Overall feedback about game from arpg veteran standpoint

Thank you for the link to shadow cascade build, this actually proves my point from the post i made. They nerfed procing of shadow cascade with synchronized strike so people just create shadows with synchro while procing cascade with other skill (shift). That is actually way different build dont you think? It just reinforces what i wrote before, too big nerf caused shift to other skill with similar mechanic and much worse gameplay. If this goes like that until end of beta, all skills will require multiple cheese mechanic setups just to get effective enough result to enjoy the game…

" As we’ve previously hinted, Patch 0.8.2 will focus heavily on endgame content. Today we’re excited to unveil our most complex boss to-date! The Shade of Orobyss is a particularly unpredictable nemesis that appears in a number of distinct forms with differing abilities. The revamped and expanded Monolith of Fate contains many additional types of Echo, with new rewards awaiting those brave enough to venture inside them. New objectives, new bosses, new types of content, and new meta pro…" this is great, thank you for bringing that up. What worries me is this line “Monolith of Fate contains many additional types of Echo” this seems like more of copy paste layouts from campaign and while it adds to variety, it still will get stale after few days of running unless layouts are altered when you enter them. Guess we will see soon enough, hoping for the best!

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