For those who don’t know me, this is coming from a player with 1.6k hours that has beat all content the game has to offer.
I’ve been thinking of making a forum post about Monolith since all the complains around it started. I didn’t want to make a post before I played enough to have a solid understanding of the system. This post will adress the major complaints I have seen on LE social media and Twitch.
Please listen to this interview. My opinions are influenced by my interpretation of what the Game Director states on it.
From minute 15:15 to 16:16
1: First bosses are too hard.
I understand that as a new or not experienced player a game can feel challenging.
I can proudly admit I died to PrimeEvil Dragon on my first time campaing, I have been a noob too. Everything is hard when you dont know what you are doing, for everyone.
I spent 4 hours yesterday on discord helping players who struggled on the first boss and where complaing on reddit. I messaged them offered to genuinly help them until they beat the first boss.
This are some of my experiences:
Player 1:
Dude claims hes good at the game, dosn’t get why he gets one shoted. I talk to him, his sorcerer build consists of Glacier, Volcanic Orb, Lightning Blast, Fire Shiled and Flame Ward. I explain to the guy that the build might not be the best, and suggest him to try a regular sorcerer build, that has a good balance and includes Focus and Teleport. I also explain to the guy what Glancing Blow is (cuz he dosn’t know) how to gamble and pretty much how the entire game works. The guy defeats the boss on his first attempt and feels great about his achievement.
Player 2:
Similar case, the guy has copied a build from youtube, has no idea he can gamble for uniques, reset the gambler or that he needs more than 100 necrotic protections before he faces an Endgame Boss. Same result, he is happy.
Both of this players admited later that the boss was easy and were happy with thier progress.
What I am trying to say with this is that the first bosses are not hard if you take 20 minutes to learn the game and open your mindset and accept that maybe, you are doing something wrong. I honeslty feel its just a matter of player attitude.
The Bosses are easy, maybe too easy.
2: Top players are beating the content in less than 24H becouse of their gear.
You dont need any gear to beat the first bosses in monolith.
In fact, they are so not hard, that you can beat the bosses wearing no gear other than boots and a weapon, and even without puting skill points into your damage skills. You can beat 80% of the bosses with a fresh character naked.
Proof on empowered level 100 bossses by Foe:
Naked Rahyeh
Abomination
Formosus The Undying
Emperor of Corpses (Final Boss)
You can do this with all characters. Notice that the Rayeth kill uses Volcanic orb with no skill points.
Gear is not major factor on this first bosses, skill is.
Skill takes time and investment, and not all players are equally skilled or improve at the same rate. Beeing aware of your skill as a player, is something everyone needs to do.
3: How can I learn a Boss if it takes me 1 hour to get to the fight:
There is only 1 thing you have to do, observe the mechanics, be patient and juke the big scary stuff on the floor. You can train this skills by playing the game.
The good players defeated the bosses blind becouse they use mechanics that are core in the rest of the games content.
I understand it can be frustrating, but there is a big factor people are missing.
Bosses are not a steam achievement, Bosses unlock power. A LOT OF POWER.
If you make it so you can get to the boss faster, people will be able to run a boss multiple times x hour, to get PERFECT blessings, and those are supossed to be chase items.
The 30 timelines to get to the boss also have the chance at droping at least T6 gear, keys and other rewards, so its not a waste of time like some people think. You can run monolith until you deserve to beat the boss.
4: Checkpoints
If I have learned anything from all this feedback, is that players are getting to the first monolith boss with no trouble, and they are wellcomed with a reality check that is too hard for them to handle.
The game has the tools to learn how to play, but maybe players are not finding them well enough so they can progress without actually learning anything.
The fact that you can defeat Wengari Fortress after dying 20 times due to the boss HP not reseting, is not the best training ground for new players.
Players want checkpoints becouse the rest of the game is a giant chekcpoint. I personally think that you should not be able to beat any campaing boss if you die to it.
EDIT
After hotfix 7.9d:
When you die in the Monolith of Fate or leave an Echo before completing the objective, your progress in that Timeline is no longer reset. Instead, you lose a number of Echoes Conquered and active modifiers, and can continue the run from there.
You are rewarded for dying, again…
6: Dynamic Boss protections
Good intention, not so great implementation.
While the long boss fights are GREAT, the dynamic protections system feels odd and forces a specific burst-pause-burst playstyle, hurting build diversity.
I dont have a solution for this, just keep the long fights!
My opinion:
All feedback is important, but its also important to give good feedback.
I will also add that from the top 1% point of view, it is too easy. Some of us already have all GG blessings and uniques after 24 hours. After 800 echos I have not died to regular echoes once.
Overall its a great update.