Quitting game, drop rates too low

But surely demand is similarly higher in Cycle due to more players wanting it? Especially if these readily available and cheap Twisted Hearts are up for grabs!

I guess also Legacy players have more than 1 main char to support (I have 21), so demand for super chase items is higher from that.

Indeed, demand is probably higher, however cycle characters don’t have the millions already on their characters to immediately buy them as I’m sure happens in legacy. So there is a longer delay between listing and someone that needs it affording it.

Not only that, but considering that supply is bound to be lower and that EA players tend to have large gold reserves, any of these items being listed is bound to quickly be bought, since they don’t need to farm as much (or at all).

Totally agree with ya there buddy :slight_smile:

20 times? you just started man

Right. That doesn’t sound like much. In many aRPGs, drop rate of good gear is below 5% on a boss kill. Twenty kills with a drop rate of 2% just gives you one in three chance to get sth.

The problem I got with LE boss rares is:

  1. the drop rate is also more or less in that range (base chance times 1LP chance)
  2. it’s not one encounter but a dozen maps to clear per that 2-5%
  3. you have to drop another item with the right affix
  4. you have to go through Julra rng check.

All these multiply. This results in imo relatively low acquisition rates.

Ofc it depends on how you look at those 1LPs rares with a good affix. For some people (probably warlock/falconer players) they are already a luxury you should not feel entitled to. For me, they are entry level gear for endgame. True BiS are 3 LP (4LP don’t exist), and I don’t have a problem with them being rare.

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Many arpg sounds wierd, all we have is d2 and poe. Drop rate 5%? Idk where you get this from, try to farm windforce for once. twenty kills with 2% drop is not 1/3 chance it’s 2% chance per kill cmon. All I see on you answer is: geat drops to low, but this is arpg, this is how it’s supposed to be. You can get 0LP items, all others are not easy. You want bis t7 4 lp unique? Yeah dream on and farm, may be. I said may be, you can get it someday. Well you agreed on that. Whats the problem then? Arpg is all about gear, if you get it easy so whats the point of game ._.

But he very rare lp 3-4 drop rates may be should be adjusted. Looking at this many zeroes raise question: can we even find them playing 1 year non stop?

I love this experiment that EHG is doing with market and no market playerbases. It makes very clear to the “I don’t want to trade, I want to find it myself” player how terrible their odds truly are in LE. There are simply too many combinations of affixes (ignoring rarity of affixes and uniques all together for the moment) and little to no ability to deterministically effect the crafting outcomes in a timeframe that fits within what I decide is reasonable.

Obviously, this is the camp I’m in (no trade). I think of my game time like this; I value the experience. The loot is a vital part of that experience. When I’m playing an aRPGs, the experience is that I am the chosen one. The chosen one doesn’t get a job as a gold farmer so he can buy the gear he needs from someone else. This is the way I play, and the way that I think about it. Obviously, other people will be different. For those that like the market, the main experience seems to start after they get impactful items.

But what that means for me is that I need to be able to get meaningful, impactful gear to drop, in every slot, in half a season because that is how long the experience will keep me engaged. So developers either have to create a game experience so engaging that I’m still playing throughout the season despite lottery-style drop rates, OR, they can make a game where I’m more likely to get something impactful in the length of time we all agree is a reasonable amount of time for a season to be (currently that is three months).

I think there are multiple ways to do that;

  1. Do the D3/D4 way and apply the loot filter prior to loot dropping. I like this method. Gear matters. I don’t need a filter to hide the mountain of crap the game is dropping. I’ll be playing season four of D4 because I like the sound of ‘less loot, but meaningful loot’. But this method comes with a price, and the price is the game decides what is meaningful for my character. I’m not seeing all the possibilities. I’m ok with that.
  2. Do the LE way and drop just a billion pieces of loot and encourage players to create loot filters for each character to wade through the rivers of useless crap that drop. I dislike this method, but I enjoy LE class and skills system enough that I can ignore it for about a month.
  3. Something done in a game that I haven’t player, so I don’t know about.
  4. Something new that no one else has done before. I would love to see a game where I could sacrifice a good drop that doesn’t work for my character to the “Arngy Gods”, guaranteeing me another chance for a drop at a randomly determined later time with close-to the same level as the item I sacrificed. Maybe a little better, maybe a little worse, almost certainly different.

I think EHG could put their toe in the waters of making loot more impactful without breaking their game. Just tossing this out there, but what if loot had an extra chance to drop with affixes related to the implicits on the item? For example; the profane wand has;

  1. spell necrotic damage
  2. increased curse damage
  3. spell mana cost

So the new method would keep the existing list of allowable affixes for this item type (wand), but would also add an additional list of affixes built using the implicit tags, which would be;

  1. spell
  2. necrotic
  3. curse (damage over time)
  4. mana

So necrotic damage would appear in the existing list, but it would also appear again in the implicit list. So we’d be twice as likely to get a necrotic affix as we would be to get a poison affix. And that would apply to both the initial role and the glyph of chaos. So we’d still have all possible options, it’s just that the good options would be slightly more likely.

I really didn’t mean to type so much. Sorry.

D3 is bad on a fundamental level, droprates has nothing to do with it

Rather it showcases how bad those drop chances are throughout most games of the genre sporting a major trading part.

That’s the ‘downside’ of diablo-style affix systems, the ceiling needs to be quite high to provide a long term gaming experience, otherwise you swiftly get through the while possible scale of progression and have nothing left to play towards.

For some the goal is the only meaning there is.
I would argue that a lot of people simply enjoy playing the content, as limited as end-game is currently and working towards a goal while clearing screen of enemies along the line.

Fully understandable from that position. Which brings me to: How many hours of play-time would that be? After all the differences between players there are vastly different. For one half the cycle is 30 hours, for the next it’s 75 and the next one has already gone and went fully in and played 300+ hours.
So… for which of those should it be half-cycle?

If LE implements some form of full-scale smart-loot I’ll be out the second they do.
First of all, they have partial smart loot already, the amount of equipment for your class dropping is higher then for other classes. Especially with idols that can be seen fairly well.

This is how smart drops are implemented well, to lean towards your class but doesn’t take completely over.

How D3 drops are made is utterly atrocious on the other hand, besides it all converging into getting the top-tier drops before you can blink and your progression is over in no time. That’s fine in-between to enjoy for a few days… but for a game which is meant to be played more steadily? Not something which works out well.

D4 itemization in general is a mess and their updates were all non-essential since release, regurgitating their already existing bosses and enemies into variant systems without adding proper new content. They’re going for a paid DLC probably and that’s the way it’ll go.

As for the price you mentioned… I’m absolutely not fine with that.

Sure it does, it’s just not the sole reason. Their droprates also play into the whole mess of issues the game has on the other hand.

The Babylon project was our last best hope for peace…

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I have been pounding this game since the official release, I have to say great game lots of great ideas, But the gear grind is a bit much, especially if a cycle is only 3 months.
This gear grind is worse than POE and D4 combined.
Lv 97 RuneMaster, and i still don’t have a decent weapon, and no i am not paying millions of gold to greedy people for items . Running just over 300 corup and i think ive seen one 3LP item, two items with plus 1 to frost claw.
The Gear grind sux sux sux

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Agree, same reason I ended my season.

I target farmed for a single exalted item I needed for 150 hours, even a settle item (no T7 affixes) and I couldnt drop it with COF at 500 corruption. All I wanted was a double exalt with crit multi and enough forging potential to bring the other two affixes to T5 but thats apparently impossible and way too much to ever hope for in this game.

Non boss uniques are also not great. For example I wanted a 3LP Fundamental Criterion and couldnt drop that either. Nor a 3LP Boneclamour Helmet. Hell I couldnt even drop more than 1 2LP criterion and every 2LP boneclamour I dropped had trash rolls except one with mid rolls I ended up using.

Stupidly the easiest thing to target farm in COF was duplicated red rings of atlaria. But basically everything else on my list I couldnt make happen in 200 hours so I just gave up because the grind became way too much and I got hard stuck at around 500 corruption so I couldnt push rarity any further.

The lesson being that Ill never go COF again. I like to SSF some things and build my character outside of a market but COF isnt powerful enough to really get you into bis gear let alone GG items.

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Wait? You can’t reach the expected end-of-the-road as quicker then in those games?

Wait… I guess then…

… oh, nevermind, you already do.

Guess I can leave again then, once again ‘I can’t progress’ when all progression is already done and you’re solely doing ‘endless bonus’ and be done with it whenever you want.

No, you’re not entitled to get the best of the best gear, and no, we don’t need any quicker acquisition, you’re already at the expected end-result for your build while saying you’re not finding major upgrades or are unwilling to buy them.
Well… no shit sherlock, because you reached the goal of the game already!

A double exalt is a ridiculously rare item… now you want it to become just the one you want and think it’s unreasonable if it doesn’t happen in 150 hours?

Nah, it’s very reasonable actually.

Because from the get-go you’re not meant to even be able to push to those depths of the corruption. It’s a soft-lock which needs extensive time investment to go beyond, very slowly and very gradually.

“we” is amusing. You are player in this game, along with most of the people posting in this forum. EHG is the developer. What I think you mean is, “I don’t want any quicker acquisition, I like it the way it is”.

You like the game the way it is, and you don’t want any new ideas or opinions changing what you like. I think we all get that. It’s fine. People have their passions, you do you. I just think you can put a little less effort into pretending you’re engaging in a conversation. Your mind is already made up, as is mine. I think it’s a waste of time pretending otherwise, but as before, you do you.

I come here from time to time to give EHG another point of feedback. As the recent poll shows, they are interested in opinions and ideas in aggregate, so I like to give my opinion when I have one. I like the game and I want to see it do well.

:slight_smile: have a good one.

This one is a bit of an odd sentence, isn’t it?

I know what things I like, I know why I like them even if they are also not giving me what I want and I know how changes in acquisition speed will affect me.

But ‘not wanting any new ideas or opinions’? That’s a ridiculous notion.
Why else would I be for creating a mechanic influencing boss-drop uniques through CoF (By the way… I’m playing MG). It makes sense, is a reasonable adjustment since it causes a disparity between the progression speed of the different areas and needs to be adjusted accordingly. (Since it doesn’t align with with the former established rates anymore).

If you’re going to ‘overall’ item acquisition speed and making it faster or slower though?
Yes, I don’t care about your opinions about it, me and many many other people came to this game because it’s the one aligning with our liking the most.
And said in a very crude way: No, we don’t want D3 player fucking around with that, or PoE players fucking around with that, or Grim Dawn player fucking around with that, or…
None of those people gives a singular shit because it’s personal opinions which have inherently no possibility to align together.

New ideas to acquire items or alternative ways? Sure! If it keeps the overall rate roughly in line, bad enough that factions already screwed with it in major ways after all.

‘Pretending’, how about you go somewhere else with virtue-signaling and instead behave properly, it’s disgusting to see such things.

Me - and several other people - are telling the reasonings behind the decisions which were made. Why they are here, how they came to be, what they intend to do.
But alas… 95% of the time instead of sitting down, thinking about the respective perspective which has been provided by the devs and gladly picked up by the community some people come in and go ‘But it would be so much better if it’s not!’… and yes, for them that might be true!
But you can’t start a conversation in the first place with such a premise.

First… you need to make clear that something can be done better. Ok, here we go with item acquisition rate.
Now you need to argument why it would be better… and here… here it suddenly fails commonly. ‘It feels a lot better!’ ok, good. But what does it do?
We have a myriad of examples that too easy acquisition lowers engagement in the game from not even this genre alone but all over gaming. We have barely any examples of the opposite being true, unless grotesquely overdone.

So first this point needs to be handled even… but instead we repeatedly get ‘but it would be better’ with no substance, examples or anything beyond that.

For different topics it’s obviously a different premise, but always it needs to follow displaying what something does badly and then explaining why to improve it. Optimally providing a solution in line with it as well.

Phrased poorly by me. Spirit of the sentence was basically the same vein as this paragraph;

But what that paragraph misses is whether or not the larger audience likes the status quo. I have no way of knowing this. You have no way of knowing this. We have our opinions. In the vast majority of the time, we’re not budging based upon what someone on the internet types.

I think we are similar, which is probably why I took the time to post that aside to you. We both probably start out typing a short paragraph, but when we’re finished its a book… “how did I get here?!”, is mostly what I’m thinking when I see that the paragraph has become a book.

The spirit of my post wasn’t to insult, belittle or annoy. The spirit of it was, “let’s not pretend we’re open minded, because if we’re being honest with ourselves, we are not”. I’m still saying it poorly, hopefully you are getting it.

True, but that’s also not necessary.
The game functions and enjoys great popularity currently, and probably in the foreseeable future as well unless they mess up something in a major way.
Hence the core premise of the game’s mechanics are clearly in a good spot. Better can always be possible, worse?.. That’s vastly more likely.

Also this notion tends to come from ‘games have to be accessible to as much of a crowd as possible!’ which yes… from a business standpoint that’s true, entirely so. The core dev team made it a passion project though, providing a game which goes in the lines of - in their eyes - the best parts of existing ARPGs and working out some worrying parts from those along the line. And they did a fantastic job already despite being such a young studio.

They hence positioned themselves, are very likely to enjoy the notion of the base mechanics where they are and the - well known - risks aligned with such a deep change is to loose a good chunk of their playerbase… while also risking to make a product they’re not fully behind anymore.

Yeah, kinda, the words just flow and the examples become a bit much as it goes on :stuck_out_tongue:

I at least get an inkling from where you’re coming from, so it’s definitely fine.

Ok, I’ve seen a couple of your posts and I don’t necessarily agree but I respect your opinion. But this is just exhausting. Have you actually seen what’s happening in the game? Have you seen the warlocks pushing 2000? Have you seen the falconers with 60M DPS?

THIS is the meta. Saying that someone is not entitled to push over 300 is just ludicrous.

Now, if someone got baited by a druid and now NEEDS rare LP1-2 with exact stats to be comfortable above 250, they have a goddamn right to complain about the drops. It’s not their fault game got super bad balance and they can’t make a build with what they’re getting for hundreds of hours.

EHG, can I make a build, please?

Yes, which is the second comment I’m generally making: ‘EHG sucks at balancing’… but that’s well known since the start of the game, they’re simply not all too good at it or focus on other things.

Which was absolutely fine before 1.0, but starting with 1.0 it becomes a problem.

But… it’s not the drops at fault but the balancing of the classes
You can’t fix a problem by solving the symptom. That’s a bandaid and leads to even more work down the road.

Do it once… do it right… and you avoid the fight.

That’s the major reason why I repeatedly say ‘nah, drops are fine’… because they are! Everyone has the roughly same chance to get the roughly same stuff… just that some classes need a ridiculous amount of extra gear then others, or are outright broken currently.