From what I have read so far, the developers have not made a decision on how trading will work in multiplayer. We might still have time to convince them that an AH or marketplace is bad and they should not put it in the game. This is what I found so far from the developers in the Q&A:
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What will the trade system be like?
Our current plans regarding the trade system are still a work in progress and have been altered since information about the previously planned Bazaar system had been released. More information will be released in 2022. -
Will players be able to give their friends items?
If they were playing together in the same party when the item dropped they will be able to gift one another the item. -
Will players be able to link Items in chat?
Yes. -
Are you changing loot drop rates or crafting because of multiplayer?
Perhaps. But if so, not drastically. We want the drop rates to be mainly balanced around self-found and feel we are doing a decent job of this right now. Because of the way the trade system is planned to work we donât believe this will throw off the balance of the item hunt drastically. -
How will loot drops work in a party?
Loot drops will be instanced, meaning that only you will see the items that are dropped for you. You will not see or be able to interact with other playerâs loot. Loot will drop at the same rate and rarity that it does when not in a party. -
Can party members see the loot that drops for all other party members?
No, we donât want to clutter the playerâs screen or the ground with items they cannot pickup. Items can be linked in chat to share your findings with your party though.
These are my opinions on each of these responses above:
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Please do not allow people to trade items with other players other than the current party they are in and only for stuff that drops with that current party in that instance. Do not create an auction house or a bazaar or anything that allows you make the game into an economy simulator/trading simulator. My reasoning for this is that you will have to balance drops around it otherwise every item will be too easy to get. I want to find items myself. I do not want to trade 50 items to earn enough currency to buy the 1 item I want. I want to play the game, not the auction house or trade site. You do a great job with the current game the way it is. I do not want this to change because of multiplayer.
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I like what you did with this. This is fine.
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Fine.
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Please do not nerf drops to accommodate multiplayer. Too many ARPGS make this mistake imo. This forces people to trade and play economy simulator. I just want to play the game and get items, not try to figure out how much each item I find is worth so I can sell it on the AH for max profits to save up to buy an item I want.
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Perfect.
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This is fine also. An argument could be made that seeing all the loot from your whole party will allow party members to ask you to pick it up for them. This is kind of allowing party play to be better than single player because you will be getting 4 or 5 times the loot to choose from. I think just keep it to where you can only see your loot like you said.
Anyways, if you guys agree please respond to let the developer know so they do not make the same mistakes as other arpgs. If you disagree I am open for discussion.