They went further and nerfed the radius more than it should I believe… This is all though self testing, from what I remembered. The main probably was the scaling of Radius increase was replaced by area, not even sure exactly what that means but i’m guessing radius > area calculations? Similar to spell crit > crit affix.
The dev mentioned that it never directed mentioned it but he did say along the lines, it shouldn’t without any area increase skills. Sounds like its implying they wanted and planned for a full screen build.
Imo, it’s a fun build. Should it be exist? Yes. Should be be as powerful as it was and allow you to push as high corruption as other builds? Definitely not.
It should be an viable for things such as flash farming easier area’s, power leveling, etc. Not as a solo but end game class. Hence mentioning why I still play my char post nerf (although i’m only at around 6xx corruption with it), its enjoyable… And it definitely is still viable as the damage is still there, just ideally to play with a party.
I am definitely not against bug fixes and they need should be handled asap but balances or nerfs should never happen mid way.
In a circle, the area scales to the radius with the power of 2.
Meaning doubling the radius (+100% increased radius), quadruples the area (+300% increased area). Basic geometry back from school.
I had quickly created this little graphic to show the difference between increased area and radius. Green is the base radius. Red are +200% and +400% increased area, equalling 50 or 100 dex. Blue circles are +200% and +400% increased radius.
It’s ugly, but it is to scale. Just to give a reference: the green circle would roughly cover the area of a waypoint in game. Same size as the base area of Judgement.
So basically, even with increase area affix helping, it will not barely do a dent on anything as you can not get much increase area %.
One of the comments from EGH I saw was the mention along the lines of “not possible for full screen, at least not without increase area help” but then, there’s another post that says they do not intend and want full screen kills…
Really need to make up their mind on what direction they want the game to go. > 10k players or <10k players.
Imo, full screen clear is fun and beneficial build for most, a well put out option for speed clearing lower easiest things and/or plvl… Being able to push end game content solo? Absolute not okay. With a party? Mostly all builds will be capable. it’s just another glass cannon build. Someone will always over/under perform just like with items/classes/builds.
Waypoint: approximate base radius
red:+300% increased area (75 dex)
clear in between red and blue: +600% increased area (150 dex)
blue: +800% increased area (200 dex)
That’s how you can expect to scale the ballista explosion, approximately. That’s more than a dent, right?
I don’t much care for balance because these types of game NEVER are and NEVER will be but, when some abilities are so overwhelmingly broken it does indeed spoil the game. There are plenty of skills that are broken that I don’t feel I can play with any degree of fun, as walking simulator is a very stale form of gameplay imho. I appreciate that ARPGs are typically the easiest genre to play in but being completely invincible is ridiculous! Veil, ballista or any other ability that 1 shots bosses are all abilities I’ve stepped away from in order to have fun.
As a result I’m playing a melee poison warlock (Nurgle Knight aka Death Knight in WoW) and I’ve been having great fun, though gearing is extremely difficult, especially in the weapon department. Hopefully after they’ve balance the abilities, they’ll spend some time to make some new items that support more play styles.
Yes, though this is very basic maths, area = pi x radius squared, so if you double the radius you quadruple the area, but if you double the area the radius only increases by a factor of 1.414 (the squate root of 2).
No, not really, since 10% increased spell crit has the same effect on spell crit chance as 10% increased crit chance.
That’s not quite the same thing. You’d need an awful lot of increased area to get back to the original size & I’m not sure you can get something like an additional 140% increased area stat (which is roughly what you’d need).
Yeah, that’s fair & that’s what they did, significantly reduced the area. The build is still functionally unchanged, it just has smaller area.
I wasnt talking about dex But for the are affix, atm u can only get gloves and amulet if i remember correctly and maximizing t7 on both those only adds a total of about 90% which in theory, does a dex, equivalent to around 25 dex of radius without the dmg. Is that correct?
If i’m correct, according to the @horusKBZ work example (https://imgur.com/a/HD8AjQO), 100% worth of area increase would equal to 25ish dex … atm we can only get increase area on gloves and ammy for a total of about 90%? That is about 1/3 of with the calculations from @HorusKBZ , 300% area<->75dex
But that is if they choose to add the scaling tag to ballista which seems like it is intended to work with that tag basing on one of the comments on EHG stating along the lines, that the radius should no way be full screen without any area increase
Yes, it’s only amulet and gloves with 2xT7 and an additional 25% from passives for a rogue.
+90% area is noticable on every skill. (~38% increased radius, if you have only the +90% area, nothing else).
But for my Hand of Judgement Paladin in beta (2% increased area per attunement) I decided that the affixes on gloves and amulet don’t add enough on top, so they would be better used with other affixes.
They also didn’t say you cannot get similar but when they said without area increase, i took it as implying they had the intention of similar larger radius build in mind which if it was even possible with area increase (currently does scale with that) and if it were to be maxed ou (around 90% total from glove/ammy), it will still be no where close to near full screen.
Why would you even bring up area increase effections if its not one of the tags for the skill? Could be a simple error but I have hopes for a bigger radius from current… Even with pumped out dex, it’s not nearly as satisfying
Builds I had looked up have around 150 dex. Nyczalex’ has 145 dex.
So let’s calculate +600% increased area.
To get +600% radius, you would need a total of +4800% area.
So to get the fixed size back to the bugged size, he only needs +4200% increased area on top.
With my screen resolution, I would need about 680% increased radius (~6000% increased area) to reach the left and right border of my screen. It leaves a bit on the corners uncovered.
To cover every pixel up to the farthest corner, it would need about 740% increased radius or 7000% increased area.
The explosion is a skill on its own, triggered by the node. See Ballista Explosion. It has the area tag, but it won’t work, because the ballista is effectively a minion who triggers the skill. Therefore, you would need “minion area”.
Yes, that I know. I was just going by the devs post that I take it as they were implying ther eis a way to increase area outside of the nodes and dex scaling.
There is the passive that gives a measly +25% minion area. It’s nice for the falcon, but not so much for the ballista, 'cause of the superior dex scaling.