Some people would say they will be pay to win, well if you think that these paid classes will sell because of how op they will be, man how wrong you are. First, these classes will be a experiment for EHG to see if some more bold ideias would work, what means that if some new idea is good and the class becomes “op” for that season that means that they will most likely add that mechanic in the base game, making the new class not “op” anymore. And if the class is weak or boring EHG wont be implementing the new ideia in the base game.
With this model they can risk to experiment with ideias while being paid to do so, be sincere you, a player which has a new ideia to be implemented in the game, if someone just told you, if you want to your idea to be tested via a paid dlc in the game to see if it really works, wouldn’t you accepted the deal? That’s what Paradox Classes are about, us the players paying EHG to allow new ideias to be tested. And if you think that they should be doing it out of their own pocket, you need to have some ADM classes.
Also what are the grounds to a class to be “op”, this is a PVE game, what means that most people care , in a competitive way, about is the World First Level 100 or World First Aberroth Kill, and if you are putting that much effort in the game to try to be number one in that season, you could also help the devs with a bit more cash, because i bet you have played more than 0.1 cents/hour the game.
Happened on other games on a regular basis sooooo I only speak about my experiences but what metrics or statistics do you have to tell people they are wrong?
They could experiment wit MTX as well… like in making MTX that isn’t fugly for a change of pace.
We wen’t a long way from “Pay once…” to whatever they are cooking now.
Except for that whole season where it’s the OP thing. And the next season maybe there’s another class being sold that will become the OP thing.
It’s almost the same model as TLI (a notoriously P2W game), except TLI’s new classes become free in the next season.
Not really. If you see a live service game that has a bunch of gameplay DLCs for sale, it creates the impression of P2W. And it shift from being a 30€ game to being a 50€ euro game or however much because players feel they need to buy those things.
There’s also arena leaderboards and, most importantly, there’s MG, which is inherently a competitive part of the game. You want to be the first to supply sought after items and you want to be able to reliably farm items to sell.
If the class is clearly superior, then everyone not playing that class is immediately at a disadvantage.
Plus, there’s always the perception issue. Why do you think players care so much about class balance? It’s because it actually matters in a game in this genre.
I’m a big supporter of EHG and I love LE. But the paid class seems like they’re shooting themselves in the foot.
Having a paid expansion and a free class would likely be much more acceptable.
I’d imagine that the new classes will probably be OP but not deliberately, I just don’t think EHG are experienced enough at balancing classes against each other for them to not be either OP or UP.
I also don’t think you can do that with a new thing if we’re paying for it. Make a new thing OP, sell lots of it then balance it down again & people will complain that it’s either a bait & switch or p2w, neither of which is a good look.
Yeah, that’s the hardest part. I think the only acceptable implementation of this is if EHG creates a unique playstyle that can’t be found with the other classes, but they manage to always balance it between OP and UP.
It has to stay viable between seasons and can’t become the strongest one either.
Then, and only then, will this be actually be acceptable, letting you have a different gameplay style without it feeling like it’s mandatory (P2W) or that it can become worthless.
Also they create a class-system of ‘someone who can play the game comfortably and you not’.
Also a competition based issue as it can mess with leaderboards.
Also a market-based issue as it can mess with results related to effort, which is also why class-balance needs to be good, and MG is beyond a mess anyway.
They cannot as it would remove the value for everyone paying for it. It’s not stated as a EA part and it is not something which can easily be included half a month after release. Anyone supporting them will feel like they got scammed. Prime way to piss off even more people.
Which will make people feel like they wasted their money instead.
It’s a loss-loss situation.
You can just throw it into the game and test it out this way? It’s utter nonsense to hinge it on being a paid part.
There’s also better avenues for monetization.
Like MTX effects (and they can piss off with the footprints that you can barely even see, proper effects, sizeable enough to be visible. In the foreground, enforcing themselves to be seen) or full point value in the supporter packs (as they cost nothing for EHG and provide perceived value to the customer) and the expansions.
They could also make private Cycles for people with modifiers like PoE does.
They could also create merch for their franchise. Shirts, Figures, Standees, whatever. Collectors love such stuff and it sells, and there’s a few reliable world-wide providers around for that too.
I’m actually more worried this will be a lose / lose situation. On the surface outlandish mechanics and complex ideas / playstyles is right up my alley, but my experience in LE so far is the less complex it is the better the build.
Why I think it’s lose / lose though is if the class is too good, then those not buying it will cry p2w. If the class isn’t better than the metas, those who paid for it will cry for buffs, or simply won’t buy it. You’d have to thread an incredibly tight needle here, where the class visually and mechanically looks and plays in a fun way, without it being game breakingly good or disappointingly weak, and I don’t have confidence that it can be pulled off.
They can’t balance what is there already. Haven’t touched LE in a while. Do we have all skills by now on all classes? or are they selling stuff without even doing the basic stuff right as useual?
a couple of my friends complain about lack of skill choices in LE, obviously as poe players first, yeah not having 200+ gems is obviously a down grade. however there was always the hope/gleam, of hey, as time goes on they can add new skills to classes once they get stuff situated.
Skill sigils basically are being turned into paid content is what it sounds like, and we have classes lacking 5 skills.
So now the precedent is that there is maybe going to be 5 skills on a class, and more skill options will be sold as dlc.
Think of it this way, imagine if poe put skill gems behind a paywall, and how much of an outrage that would cause.
No matter what, locking the MEAT for majority of arpg players, which is loot/skills/builds behind a pay wall is a game over full stop imo.
No one really plays arpgs for super intense combat, they play them because of freedom of build paths, if half the build paths are behind a store page, games shit
Not only that, they’d have to keep pulling it off season after season.
If you buy a class that is fun and somewhat competitive and the next season (or the next year) it gets nerfed, players that bought it will be unhappy as well.
And if it gets buffed into OP territory, even if it’s the next season or one year later, players will also cry P2W.
Honestly feels like they’ve set themselves up to fail as they’ll have an impossible standard to uphold now (and one we haven’t yet seen EHG pull off for any class so far).
And even if they manage to pull it off, it’s still a negative perception for the playerbase. And a step towards the P2W they said they’d never have.
The only way it will ever work is if its like TL:I.
TL:I has a battle pass class, it costs 15 bucks or something maybe 10 for the lesser pass.
You pay the fee, you get teh class and unlock the paid seasonal battle pass.
After the season, when the next season starts, there is a new character. But the old one is now free to play for everyone.
So for example Bing 2, just came out in this most recent season, he costs money now, and is free to use forever after this season.(Atleast in seasonal. I think standard has some weird rules but uhh standard is weird af in that game so yeah)
either way, I dont care if people wanna pay 10 bucks to play a character a season early. Then I can play it later.
But permanently locking away classes is just not gonna fly.