This one is a bit of an odd sentence, isn’t it?
I know what things I like, I know why I like them even if they are also not giving me what I want and I know how changes in acquisition speed will affect me.
But ‘not wanting any new ideas or opinions’? That’s a ridiculous notion.
Why else would I be for creating a mechanic influencing boss-drop uniques through CoF (By the way… I’m playing MG). It makes sense, is a reasonable adjustment since it causes a disparity between the progression speed of the different areas and needs to be adjusted accordingly. (Since it doesn’t align with with the former established rates anymore).
If you’re going to ‘overall’ item acquisition speed and making it faster or slower though?
Yes, I don’t care about your opinions about it, me and many many other people came to this game because it’s the one aligning with our liking the most.
And said in a very crude way: No, we don’t want D3 player fucking around with that, or PoE players fucking around with that, or Grim Dawn player fucking around with that, or…
None of those people gives a singular shit because it’s personal opinions which have inherently no possibility to align together.
New ideas to acquire items or alternative ways? Sure! If it keeps the overall rate roughly in line, bad enough that factions already screwed with it in major ways after all.
‘Pretending’, how about you go somewhere else with virtue-signaling and instead behave properly, it’s disgusting to see such things.
Me - and several other people - are telling the reasonings behind the decisions which were made. Why they are here, how they came to be, what they intend to do.
But alas… 95% of the time instead of sitting down, thinking about the respective perspective which has been provided by the devs and gladly picked up by the community some people come in and go ‘But it would be so much better if it’s not!’… and yes, for them that might be true!
But you can’t start a conversation in the first place with such a premise.
First… you need to make clear that something can be done better. Ok, here we go with item acquisition rate.
Now you need to argument why it would be better… and here… here it suddenly fails commonly. ‘It feels a lot better!’ ok, good. But what does it do?
We have a myriad of examples that too easy acquisition lowers engagement in the game from not even this genre alone but all over gaming. We have barely any examples of the opposite being true, unless grotesquely overdone.
So first this point needs to be handled even… but instead we repeatedly get ‘but it would be better’ with no substance, examples or anything beyond that.
For different topics it’s obviously a different premise, but always it needs to follow displaying what something does badly and then explaining why to improve it. Optimally providing a solution in line with it as well.