Thank you for providing clear(er) communication about inbound changes/improvements. Thank you for putting out a great quality game/product and experience. Thank you for listening and engaging with the player community.
In the event announcement thread, I suggested the following based on what I foresee as a possible future need or desire for resets that may not always fall on cycle boundaries:
I think the above would be reasonable and would better explain dev/management intent, to reduce the possibility of confusion.
The following IMHO is poorly worded can be written in a manner that does not lead to confusion.
With this in mind, and after closely monitoring the ARPG landscape for later this year, we’ve decided to adjust our development priorities and timelines. Instead of focusing on some of the originally planned content for patch 1.2, we will prioritize delivering on the key improvements listed above. To achieve this, we’ll be moving much of the content originally planned for patch 1.3 into patch 1.2 and deliver a large, rescoped patch in Q1 of 2025.
The above looks and sounds like it was written with a heavy emphasis on reducing the number of words. It can be a bit confusing, especially if read quickly. I read it twice just to be sure I didn’t misread it. Below is how I would have written the block. Yes it is wordy.
There are several upcoming events occurring in the ARPG landscape, through the remainder of this year. After careful consideration of these upcoming events and keeping in mind the above key improvements, we’ve decide to adjust our development priorities and timelines. The following items come from our adjustments:
- The key improvements listed above will be given higher priority.
- Some of the content slated for patch 1.3 will be moved into patch 1.2.
- A larger 1.2 patch is scheduled for Q1 of 2025.
I’m a fan of employing bullet points in small to medium clumps because it gives the illusion of brevity and arranges ideas vertically in a list that is easy to digest. This is just a spacial technique. I find this important given the very short attention spans and the poor reading habits encouraged by social media. Large paragraphs tend to lose the reader’s attention, which has given rise to the well known “TL;DR”. Large paragraphs sifted through a process of word reduction, leads to complex sentence structure that is often confusion and/or easily misread. This is just my $0.02. Please do not take offense.
I’ve completed the poll. To be clear:
- Yes, I’m going to support the cycle reset (I have reservations).
- My biggest detractor is that I would not have enough time to achieve my goals with my characters.
- The above detractor was before encountering this thread.
- Patch 1.2 is coming in Q1 2025.
- Cycle 1.1 will last until patch 1.2 is released, which means more than 3 months time from the point of reset on 2024-9-19 (Y/M/D).
I’m leveling and playing several characters. This is because I’m learning about:
- the game’s features and mechanics
- the game’s systems
- the class masteries, which will shape my likes and dislikes
- and picking up some of the game’s lore
The above represents a massive experiment in a proverbial lab. Within the massive experiment are multiple smaller experiments (characters/builds). This will improve my game knowledge and allow for even better experiences in the game, especially in multiplayer. I’m currently playing off-line because I’ve encountered very consistent disconnects from the game. If I’m out of town and stop interacting with the game, the game disconnects me, without warning, in less than 30 seconds. Usually between 12 and 27 seconds. Last Epoch is the only game I’ve encountered this behavior. I’ve made bug reports and logged a post in the tech support forum ==> Idle disconnect timer outside of town (online mode)
Playing off-line also influenced my view point on cycle restart. Assuming that the disconnect issue was resolved I, and several of my friends, would be playing online. Many of my buds are playing Diablo 4 and PoE, which I have no desire to play right now. They gave up on Last Epoch for the mean time because they encountered the same disconnect issue that I described above. I’m skipping PoE’s and D4’s current seasons and putting time into Last Epoch. However, this means my crew is spread across 3 games.
Again, thank you for taking the time to engage with the player community.