Opinions on the future corruption?

That’s fine, the way you said it (in response to my comment) implied that there was no difference, and that’s what I was disagreeing with.

You will always have people crying over something regardless, even if they only fail 1/10 of the times they try. Some people just won’t be satisfied unless everything goes their way every time.

Enjoy your day and gaming. :sunglasses:

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Rightfully so. Back in the day when crafting had a small chance to brick items people went batshit crazy and they removed the mechanic and revamped crafting. Now they reintroduce a worse version of it like they reinvented the wheel all proud of themselfs. What was that saying? “If you don’t learn from the past you are doomed to repeat the same errors.”… or whatever.

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Eh this does not really bridge the gap like they think it does. no one is going to risk bricking 3lp items unless they are common. hitting the 2-3 lp slams can be a bitch in of itself.

For 2 lp, you have 1/3 to hit your desired combo, you pick on, then get one of hte remaining 3.

So if your item is quite hard to get 2lp on, and 3lp is chase, you are likely not hitting the perfect 2lp twice then slamming one. its just not feasible really.

what is more likely going to happen is that the builds that were “1lp and done” cause they got 90% of their power from the forced slam will become stronger as they lock in 1 slam then chain corrupt. And they dont actually chase extra lp and instead chase corruption.

I dont think we need more vertical power in builds either, builds are already strong enough with force 1lp slams and the rate at which we obtain loot…

Adding MORE power top end to items just feels… forced and silly.

Especially as an entire season mechanic :confused:

The game is in desperate need of wider mechanics and not simply numbers to the moon.

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(personally)Never going to use it on that 1 in 15k LP3 item or 1 in 50k LP4 item or even those very rare LP2s. Hands up to the bro who’s going to try corrupt his LP2 red ring? I saw a guy post his LP2 RR untouched for 3 weeks because he was trying to find something to slam it with, lol.

If you can access corruption from very low level on your first char in the season it’s going to be fun to use while levelling but at end game I’ll stick to the tried and tested routine of farming high LP, farming exalteds, forging, bricking x 5000, finally getting one, slamming it, bricking it and repeating.

@DJSamhein made a good point about that bricked lp2 slam and keeping it but I don’t hold high hopes on what corruption can give you as they “held back” on showing us top end rolls which is like someone offering you to buy a lottery ticket then saying “15th prize is 200 dollars but I won’t tell you what top prize is” - yep great idea, Michael.

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I can’t imagine a decision in which someone, let alone an entire team thought this would be a good direction for this game in its current status. I have to say, I couldn’t be any less interested in the corruption or the idols getting rearranged. This appears to me to be a monumental waste of resources and faith. I certainly hope some are able to enjoy this content.

Good luck LE. Again.

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This is why I think the outcome that renders an item unuseable needs to be removed. With this as a possible outcome I just don’t think that people would use it on their high value/rarest items & maybe not even on their medium value items. :person_shrugging:

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Honestly unusable is wild. I can’t remember completely but I feel in POE they just became shit and not modifiable unless you used corrupted mats and god I hope that isn’t where this is heading.

If they just openly said “you have a chance to get an extra T7 and maybe T5” even just a “T7 with no negative secondary” on a corrupt roll I would definitely consider bricking some items on that and when I say brick I mean maybe a negative affix not a broken, non usable item. Wild!

I’m all for bringing over the ideas from other games but this one should have been right down the lower end of the list. New content/interactions would be much more fun than corrupting items, the crafting in LE is epic apart from forging potential usage (personal opinion).

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Yep, that’s exactly why GGG implemented those currencies as they had that issue of ‘it feels supremely bad’ for years in that regard, which was a major issue with especially rare item because of their variance.

So the same is expected to happen in LE. We got the same base situation. High variance items which then get into a high-risk gamble on top with highly detrimental outcomes. And since we need exalted items for legendary items unlike in PoE where the major issue was with rare items in LE it includes all items.

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Adding a mechanic where LP0 gets a huge advantage on getting a corruption exclusive mod with t6-7 will provide some ease on build making. Also I hope they change the name into Warped or something else.

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Why would you corrupt a 0LP unique? At the very least you’ll always put it in the Nemesis so it will either get 1LP+ or get a free legendary affix. Then you might corrupt it.

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I think the only time I would corrupt a 0lp is during campaign, personally.

But having seen no more than 2 mods on a corrupt and those being very ‘meh’ then end game you’ll always egg up for some lp as even a single 7 is likely going to be better than what a corruption spits out

corrupts some boots oh nice T5 dex and negative 408ms, wicked! lol

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LP1 having an advantage on corruption rolls is too good. It’s basically giving people LP2 stuff. And then it becomes “why even try to farm LP2 for corruption”.

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Because:
1- You control which affixes get slammed.
2- Getting a 2LP means you can get an effective 3LP with corruption.

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Yeah, but the disparity to get a LP 2 item compared to a LP 1 is quite hefty commonly.
The question is… would you have a corrupted (and successful) item before you get a slammed LP 2?

It’s the opposite side of why this system could potentially cause issues. You either have what I said (it’s basically not used) compared to that.
But you have either/or, and both aren’t really helpful in the current situation.

That will depend on the unique. Phentom grips are widely used in any minion build and they 2LP very easily, so you’re not likely to bother slamming a 1LP. For those cases, you’ll slam a 2LP, slam a 2nd 2LP and corrupt the least good one (or the best one if they’re close enough not to matter much).

If you consider a red ring instead, 1LP is so rare that you’re not likely to try corrupting one until you have your 3rd 1LP. You might corrupt the 0LPs that Nemesis slaps a random affix on, though.

In the end, like I said, it will widely depend on the drop rate. If they drop like vaals, you’re bound to try corrupting lots of items along your progression, especially those that get slapped with a not very useful affix by nemesis in the hopes of hitting something good (you would otherwise just trash them anyway).

If they’re as rare as a Havoc, though, you’re bound to only try to use them on very very endgame items and most people won’t use them at all.

So we’ll have to wait for more details on this.

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They need to be substantially more rare then Havocs to not have the situation happening at end-game.
And if they’re more plentiful then they’re prevalent, which shifts the issue around but makes it usable during campaign or non-empowered monoliths already… which really doesn’t need any extra mechanics as it’s screwed up enough already without fixing the balance from the former implemented ones.

Also if a 2 LP is prevalent then it simply shifts the same situation from LP1-LP2 to LP2-LP3, it stays the same.

But yeah, you’re right with having to wait to see the details. Just not stoked on it at all since no matter what we got a few distinct ‘downers’ in the system which make it less effective as it’s likely imagined. And since it’s less effective then imagine we have even more systems more needed currently that that.

The argument is getting off the rails.

I’m pushing for a mechanic that makes it not quite a grind to get a high corrupted affix for build enabling, and its purpose is to not boost power easy.

One regular and one corrupted affix is too good. People are already not bothering to get LP2 because of the sacrifice mechanic that will get you perfect implicits and mods.

I have no idea what you mean with this. If you look at build guides, streamers, even just check profiles on ladders, they all have multiple 2LP+.

So I don’t know where you’re getting that people are only doing 1LP.

To be real corrupting will be a first world problem anyway. people who have multiple good 2lp+ items won’t care if one breaks. Then again it stays a stupid mechanic and it’s a reintroduction of a mechanic LE players hated in the past. Most people complaining here, including me, will most likely never touch it anyway or hopefully only when they have copys of items.

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To be clear I’m not saying its the most popular. And I’m also including failed LP2 slams. Anyway here’s the 20-30 top ladder players that are minimalist.

https://www.lastepochtools.com/profile/HappyHarvey/character/Throny3
https://www.lastepochtools.com/profile/446f6d696e6973/character/Stringinhonorandfear
https://www.lastepochtools.com/profile/BatteryChris/character/BatteryWarpath
https://www.lastepochtools.com/profile/Qirinoy/character/Poison

I know its 4/10 but top ladder isn’t a good scope for the average player base. I’m also putting an emphasis on the rarer uniques. Imagine 2T7 Red rings, Nihilis, Ekkidrasil, Wall of nothing, and high rolled Primordials everywhere. That’s too much! No way the devs are letting this in the game. Maybe at least having less LP makes it easier but not a walk in the park.

Also below are some builds that did Uber (some really early). Ofc these are op builds, ngl. But Imagine for some players that just want to do regular Abby or zero to hero stuff.

Last Epoch 1.3 - Bear Beastmaster Uber Aberroth - 53 seconds kill
Last Epoch 1.3 - Reflect Thorn Druid build (1000 Corruption + Uber Aberroth fight)
Last Epoch Season 3 First Uber Aberroth Kill (Acid Flask)
Anurok FROGS Beastmaster - ABSOLUTELY CRACKED | Last Epoch Season 3
50 second Uber Aberroth - Bear Beastmaster (Bearquake) | Last Epoch 1.3