You misspelled viable
The problem with FG is that the skills for the most part are not worth taking over the other two masteries. You have to make them worth it or itâs just pointless.
More mechanics for enemies, enviroment,level design even hard + less defense need for character is way for success. Dont bother us with building defenses. Let us play and destroy with afford and dopamine
Yeah, I have no doubt warlock is going to get some sort of ward nerf. My guess is itâs going to be a limitation on how much you can stack stuff, like with the Bone Prison/Profane Veil interaction. Theyâll probably cap it at something like a âmaxâ amount of health you can transform to ward.
I do hope they donât nerf the playstyle itself. Itâs very different and has an interesting technical rotation.
I hope so, because i have 3k hp and ward users have 5 times this pool.
Fix the things that are producing 6 digits numbers as an individual player.
Viable would be the 150-300 waves that Mages, Primalists and Sentinels can achieve in the top 50 with the absolute top 3 being in the 350-450 range.
Meanwhile top 50 Rogues are pulling 250-600 with the top 3 being 900-1200
The top 50 Acolytes are pulling 450-850 with the top 3 being pulling 4 digits.
Whatâs going on with Rogues and Acolytes is not âViableâ or âOverperformingâ, it is game-breakingly busted and its bad for balance.
Game-breaking balance? On a PVE game? Am I missing something?
âMake other builds worse so that my build doesnât feel like it sucksâ Yâall need help.
âPlease ruin others fun so that I donât have to feel bad about the time I put into my characterâ is just petty bs.
Buff the other classes, then we can all be âbrokenâ together. And then, give us a real challenge instead of endless arena waves.
Yes. When a game is broken enough, it becomes a completely different game. Everything in the spirit of the game changes and the entirety of the game is seen differently when playing as the broken thing and playing as something else.
It is the equivalent of playing CS:GO with wall and aim hacks. Itâs a completely different game. Yes, you can tell everyone else to use those wall and aim hacks but that would ruin the game for them. You can suggest for the devs to make everyone âbrokenâ togetherâŚbut that doesnât fix the problem, it makes the game worse.
What the game currently isâŚ
Mage 8/10
Primalist 8/10
Sentinel 8/10
Rogue 24/10
Acolyte 800/10
What the game ideally should be
Mage 10/10
Primalist 10/10
Sentinel 10/10
Rogue 10/10
Acolyte 10/10
What the majority would be completely fine withâŚ
Mage 9/10
Primalist 9/10
Sentinel 9/10
Rogue 12/10
Acolyte 15/10
Eh, youâre still coming at it as if the dud classes are the ones that are right. More like everyone should be 100/100 and 10 was assuming every game needs to be painful to play to be fun for some reason.
Not that I know what your 10s, are, are they stars? Good boy points? Percentage of arbitrary happiness? 800 Capitalisms/10 socialisms or vice versa?
So if itâs 10 stars you want everyone to be playing an 8/10 game instead of a 10/10 game? I think you just made my case for me?
They are fractions. Itâs not a measure of fun, its a measure of general power.
Although thatâs the problem, bringing something that is 800/10 to 15/10 brings them down to earth but that big of a change will likely make some of them quit, despite being 50% stronger than the other classes instead of 8000% stronger.
I mean, Iâll agree that insta-60k ward is a bit ricockulous. But, in no way has that ruined the fun I have playing any of my characters. I just steer clear of the broken interactions, and go about my business. It also doesnât bother me that the neighbor across the street has a nicer lawn than I do (mostly because I live on a very steep slope). I guess Iâm crazy like that.
If/when they fix it, theyâll fix it. Servers crashing and people unable to log in is game breaking, an unbalanced skill, most likely due to a bug, is something thatâs not really going to keep me awake much at night.
Oh?
Mages, who are performing just as well as Sentinels and Primalists are in danger of more nerfs due to umbrella ward nerfs despite having a tuning pass for 1.0.
Non-Ward classes are having issues in the early-mid game, seeing the problems that Acolytes are NOT having and then feeling like they made a wrong choice, this is bad. It causes people to reroll, it causes people to just not playâŚit is way more hurtful to have busted situations than you think.
Iâm pretty glad theyâve addressed that and did it fast. You are deflecting.
When it gets fixed, it will ruin the expected power level that people who already play Acolyte will have, causing many of them to potentially quit or reroll to Rogue if they survived the next tuning pass.
This is not âthis guyâs class is strongerâ, its more like one class playing with an aimbot, wall hack, infinite ammo and god mode while other classes are playing normally. Thatâs extremely different and hurts the spirit of the game.
ward needs some work for sure
Calm down drama llama. The game will be just fine. I would wager that waaaaay more than 50% of the player base doesnât care, nor like, the arena.
Even the people who care about the arena donât like it because it is designed poorly.
Or, again, just make them all 800/800 and you achieve the same fractions bud.
D4 also didnt have sorcererâs main stat even implemented (resistances) so it made it ass to play on release.
The problem is that the power in the is supposed to be out of 10, not out of 800.
There isnât supposed to be a game balanced around cycling in-game bugs that generate millions of ward and damage. Thereâs no reality where this is acceptable. You are filled with copium if your solution is to just enable game breaking bugs for the other classes as a solution LMAO
And they still delivered nerfs (alongside some needed bug fixes) and no fixes/meaningful buffs/reworks among countless skills in their tree. It was terrible.
The game needs quite a few hard caps to prevent abuse of stacking stats.
Secondly - There are some big bugs and also lack of balance across classes.
Game still feels like early access in many ways.