Which is a lack of understanding the basics behind the system rather then the fault of it.
If you have 1 LP… you get 1 positive stat.
That’s something improving your gear no matter what as the exalted item should have 4 useful stats for you on it anyway.
With 2 LP you get 2 useful stats hence.
Yeah, you might not get the ‘perfect’ ones… but they’re an inherent positive to your build and that’s it.
So the main question for me is ‘why are you complaining about getting more positive effects then with a 1 LP in 100% of the cases?’
Doesn’t make sense.
Because… it is?
It’s a stop-gap measure for acquisition.
They could’ve also simply reduced the chance for dropping said LP items in the first place and made it fully deterministic for the crafting. Would that have been better in your eyes?
Because the chance to acquire it wouldn’t be any different, you just switch it around from one to the other. The sole difference would be the amount of exalted items needed… hence making the currently existing system superior in terms of naturally creating a sink for them as well as the crafting materials you pick up during your playtime.
Yes, has also been a thought above already. Interesting idea at the baseline but also problematic for acquisition rates.
The system as a percentile chance of an outcome for a reason. The variance in drop-rate between 1 and 2 LP is surprisingly low. Which hints already that EHG thought it through that the crafting will take more materials to get the optimal outcome.
Also it would heavily reduce the usage of crafting materials since now you’re not in need to get 4 useful affixes for you onto a single item in the first place.
But the basic idea is a fun one!
Yeah, but that won’t happen, simple as that You need to pick your fights, the devs won’t change one absolutely functional system for personal gripes which are already inherently adjusted through the drop-rate of the respective base-item aquisition.
That’s the part I’ll pick out.
Why?
They’re perfectly in line and 100% functional in the current state. That would be nonsensical to do.
Up to 24 chances per prophecy to drop the unique of that type. What more do you personally want?
Boss drop rate clearly needs work. Core-drop uniques of any kind… why?
Yes, the extent of the rng is created with playing several years long personally. It’s so you can’t realistically personally acquire those items even if you invest tons and tons of time.
If you want → MG awaits.
Otherwise no, for good reasons.
Already people complain a lot ‘there isn’t enough to do in the end-game!’ and they quit and wait for the next cycle and hence the next addition to the game.
We’re not even a month into release yet and that began heavily after 1 1/2 weeks despite server issues!
So making acquisition even easier? Absolutely not reasonable, you’re supposed to come back and nigh always be able to theoretically find an upgrade for your character.
You’re not entitled to ever have a singular perfected character on the other hand. That’s not how those looter ARPGs work by design. If they do then you get a D3 situation and that’s not good.