Quitting game, drop rates too low

That’s right. But I still think getting 1LPs should be easier. I don’t agree that uniques are just boosters to already made builds. They are what makes builds.

And maybe you can blame it on item balance but many cornerstone uniques (at least for the build I’m playing) are just bad at 0LP. Example: cold DoTs usually needs Snowdrifts to stack up the DoTs. Snowdrifts have next to no move speed. Every guide says get Snowdrifts with move speed or you’ll suck. And Snowdrifts are not even rare. But getting that 1LP, then getting T7 move speed, and then hitting that double coinflip at Julras… this just changed a basic tier 1 item into an ultrarare. “Do you really need T7 move speed?” you may ask. “Yes, I do. Build’s melee and the loop is closing in and freezing enemies preemptively.”

MG helps a lot but it’s not roses either. Okay 1LP Snowdrifts are 500k-1M. Good T7 move speed roll is like 300k. I already spent 4M on rolling Snowdrifts with movespeed. 4M on a common LP1 unique. I didn’t get, ofc. Because why let players make builds?

Yes, and they do! The unique affixes on those items alone are more powerful then some finished T7 exalted items. That’s the baseline for the end-game uniques. LP 1 makes them even more powerful for some… and for others allows them to be used.

And LP 1? That’s fairly easy to get actually, a day of farming a boss and you should get one… if not a second day. I wouldn’t say ‘that’s long’… in comparison to other games that’s already piss-easy.

LP 2? There it becomes interesting, but those are quite clearly beyond ‘what’s needed’ already.

Snowdrifts are common uniques though, you’ll get LP 2 or even 3 from them. So even in that case they’re not hard to acquire since the LP system takes automatically rarity of the unique through sheer amount dropped into consideration. Especially so in CoF where LP chances are doubled + you can target farm up to 24 uniques at once of a kind at Rank 10.
And even if not Rank 10 it’s double with the lenses, hence up to 12 of those.

That’s already massive.

So the only drop-related issue currently is CoF boss-uniques. Those are a mess and need to be implemented into the mechanic.

Rare at best, which is roughly in line.
The chance to get the right mods on the right base of exalted items is vastly more unlikely then pushing the mods from some random garbage base onto a LP item. With 1 LP you’ll need around 4… with 2 LP you’ll need only 2 tries medium to get that movement speed on it though.

And that’s the major issue with MG!
Since players don’t have access to it early enough and the market was flooded they stopped putting items in and now don’t see how much they’ve risen.

That’s on Cycle I imagine… and in Legacy in comparison the same boots cost? 10k… LP1, with several below 50k beyond. So basically nothing.
LP 2? Don’t exist since they’re sold out.

In Cycle in comparison LP 2 and all the other rare stuff is flooding the market. Nobody has a clue what items cost what realistically since the whole access restriction is fucking the whole system over majorly.

And now people ask ‘I can’t buy that item which is common! It needs to be the drop-rate’… and still that’s a wrong expectation since it’s the other systems messing it up

The simple part is MG and CoF have been badly implemented in many ways. Balance is screwed in many ways that’s what needs to be fixed so we’re even able to see how the drop-rate overall is compared to need
Until then we can talk all about ‘It’s enough’ or ‘not enough’ but changing a system building up on those baseline expectations for acquisition need to function before we even adjust the inherent acquisition rate.

Because why do you wanna change Snowdrift? CoF players get swamped with them, with LP. MG players can’t even access it until they’re level 100… that’s a problem, not the darn droprate

Cycle problem is not supply or demand, it is item duplicates and gold sellers, the prices have been inflated and even LP2 items cost 300million, lp3 are usually price capped at 1.5bln.

I got to rank 9 in CoF. I never dropped a single LP1 Snowdrifts. I was doing unique boots prophecies en masse since I got to that rank that boost LP chance. But I won’t argue here. Apparently I was just unlucky. LP1 Snows are cheap unless really well rolled.

Cheapest LP2 = 6.5 mil. LP 3 = 350 mil (only 2 listed in cycle - so apparently not that common).

Julra machine. It’s part of the rng/droprate problem. T7 move speed is 1 mil now, and I spent 6 million already on a common unique Snowdrifts with one necessary affix. That’s only 17% not to hit it even once. I bet there is yet another system to further gimp the player, like exalted affixes having lower chance or sth.

I’ve been playing this game daily for a couple hours a time. Result is self explanatory,. After 210 hours in a game I CAN’T MAKE EVEN HALF A BUILD. What’s the point of having such a variety of skills and builds if after no-lifing the game for over a month, I can’t even have one half-decent build, let alone trying out different stuff?

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As mentioned, don’t take MG - which is screwed - as a baseline.

It’s a mess, but the base drops were functional since before 1.0 even released. Nothing has changed from there, we simply got more campaign currently.

I still don’t think that the fault itself lies with the legendary crafting, even before 1.0 it worked out, and surprisingly well actually.
I rather think the 30% base drop reduction in conjunction with the utterly and absolutely screwed economy are ruining that experience in a major way.

The 3 major things which I think are negatively affecting the current situation are the following:

  1. MG doesn’t allow to reprice listed item.
    This leads to people holding back on listing unless a viable price range is available for the item, after all you can’t put it in a second time.
  2. MG has listing costs.
    Which is also a massive negative for the economy. Since listing costs you favor you only can list a limited amount of items. Sure… we got endless space to list but no ability to make usage of it through time limitation. In comparison a limited space for sales would’ve been better there, allowing you to immediately put something up for sale when it’s dropped and also only putting the most expensive (hence demanded) items up rather then anything.
  3. The MG ranks hindering access for far too long for LP items.
    Rank 8 takes a decent while to reach, which means many people quit the game before reaching that place actually. This led to the initial ‘0 gold’ listing en-masse (besides misunderstanding how favor works) and as soon as a larger part of the players reached it it turned over to them being bought out en-masse while people already stopped picking them up. Supply/demand massively messed with for nothing.

While a T7 movement speed affix is definitely valued at 1 mil since it’s fairly rare… the unique boots should be throwaway items though with the sheer amount dropping… hence the rarity of listings is… worrysome for the state of the economy.

For CoF on the other hand the major issue is ‘boss drops aren’t affected by the faction outside of base LP upgrades’, hence it’s completely out of whack with all the other uniques and drop rates overall.

You can, though. You just remove it from listing and list it again for the new price. True, it costs favour to list again, but favour is mostly negligible to MG costs.

Yes, but again, they’re negligible. By the time you’re rank 7 or 8 you have way more favour than you usually reasonably spend. So you can just dump items into the bazaar to spend it.

I agree with this more for getting exalted gear, tbh. LP items will be gated by gold cost if they’re not gated by rank anyway.

Why should wanting to have a higher boss unique rate require to play MG? To me that would defeat the purpose of COF, i.e. to be a viable alternative to MG. I do not think that COF should’ve merely be increased magic find in disguise.

COF should make it easier to obtain items which otherwise would only be obtainable with MG. What help would be a “twice as high” chance of something if that chance is extremely low to begin with? What help would it be to burning out players because they ran the entire monolith already ten times without getting what they want from the boss? I am not talking about 3 or 4 LP, but about crucial base items or 2LP otherwise.

Needless to say that COF should not simply hand out everything, because then everybody would play COF. But COF should prevent the endgame from becoming a far too mindless grind for those who do not want to trade or who prefer or require one of the two offline modes.

I did say that if you want them with CoF, they need to buff it. Currently it seems that CoF doesn’t really apply to boss drops, or at least prophecies don’t.
But in the end, unless you bump CoF to D3-easy loot, MG will always be better for the ultimate gear.

I can list 1 out of 10 uniques I drop given I also want to list some of the T7 exalteds I get.

I would say that’s actually a massive hindrance for listing.

Buying on the other hand? Those favor prices are a joke for acquisition, selling and buying have completely different rulesets.

Yes, which is the ‘good’ gating. Gated by supply versus demand.
But a LP 1 ‘The Kestrel’ being gates behind basically reaching level 100 is a joke, and not a good one.

A quick question before I uninstall, although kind of a rhetorical one because I think I know the answer. On an alt, you do have to grind faction reputation from scratch, right?

No. Factions are account-wide.
Well, for each realm anyway. You have separate ranks for cycle/legacy/offline.

Thx for the reply. I might be back once they fix stuff but for now this game is definitely not for me. Good luck, though. LE does have a lot of potential.

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I don’t even know why I need that drops, coz farming lvl 100500 orobus shade is not my style. It’s simply boring, game for now don’t have hard bosses. Bosses that scales with something is not hardbosses - they are same, but meh. All other content (20 monolith and dungeons) you can pass in rare items even on hc! lp0-4 exist just for unique balance and lulz

I don’t understand this comment. You can remove a listed item and relist it at a different price whenever you want and as often as you want.

This is a massive positive since it is how you gain rep. I see no problem. One night’s play of the game earns somewhere between 50k and 100k favour. How many items are you wanting to list?

imo the biggest problem is so many people listing absolute crap that will NEVER sell at any price. The cost to list should be higher in some way to deter that because it makes searching problematic. And I do not mean the cost in favour, the favour cost is irrelevant, it needs to cost something more meaningful to deter the crap.

Yes the grind is along one. But you only have to do it once ever. I know that doesn’t help Cycle #1, but it was very obvious once the “design” of the factions was announced that this was going to be a major problem and a huge detriment to the game.

Again, this is a misconception imo. CoF is not meant to be a viable alternative. The natural state is to be in MG and trading. Trading is the natural life blood of an ARPG. In other games you’d have gotten the Bazaar, end of story. Take it or leave it. EHG tried to be different and add something more to boost players who either could not trade or disliked trading (or had no cash).

If CoF is ever buffed to the point that it is genuinely as powerful as MG, then everyone would move to CoF and trading would completely die. Why would anyone pick a faction where they had to spend millions of gold to get items if they get those items for nothing (actual cost = playing the game, lol) just as efficiently? Thinking they should be equal is crazy.

I haven’t heard of items being duped. Can you elaborate on this? This is massive news if it is actually happening.

Says who, you?
I for one am pretty happy seeing an alternative being offered. I am sitting behind a WLAN repeater with no intention to route a cable through the entire apartment. My wife would kill me. The cost for that are disconnects at the most unwelcomed moments. Each time my screen freezes I start praying my char is still alive when the connection is re-established. So the online-offline mode which still has chat has to be the one for me.
I am not expecting MG equivalency, that would be impossible, but better than just increments to minuscule drop chances. Something that does not give me the feeling that I must play MG to properly experience this game, which is what you suggest.

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Most players of most ARPGs.

As am I. Having an alternative is fantastic. Many of my strongest chars are still offline as I was playing this game long before online was a thing. My online chars are remade shadows of those in many cases. No complaints about CoF whatsoever from me.

However, expecting it to be equal to MG in terms of loot acquisition power is the problem. Never can be. Never should be. No need for it to be. I have explained why above.

Drop rates are good.

Well I wrote in both of the posts you replied to that I do not expect MG equivalency.
If you reply to this with the remark that COF cannot be as powerful as MG then I must assume you are just trolling me.

CoF absolutely could be as good, or better, than MG.

  1. Exalted items have an increased chance (or greatly increased) to drop within 10 levels of your character
  2. Exalted items drop with an increased (or greatly increased) chance for item affixes to synergize with the implicits on that item
  3. Exalted items drop with an increased chance for item affixes to synergize with the tags on your abilities

My guess is that if they are going to continue to add affixes, and they truly want to support CoF players competing in the cycle leaderboards, they’re going to have to do something like the above.

Or, they could just say that CoF is hard mode and have separate leaderboards.

Or they could just kill the leaderboards.

I like leaderboards only because it forces balance conversations. I like balance because when I’m playing with friends it’s best when we can all contribute relatively evenly regardless of what character we choose to build/play.

CoF is hard mode. Pick MG unless you have a strong reason not to. No need for separate leaderboard, since you were given the same choice as everyone else.