Opinions on the future corruption?

There is Strangle grasp that can have 4 annointments but no other stats on the amulet.

you can Vaal it and hope it bricks to rare so it gets extra stats in addition to the 4 annointments.

Other than that I don’t think anyone would equip a bricked item.

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But we already have Gauntlet of Strife and the Turtle to put our surplus 1 LP uniques into. Are we supposed to slam and then corrupt first, before then put the inevitable trash into Gauntlet of Strife? We loose a chance for Turtling though.

So we can corrupt em? Gawd damn now that gives me a bit of excitement tbh. Curious if there are some crazy corrupts that you can get which normally dont exist as affixes on idols

Almost 100% certain. Mike picked up an idol and placed it on the forge (which accepted it) and then he said that you could corrupt basically anything that can be placed in the forge.

There will also be a new idol system, with different layouts and special squares which will do something, presumably.

Yeeeeh I saw the new idol layouts with the tiny purple slots. Curious if they will amplify the idols affixes or add new ones or stuff. Thats really the only thing Im hyped for about the next season so far. And corrupting said idols now that you told me lol

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Yeah, that’s a fine argument.
But in reality… where would that even happen? We have BiS items, so you don’t have a ‘parallel choice’ commonly.

The issue I see with this is that acquisition of the exalted is a major problem. Quite often (I would even argue as we progress majorly) we have the LP item available but no exalted items ‘worthwhile enough’ to slam on it without wasting the potential of our item.
So creating a second 2 LP legendary which is identical to the one we have might be doable… but comes at the cost of dropping a 3 LP and not having anything to slam on then already. Not to speak of often having not even a exalted which is equivalent before we can find the next LP-range.

But the most common situation is the lack of a fitting exalted for the LP range currently.
So you drop 2 items with 2 LP, but only manage to slam 1 which has the Affixes you actually need on it (as you need a magnitude more exalted items per LP item).
So you’ll likely find a 3 LP item without a exalted base to ‘optimize’ it before managing to slam a second 2 LP item.

And obviously there is a chance which is higher then this to happen existing… but is that a gap wide enough to warrant a whole system to ‘fill’ it? Aren’t there 20 (random number) situations where we got gaps to ‘fill’ in the itemization system which are more prevalent then this rare one?

PoE 1 or 2? Because PoE 2 (Edit: 1… fat-fingered the keyboard seemingly :p) absolutely has one.
You got currency in PoE 1 which allows you to craft corrupted items, which was introduced specifically to fill this gap there which caused negative perception.

So even with ‘bricking it’ into a rare you can still potentially get great rolls and then make it into a extremely powerful item, and in - very very - rare cases even outperfming the item you sought in value.
Though I’ll state that is a unicorn situation, but it can happen and does happen.

Yeah, that’s a major point, which makes the system ‘stomachable’ and hence work. While it lacks in LE sadly at the moment.

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While the comparison to PoE item corruption is very obvious, this also has a ton of parallels to the recent Diablo IV seasonal mechanic, Sanctification.

But Sanctification was made to be a benefit in all ways, compared to either Corrupted mechanics of PoE or LE.

  • It is the final step of an item. Once sanctified, the item cannot be modified in any way further (gem sockets are the exception).
  • The outcomes of a Sanctification are generally never a loss, though a single outcome (being replacing an affix on a Legendary item) could be a negative, if it gives you a worse affix. But that is only for Legendary items (which would be related to Exalteds in LE, in terms of how it fills out your build).
  • Some of the best outcomes are adding extra Unique powers onto a Unique. Even the remote chance of getting a second copy of the same effect (which do stack). Other outcomes include adding an extra affix, upgrading an affix to a Greater Affix (making an affix exalted, for LE comparison), or adding a chunk of masterwork quality to an item (providing more percentage gains to base stats of the item).

That is a system that doesn’t punish you, barring forgetting a step of upgrading your item beforehand. As long as you do all the prior gear improvements and alterations, it is the final step to finish an item.

Anything for gearing that has a risk of punishing the player for engaging in the system is going to be met with considerable pushback. Because nobody wants their time invalidated. Trying to chase the lucky high moment of a big hit, but having too much inherent risk, will just make people ignore it.

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If you get a 2LP and didn’t land the 2nd affix you want, you’ll likely still use it because it’s still an improvement over the 1LP.
Then, when you get the 2LP with the 2 affixes you want, rather than trash the previous 2LP, you can corrupt it. It might actually become better than the 2LP with the 2 affixes you do want (for example, by landing the +1 skills). In which case you’d use that instead and probably corrupt the 2LP with the correct affixes in hope of getting something even better.

There are lots of situations where corruption will act as a middle step in current progression.

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Yeah, that’s a fair evaluation of the potential there.
Though even then… how high will be the chance in practicality to hit the +1 actually? We got several different outcome types already. Then we got a hefty amount of different outcomes in those types as well. I imagine the hit-chance for a +1 will be 2% or so? It’s a very powerful one after all.

Potentially an upgrade… but then we gotta agree that a corrupted unique ring (not many getting corrupted) in PoE 1 for example would also be a realistic outcome to have a decent rare ring afterwards :stuck_out_tongue: We corrupt there a looooot more items at once, and the chance for a decent outcome with this downgrade is abyssmal nonetheless.
In LE we’ll corrupt very very very few items comparatively, so getting that outcome which in itself is rare? Also abyssmal.

Also in your situation you would first need a second 2 LP… because why would you corrupt a 2 LP when you already got a legendary 1 LP? It’s a upgrade, risking it is not sensible. So you first need a second 2 LP, that second 2 LP though is unlikely to have the same ‘quality’ as the one you’re already wearing.
If it actually lands a ‘decent’ Affix then we might not even have a reason to corrupt. And if it’s a trash Affix we don’t need at all then we still got the potential of already wearing a ‘decent’ one but not a perfect one.
The +1 miiiight potentially help us out there, you’re right, if we can hit that on top of it, and it’s not providing a worse outcome then the second Affix already present on our now ‘current’ gear.

As I said… is it warranted to have this system instead of one of the many other places where dire work would’ve been needed? Like a FP improving system for example to allow itemization progression for exalted to become more viable? Or a system which allows moving the ‘special’ sealed Affixes like champion ones to another item?
There’s a lot of options where the system currently isn’t doing all too well after all. It has its place, but the timing?

In that case you would corrupt the 1LP. It’s no longer being used and can potentially become better than the 2LP, if you hit a good affix.

Also, I don’t know if corruption can do to items what it does in PoE2: namely change the affixes on the unique item itself, potentially making it a lot better. If it does, that will be yet another potential great use for corrupting build defining uniques.

Yeah, but we haven’t been shown if it can. We only know from a few examples for now, and if those weren’t some ‘great’ ones overall then that’s already problematic. We can only work with the potential top-end provided because we don’t know if other great examples exist.

Sure, could be the case. Could also not be. Who knows?
That’s why I pull the +1 skills in question as well… how prevalent is it even? We already got a extremely low quantity of total corrupted items even with all the stipulation of ‘we could viably use it here, there, there and at 20 potential other places… maybe’. But what’s the chance to ‘hit’ the +1 skills in fact? 5%? Still surprisingly low for our situation, people won’t actually see it often even when actively trying for it already then. 2% total? 1%? More likely with the brick option and also with the variety of other Affixes instead of the +1 skills even should it roll that specific category.

Yeah, but that’s the thing. We don’t know much yet because there’s not much information.

We know that they can brick (much like they can brick in PoE1/2). We know they can provide great affixes (much like they can in PoE1/2). We know little else besides that.
We don’t even know the drop rate of the corrupt rune (or whatever).

So there isn’t much information to have much of an opinion either way so far. It could be a great addition, or it could be an addition most players will ignore. We’ll have to wait for more info.

What we do know is that potentially any item can become better with corruption. And that includes exalted gear, legendaries at any step of progression and even idols.
It’s kinda like 1LP slamming was before the guaranteed affix. You might not get a great affix, but getting +10 health, while not very relevant, will always be better than having +0.

It will also depend a lot on the rarity of the drop. If we can corrupt very often, like we can in PoE1/2, then it’s almost “free” to corrupt previous items in gear progression on the offchance that it might become better.
If it’s very rare like Havocs or Creations, then it will rarely be used by most people and only players min-maxxing their builds will use it on endgame gear.

After all, even with the relatively common drop rate of vaals in PoE1/2, most players don’t corrupt items. They corrupt maps and rarely or even never corrupt items.

I predict wherever there are comments enabled, there will be a great many tears QQ over failed rolls

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There already are over failed slams, so I would expect the same for corruptions.

There’s a big difference between failed slams, which leaves and item still useable, and something that makes the item something that can’t even be equipped. There will be more griping and complaining about that just like there was with the crafting that bricked items so that they could not be used anymore.

I never complained on the Forum about the bricking during crafting when it was there but it was extremely frustrating and I understood the complaints, and it will be the same with the corruption if the RNG to too high to making an item Unusable too often.

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Not according to those people. You just have to search the forums pre-guaranteed affix and you have plenty of people saying that failing an affix means the items is totally useless, as in throw it on the ground and forget it.

Likewise for 2LP+ slams. If you have a 2LP with your desired affix + 3rd best and you’re trying to hit the affix you want, if you slam one with your affix + 4th best, then it just goes on the ground as well.

The fact that you can technically equip it doesn’t make it any less of a bricked trash item that you won’t use.

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Yeah, but “those folks” aren’t everyone. I have “bricked” an item many times and still used it until I could get a better one. If it becomes “Unusable”, then that’s not even possible. There’s a big difference. And yes, it is more “bricked” if you can’t use it than if you can but choose not to, the base item still provides the same benefits you were using that base item for in the first place (at least for the most part).

I never said it was everyone. Someone said players would complain about failed corruptions in chat. I just mentioned that they already complain about failed slams. :man_shrugging:

And I had said that there was a big difference in a failed slam and an item becoming literally unusable, which you replied “Not according to those people.”

My mere point is one leaves the item still usable even if it’s not the desired outcome while the other makes it completely unusable and not even an option to use even if you wanted to.

I know what you said. You were comparing magnitudes of failing between slams and corruption. Which wasn’t what I was saying at all.

I just made a simple statement in my reply that people already cry out with failed slams, so I expect them to do the same with failed corruption. No magnitudes involved there in that statement.

I don’t disagree with you, we’re just not arguing about the same thing.

EDIT: to be clear, the intent of my statement is that even if there was no bricking, people would still complain about failed corruptions because they wouldn’t get their affix.

Players crying over failed corruptions is 100% going to happen, even if the item was never made unusable.