I played both factions to try to differences.
Issues become fairly obvious when you try them both out and play from a ‘I have nothing’ perspective.
But as said, it won’t be glaring it 1.0… 1.1 will showcase it more, it’s not a overly healthy system currently… first iteration as well… so expected.
Many do though, which is the point. There’s a lot of variety of people available. A lot of people gravitate towards the most efficient in games like LE over time though. Some never do… some don’t care at all and just try out new builds.
Many different types.
But other games (like PoE) have proven that if there’s a disparity which is too vast and doesn’t align with the shifting goals people simply switch over… which is then the case that they’re hindered and frustrated. And reasonably so when it happens.
From the reveal it’s meant to be an ‘easy swap with limitations’ and then even the presentation forgets what it actually wants. That was from the reveal of EHG with the factions when the dev-reveal came.
So… it’s both. You’re supposed to choose your playstyle… but you’re allowed to switch when you find out it’s not quite as you wanted it to be. So you have a proper choice.
The reality is that the longer it takes you to realize that the harsher the consequences are, and not solely in rank but in gear and favor cost as well.
This is not something which can be alleviated by making an alt, since solo-character situations also happen, as well as those people which want to switch completely.
Which is why I’m saying that the progression feeling itself needs to be fairly similar.
Currently they haven’t managed that… the differences at varying stages of the game are so glaring at times. MG has far too early access to powerful rares and rare unqiues. Then it switches over completely to CoF since they’re getting 20 times more LP items, many with 3 LP before MG can even buy a common 1 LP item. When you get to the section where you’re already decked out and want to go ‘beyond’ then it once again switches over to MG completely as you can never reasonably acquire rare boss drops with higher LP or even get the ‘right’ rare 3 LP base-drop uniques in comparison.
What I’m asking for is to adjust the systems so they provide a rough similarity between acquisition access of the respective item types as you play on. We know roughly the XP (and hence favor) you’ll have at any stage of the game, with a variance… so the reputation needs to be adjusted accordingly to provide said access by MG.
CoF overall is fine, it does nothing else then multiply the item drop-rate after all. A bit more targeted through prophecies but that’s the baseline. But neither should MG be able to get 4 T5 items right from the start nor should it allow access to all uniques at the same time or even access to LP for all uniques at the same time.
It needs to be adjusted to provide access according to game stage… someone in the middle of the campaign shouldn’t be able to buy hard to acquire rare boss drops and someone farming them permanently already shouldn’t be hindered to access a simple 1 LP ‘The Kestrel’ as an example.
Those are issues and then we can go along to make a baseline so they feel roughly equivalent until a drop-off point where trade is inviably becoming superior no matter what you do. By then 95% have stopped playing their character though, so it’s not as important anymore.
Yes, but you have to agree to the point that MG has a simple easier time to acquire a Twisted Heart before it should ever get access to it. And that CoF has a harder time getting a ridiculous unique of that sort then MG ever would.
So why should a player ever have to chose (or even the ability to) getting access either really early or later with a modicum of power level before once again the early-power people get it then with near guarantee hundreds of times earlier then the ‘modicum choice’ ones?
That’s the current disparity between MG and CoF.
It partially boils down to boss-drop access for CoF and general unique access for MG, both sides have problems which both need to be handled simply.
Yes, and that’s absolutely fine… for you!
It’s not the way that people min-maxing go along it though… which is also an important part of the community.
It’s also not aligning with people who’re trying out the game for the first time and have no utter clue which type of playstyle they’ll actually enjoy long-term. They’ll be in empowered monoliths before realizing what the problem with their respective faction compared to the other is and by then the chance (less so given that CoF has clear faction-tagging issues for items as well) that they’ll be geared with a decent chunk of faction items is high… at which point it’s basically ‘start over and bite the bullet or simply go on despite it being less enjoyable’.
I simply don’t think that’s the optimal solution there.