. It’s just not fair for certain playstyle. That is a whole other thing.
That is a mechanics you should be dealing with accordingly. It’s not that he’s using that 24/7, for the phase where hes using that don’t stand still or be greedy dpsing. Play the mechanics properly. Doesn’t matter if you have some defensive stuff, being stationary will kill you for most mechanics.
You still jsut talking about the pure damage of the abilities. Maybe if the boss is too hard for many people they could try and tune at different knobs than “just damage”, give abilities more delay, smaller area or what ever.
My point still stand, you literally don’t need to get hit by any ability if played feel. And the most lethal abilities have the bgigest windows to react, how it should be.
While it is cool to have telegraphed attacks that do very high damage and should be avoided, having bosses that are entirely twitch based to beat goes completely against the ARPG genre. What is the point in gearing anything if the fight is based on not getting hit at all?
Basically, skill all the movement skills you can and equip the most DPS possible.
If I wanted a twitch based game, I would go play one of the countless MOBA/FPS games out there.
I think that is very debatable. It is indeed different from other similar games, but i personally like that very much.
LE is no game where you can conquer the endgame by “pure skill”, but there are indeed some that require pure skill. I am not sure why people hate so much on that. LE does not want to be “another diablo”. This game actually try to do some stuff different. And especially Void Rahyeh, which is the main discussion point here is skippable, if you can’t handle the boss fight, skip it.
If something hits you for a pure oneshot then your tank loses a lot of value, these should not be oneshots, these shouldn’t even deal more than 1x autoattack dmg given that they have some aoe
Before the game is hitting 1.0 it is already filling with bosses with oneshots and praised videos with people showing papertanks doing some badass 4mil or 18k hit if not cheesing broken stuff, well ofc who’s gonna make a tank when you get spammed and have to dodge anyway
What do you mean by that? “Tank” in the matter of having a tank in a party? If yes, i think they don’t try to go for a Tank, Heal, Dps Trinity.
If you mean “Tank stats”, like defensive stats. That might be true for some bosses.
There is already a great discussion going on about that in this thread.
I am totally for the idea to make all stats and gear matter more. And not soley rely on skill. But i do like the fresh approach to this in this genre. While such boss mechanics are not new in the gaming industry, they are pretty much in this genre.
While with alot of the current boss implementations, you can go full glasscannon. There is no way to make that build work for the other content. It would just function for boss fights.
Devs need to find a good balance between power contribution of gear and stats, synergistic builds and player skills
Yes i mean spending half your passives and most of your gear mods into life and resists which is quite a lot and by itself hampers your char output, only to get blapped by a lagon beam because it is inevitable.
This is aggravated when you’re like lv40 with a lv40 tree (and more if you just bought LE and have a handful of shards/didn’t craft a single item or even are running on random nooby loot)
Yep it’s as easy as not make these oneshots rather allow both of tank n spank or boom n zoom.
I can’t see anywhere why something not only does have a 2m diameter or similar (thus it is aoe thus it already has a better property than an autoattack) why it also needs to deal 10x dmg, one would already be screaming if he got spammed by 1.5x dmg aoes, i am not surprised by the OP talking about the Osprix boss spamming oneshots to him
If you don’t have the means to progress your character stay at content you are comfortable with farming for upgrades and crafting mats.
You can choose to not take the boss echoes within the timeline and try to push further. Very helpfull if you builds can easily deal with the normal trash mob echoes.
Well i think that is the whole point of such mechanics. Most of those big aoe’s you are describing are delayed and can be avoided. That’s balancing.
On the other side of it: Things that you can’t avoid/dodge should deal reasonable amount of damage, but should be easy to deal with with the correct character power level compared to the content.
While such “mechanics” should be lethal, that’s the whole point of it.
There are already alot of those telegraphed or windup animation mechancis that are dealing so less damage that you simply ignore them.
And again i’m saying that this is a design fail in an rpg since it belongs to a arcade shooter where you used to have 3x hearts per coin and they needed you to get thrashed with bullet hells where here it is just breaking the stats and gear priorities
Exactly, so once the boss blapped you with arrows and 2m wide you got two choices of farming: try to get more and more tank like 99% tank and play a miserable longer boss going to have to eat maybe double the mechanics and lazors, or throw the tank idea which is supposed to be half of the game core and start stacking cheese and dmg layers, because ultimately it will let you farm more and the bosses are gonna oneshot you anyway if you don’t dodge even in a tanky but not enough tanky char and with poor deeps
I have the same issue with this fight. I play the beastmaster from boardman and my wolves and scorpion get 1 shot every time. I try to revive them and then i get 1 shot. This however goes much further as i do not like the entire way this monolith system is set up. Why do we get penalized by throwing us back 4 echoes?? That is even more frustrating on top of the impossible mechanics from this bird.
No other game (on softcore mind you) has a dumb mechanic where you get thrown back down the ladder if you fail a boss fight. Almost every game has a possiblity for multiple attempts at the boss and Epoch only gives you 1 attempt and if you fail BAM you get thrown down. Do last epoch devs realise that not everyone is a pro gamer?
Please fix this so that we get multiple attempts to do a boss fight similar to path of exile where you get 6 portals to the instance. And if you still fail then just reset the boss echo without throwing us back 4 echoes or any echoes at all for that matter.
I think a lot of people in this forum/thread are confusing things:
Having the option of skipping a boss fight does not invalidate one’s insights into the boss fight itself
Oneshots being avoidable or telegraphed does not invalidate the frustration of ‘investment’ into defences other than movement feeling worthless.
Personal enjoyment of a challenge that takes practice, pattern recognition, time is independent of another persons ability to do the same. For example, a lot of posters here are pleading for the boss fight to remain ‘hard’, yet there are an infinite variety of options they can use to challenge themselves (that take practice, pattern recognition, time) if the boss fight becomes more balanced. (Use no gear, use only weak skills, etc.). Conversely, if the boss fight remains ‘unbalanced’, there are no options for players who do not enjoy the challenge of practice, pattern recognition, time to find enjoyment.
There is another option. Repeat the boss fight, learn the patterns and get better.
While LE is heavily defense focused in current endgame content you description is way to exaggerated IMO.
Hear me, i don’t say that the bosses are all perfectly balanced. Void Rahyeh is definitely one of the hardest, if not the hardest one atm. There can be adjustments made to certain mechanics.
Agreed, i did say that it is skippable, i didn’t want to distract from the fact that there is still alot of discussion needed for the actual balancing part of the boss, especially Void Rahyeh here in this thread.
Also agreed. There needs to be a balance between getting 1-shot and being able to build tanky enough to maybe survive certain mechanics, while they still should cause a threat and should tryed to be avoided.
I was under the impression that the devs wanted to avoid an ARPG that had so much reliance on movement skills that jump your character across the screen to speed through the game. With the implementation of so many one-shot boss skills though, it seems they are designing boss fights with the opposite motive. These one-shot skills in several instances require movement skills (unless your character can cheese a billion dps or a billion ward).
That is not true. You can go either high basemovment speed or relible movementspeed boosts via skills. OR take a reliable movement skill in your kit. Even with the latter one this game is not even close to get to the ridiculous level of other aRPG’s in terms of speed.
Even with 1 or maybe even 2 movementskills in your kit they should be used more tactical and not be spammed, since they all have cooldowns anyway.
I didn’t say it was comparable. It is required to devote items and/or skills to movement though. Either way though, the one-shots reward players with movement skills. This will push players in that direction for builds. At least it will when they get the ward and insane damage mechanics balanced. (150k ward, 1-shotting end game bosses, should not exist) Which is what the devs wanted to avoid.
Yep that’s the kind of BS boss i didn’t want to see in LE, i’d rather go back to do sirus or UE. Once i’ve figured out it was gonna be painful like that I just maxed void orbs and did all these bosses with half the effort by walking around (which is what in a nutshell all the boss fights want you to do) and keeping the orbs up until the end
I wouldn’t call “Having a movementskill somewhere in the kit” pushing player into a direction. Having movementskills is an advantage, yes, thats just how this games work, don’t get hit, get less damage, not even just from telegraphed mechanics.
But i hold to my point made previously, there is no movementskill required, you just need to get your movementspeed for either stats or skills.
And having a movementskill with cooldown in the kit(currently ALL movementskills have a cooldown, which is goooood), even with limited cooldown reduction opportunities will never make this game ridiculous fast.
You are missing the point. Making the game fast wasn’t the issue. It was making movement skills a requirement to compete that was what should be avoided. I am just saying that the twitch bosses work against that goal.