Yes, and they do! The unique affixes on those items alone are more powerful then some finished T7 exalted items. That’s the baseline for the end-game uniques. LP 1 makes them even more powerful for some… and for others allows them to be used.
And LP 1? That’s fairly easy to get actually, a day of farming a boss and you should get one… if not a second day. I wouldn’t say ‘that’s long’… in comparison to other games that’s already piss-easy.
LP 2? There it becomes interesting, but those are quite clearly beyond ‘what’s needed’ already.
Snowdrifts are common uniques though, you’ll get LP 2 or even 3 from them. So even in that case they’re not hard to acquire since the LP system takes automatically rarity of the unique through sheer amount dropped into consideration. Especially so in CoF where LP chances are doubled + you can target farm up to 24 uniques at once of a kind at Rank 10.
And even if not Rank 10 it’s double with the lenses, hence up to 12 of those.
That’s already massive.
So the only drop-related issue currently is CoF boss-uniques. Those are a mess and need to be implemented into the mechanic.
Rare at best, which is roughly in line.
The chance to get the right mods on the right base of exalted items is vastly more unlikely then pushing the mods from some random garbage base onto a LP item. With 1 LP you’ll need around 4… with 2 LP you’ll need only 2 tries medium to get that movement speed on it though.
And that’s the major issue with MG!
Since players don’t have access to it early enough and the market was flooded they stopped putting items in and now don’t see how much they’ve risen.
That’s on Cycle I imagine… and in Legacy in comparison the same boots cost? 10k… LP1, with several below 50k beyond. So basically nothing.
LP 2? Don’t exist since they’re sold out.
In Cycle in comparison LP 2 and all the other rare stuff is flooding the market. Nobody has a clue what items cost what realistically since the whole access restriction is fucking the whole system over majorly.
And now people ask ‘I can’t buy that item which is common! It needs to be the drop-rate’… and still that’s a wrong expectation since it’s the other systems messing it up
The simple part is MG and CoF have been badly implemented in many ways. Balance is screwed in many ways that’s what needs to be fixed so we’re even able to see how the drop-rate overall is compared to need
Until then we can talk all about ‘It’s enough’ or ‘not enough’ but changing a system building up on those baseline expectations for acquisition need to function before we even adjust the inherent acquisition rate.
Because why do you wanna change Snowdrift? CoF players get swamped with them, with LP. MG players can’t even access it until they’re level 100… that’s a problem, not the darn droprate