Opinions on the future corruption?

I keep thinking about it and honestly I am not hyped kind of at all about it.

Dont get me wrong for sure I will be hyped as hell when I corrupt that +1 to all skills on some helmet/amulet that I wont use for more than 5 levels or something but I mean overall as a mechanic…is this really something LE needed? More end game gamba on top of the end game gamba instead of some fun consistent mechanic throughout the entirety of your playthrough or will I just be able to corrupt a kajillion items with close to 0 effort/farm time?

Hyped for the idol slot thing though.

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I have to say that you are sort of mirroring my concerns on it.

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I honestly don’t see it as much as a endgame thing as I would have expected. The good stuff in the endgame is just too god damn rare as I would risk losing it with the corruption mechanic.

But for the progression to endgame? For stuff that you have dozens of uniques around that are just another 1LP version of what you already have? Great for that, I could imagine. If the pacing/frequency of the mechanic is right. I don’t mind gambling with them instead of feeding them to the turtle.

To answer the core question:
Is this something whihc LE really needs?

Nah… nah it doesn’t. It’s wasted development effort at the moment, completely wrong direction again despite more then hefty outcries of what the community expects to see.

But nothing new.

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EHG removed crafting failures from the game because people were mad about it. Now they reintroduce crafting failures. So they either don’t care what their playerbase thought about bricking items or they run out of good ideas faster then even I thought.

What crap mechanic they steal next? Plusing items and if you fail the item is destroyed? But you can buy this totaly not p2w convenience only item for 9,99 so the item never breaks. Okay this might be the worst case scenario but I think everyone is getting where I’m coming from. There is so little trash conten you can steal from other games but here it’s embraced to the fullest degree.

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I guess you are right it can be some sort of middle ground of getting a great corrupt on that 1LP unique you are using until you get the 2/3/4LP version of it but then the corrupt will take the place of another min max gamba which from what I saw in the past it is not really something the min maxers might enjoy.

Just imagine having to farm that great unique you need and it finally drops with 3LP then you farm like a madman for an item with 4 affixes you need that are at least T6 just to slam it and see it left out the one you wanted the most then you also corrupt it and get +13 cold res or something like that though. Really dont think that should be the end goal at this moment for the game

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Or worse, and this in my concern, that item then becomes “Unusable.” That’s just a renewal of the “bricking” of items from crafting that we used to have.

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From what I’ve seen and from what Mike has shown (and yes, corruption can make an item unusable), corruption isn’t for your current endgame item but for a “parallel” one.

That is, currently you get your 1LP unique and from then on 1LP uniques are mostly useless (you can roll them to try to get a better LP, but that’s all).
With corruption, you’ll create another 1LP like the one you currently have and then corrupt it hoping for something great that will bridge the gap between 1-2LP.
Likewise for 2-3LP, 3-4LP, etc.

I think it’s supposed to address the wide gap between upgrades for uniques by allowing the current tier you’re on to be further upgraded while you’re waiting for the tier after that.

This will especially be the case for rare uniques that rarely drop with 2LP. You get the 1LP with the guaranteed slam, you get another 1LP and then corrupt it.

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So what you’re saying that Mike said was that the corruption process created a copy of the current item just like the Rune of Creation does, but corrupts the copy? Thus leaving the current item untouched, except possibly using some FP?

No, that’s nothing like what I said.

What I said is that you get a 1LP legendary. And then, while you don’t get a 2LP drop (which we know takes much longer without any upgrade in between), you can make another 1LP legendary and corrupt the second one. If it’s better, you replace your current one (and can corrupt that to see if it becomes even better).

It’s a stepping stone in the progression. It becomes a 1.5 legendary, if you will (and 2.5, 3.5, 4.5).

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Ok, this is where I confused it, thanks for clarifying.

The process doesn’t negate that fact that it’s still an RNG chance to make the item completely useless (Unusable is the term they used). I’m just curious, and concerned, that the chance of it becoming Unusable will be too high and be just another mechanic that is exciting in the beginning and then proves to be ruining too many items and looses its gleam.

If that happens, then it’s not a stepping stone, but another hurdle to getting the improvement you are looking for.

When you say unusable, do you mean u equippable or just “ohes noes, mah legendahreees”?

I mean unequippable. That is what Mike showed on stream. It gets an “unusable” tag.

is that the ruined item outcome?

Yeah. It’s kinda like the “turn into a random rare” scenario in PoE, except in this case it doesn’t get changed, you just can’t wear it.

It remains to be seen if there will be some mechanic that will make use of failed corrupted items for some gain.

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If there isn’t, that’s just shit.

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PoE doesn’t have one and players seem fine with it.
If you fail a vaal and you get a random rare, it’s immediately trashed.

So the middle ground as I guessed and fair enough makes sense to some degree but even then if it has a long range of affixes it can turn from a middle ground idea to a “ah fuck it…sure this 40 health is better than my 10 void res I got equipped” where it will get kind of annoying at some point depending how unlucky you are. Especially since you can corrupt every item I assume and you will most likely do so with every single one you will get that has room for improvement in your build. All that matters is how easy is the access to corrupt the items.

Either way no point in complaining about it as the mechanic does not even exist yet and its already a thing that will be in the game but I am still not excited for it. Maybe would go crazy if we can also corrupt idols at some point or hell create a specific echo fight that as a reward you can double corrupt the item like the altar of corruption in PoE.

But you could still equip it at least, even though that’s never going to happen. PoE also doesn’t have quite as many RNG layers before you get to the vaal stage.

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You will be able to corrupt any item that can be placed in the forge. So regular gear, uniques/legendaries, sets, idols.

In theory you could. But the odds of actually getting a good rare that you can use when you’re at the stage of corrupting stuff is so astronomical small that in practice doesn’t exist.

Most failed corrupts aren’t even vendored, they’re just thrown on the ground.