I voted heavily in favor for mid-league changes.
Broken stuff needs fixing, no argument around that.
Slightly under-/overperforming stuff is fine.
Broken stuff needs fixing.
Simple.
I use MG, I loose stuff hence. My personal standing in the weaker since I can’t acquire the same amount of items no matter how well I set up my build. By multitudes in amount.
So yes, it affects people.
Everyone has another perspective.
Either by comparing oneself to others (which is a go-to method to see where you ‘stand’ in an ARPG for quite a few people) or actively by interfering with the existing community based systems.
We have trade, hence every person using it affects you, hence builds vastly overperforming cause you to be worse off if you use it too. CoF obviously has no issues… well… they have other issues, but not with how well other builds perform at least.
Exactly. Which vastly overperforming builds generally are, bugged.
Either that or the math behind things wasn’t thought through fully, which is more then understandable with the sheer variety of builds such a game provides.
‘Mild’ design flaws are no issue, major ones are.
It’s not ridiculous definitely, just strong, does what it says… low priority to change I would say.
If it happens? Well… no surprise, it just feels more like other builds at the same gear level would then, so no issue there either.
I try not to. That was a disaster of a game. Not only did half their tree not even work but you also got stuck, stuff bugged out, at the start you could loose your whole save by building a specific building in 100% of the cases (well tested, right?), characters vanished, characters from other people got into your account, your gear vanished.
And then they had the gal to ban people for complaining on their discord server too, only positive feedback loop chamber allowed.
They deserved to fail, had a great base-game and ruined it completely.
Never understood why. Obviously people tend to gravitate to the stronger options, anyone thinking otherwise would be fairly delusional. Doesn’t change the situation. I have to agree there wholeheartedly.
Depends, I would say if it’s a hefty mistake in some way then it’s warranted nonetheless. If not… leave it be, no issue.
Not every, but the prevalence of those is very high.
The problem is that the bugged ones overperform even far beyond those overperforming, making those doing so in an ‘acceptable way’ seem like they’re utterly normal.
Neither hard-caps nor soft-caps are fine in such a situation.
If a mechanic allows you to go beyond expectations in singular areas it’s after all absolutely fine. Making those caps only limits variety.
Also it opens the prevalence for the future that all builds are balanced towards those caps in mind, making every build feel fairly similar.
That’s something which shouldn’t be allowed.
I expect EHG to do it the ‘proper’ way by providing decent balancing rather then limiting us, too many games fell because of that already, we don’t need another one following suit.