PATCH is coming? we need MASSIVE nerfs and buffs

Arena has more meaningful content than random monoliths which players skips content all the time.

You should try arenas, they are cool.

That is a matter of preference. Some people don’t like arena. They don’t even like arena echoes in monoliths. Personally, I find arena extremely boring. Just like I found simulacrum boring.
Many people feel like monos have more meaningful content than arena. Would you like it if they just replied with that and that you should just try monos instead?

The problem here is not warlocks or falconers. As a class they aren’t OP. They’re where the other classes should be. The problem is only with A FEW BUILDS in these classes that are abusing bugged interactions. If you nerf the class, then the rest of the builds that have the expected performance will simply become trash. And when you then fix the bugged interactions, both locks and falconers become unplayable.
So what needs to happen is fix those bugs and then buff the underperforming classes like Forge Guard.

If EHG can figure out what builds in the leaderboards are using those bugged interactions, they might fix it and erase those results from it. Blizzard did that in the past with D3.
However, if EHG can’t link the bugged interactions with the leaderboard positions, might as well just fix it with 1.1.

1 Like

The only way to know that is fixing “bugged interactions”, if they continue performing significantly better than the rest, new adjustments has to be made.

Let’s define bugged, because the Healing Hands interaction is actually performing exactly how the skills description says it will.

Warlocks, Falconers and Runemasters SHOULD perform better than the rest. They’re new masteries, have a bunch of cool stuff the other didn’t, like better passives, better skill interactions, etc.
Not 1000 waves or 500 corruption more, since that is clearly an unintended issue. But they should be the top 3 classes in the leaderboards. Just like the oldest masteries that need some loving are at the bottom right now.

Bugged means that a change was made that had (negative) unintended interactions and consequences not planned in the design and should be fixed to bring it in line with said design.

No, they shouldn’t.

If the problem is time to adjust the old masteries, the new ones should be artificially nerfed until they are as close as possible to the others that have been less worked on.

Once they have all been polished accordingly, the values ​​can be adjusted again.

That’s where I disagree. Wasting time doing these “artificial nerfs” is time that could be better spent bumping the old one.

A dev has confirmed healing hands is bugged.

Healing hands says “the initial heal is converted to ward”

unlike path of exile for example that keeps tags for conversions, this game never does. So if you convert a fire skill to a cold skill, its converted first and never gets increased by fire damage.

Whats happening in healing hands is Initial heal is being boosted by healing effect, then turned into ward. its supposed to be the opposite way, where it turns into ward, is no longer a viable target for healing effect(Ward is not healing)

Ward healing hands will be fine however because the node behind the conversion node, which gives flat ward per healing effect is also bugged and does not work. Triggered ward healing hands will still be able to generate 200-300 ward on hit. This more then enough ward to work with for most characters. its just balanced instead of broken. My HH channeling paladin currently generates about 100k ward.

Wrong, if your house has two floors and you have the option of putting out the fire on the second floor or installing a fire alarm on the first floor.

Your priority is to put out the fire first, so that you have all the time and safety in the world to install your fire alarm.

This analogy is literally the current options.

If warlock and falconer, two specs, are leveled down.
The company has more time and security to level the 3 oldest ones.

If the company first chooses to level the 3 old ones while the other 2 remain out of adjustment, the chaos and disparity that is currently occurring will result.

2000 waves vs 400.
The integrity of the ladder completely compromised, its value completely compromised.

Warlocks see no reward for abuse.
And non-warlocks see no reward for not being warlocks.

A total mess.

It does not say “the initial heal is converted to ward”

It says “all healing”

It’s an easy fix, they just need to adjust the number on Divine Barrier from 2 to whatever number is more reasonable … start with 1 instead of 2 and it cuts it in half. They could also add a % effectiveness on the 2 nodes for melee and spell and be able to scale melee vs spell separately … considering melee always gets cucked in these games.

You keep harping on this. It’s already been pointed out that them doing 2000 waves is a bug. That needs to be fixed. No one is disputing that.

But if warlocks, falconer and runemasters do wave 500 against the other classes 400, then there needs to be no nerf. What needs to happen is fixing the bugs and then seeing where those 3 land. And then buffing the other classes so they can reach 500 as well.

Ward bug fixes are unlikely going to happen in this patch though. Just saw on reddit a dev saying they would only fix OP skill/interaction bugs if it’s breaking the server. And they do call the fix a “nerf”. That solves the terminology debate, lol.

thats a fine margin

We talking about multiple bugs? because falconer has 1200 waves and they aren’t warlocks.

See this is where I disagree with them.

I agree, dont nerf over performing builds that are working as intended. LL ward is working as intended, its more powerful then life, but its not bugged.

Having skills actually bugged and behaving with extra 0s or something seems extremely illogical to not fix. Falconer for example isnt bugged, its just overtuned. Warlock is actually bugged.

2 Likes

This is my exact line of thought as well. Along with bringing underperforming classes up to date per say.

Competitive Players will most likely switch to the most competitive specs, currently: warlock, maybe falconer.

1 Like

Although the trend is this type of behavior.

It’s unlikely that any competitive players aren’t playing sentinels, primalists, and mages.

Considering that they exist, but are fewer in number.
Still, the best sentinels, primalists, mages have reached 400 waves while falconer has 1200.

It is a balance and/or bug issue.

Those 2 classes are not perfoming this way because theres no good players in other specs.

Not everyone in the leaderboard is a competitive player. Some are just there because they like doing arena. If competitive players migrate only to the strong builds, the non-competitive players get to have a place there simply because they’re the only ones pushing for that mastery.

I agree. That’s the “most likely” part.

My goal was more point out that it’s not “good” or “bad” players that we should look at, but “competitive” players. Not more “good” players will choose Warlock, but more comptetitive players for sure.

And all those other people whose first question is: “What is the best class?”

Yes, I didn’t say anything that was contrary to this.

1 Like