I give up, I cannot get good performance in this game, it was bad in beta, at V1.0 and now in Season 2. I have spent loads of time and money my end results below, I am going to put this game down for another few years and see where it’s at then.
Test Setup Information
PC System:
CPU Type AMD Ryzen 9 5900X
CPU Measured Speed 3.79 GHz [Turbo: 4.77 GHz]
Motherboard ASUSTeK COMPUTER INC. ROG STRIX B450-F GAMING
Memory Total Memory: 32GB, Number of RAM Modules: 2
RAM Modules
Slot 1: Team Group Inc. TEAMGROUP-UD4-3200, 16GB DDR4 SDRAM PC4-25600
Slot 2: Team Group Inc. TEAMGROUP-UD4-3200, 16GB DDR4 SDRAM PC4-25600
Video Card Tested GeForce RTX 5080 (Asus GeForce 5080 TUF Gaming OC 16GB GDDR7 PCI-E)
Primary Display Monitor 2560x1440x32 170Hz 96 DPI (Primary monitor)
Hard Drive Tested Samsung SSD 970 EVO Plus 500GB (500 GB)
PSU Seasonic Prime TX850 850W 80 Plus Titanium
Cooler Asus ROG Ryjin III 240 Performance AIO Liquid Cooler
Case be quiet! Pure Base 600 Midi Tower
Test Results
Test PC PassMark Rating (PerformanceTest 11.1):
10015.8 86th Percentile, screenshot of result HERE.
Last Epoch Tombs of the Erased (Season 2) general gameplay video on high settings, 1440p, which does not utilise DLSS or FSR in Unity Engine.
YouTube video of Last Epoch general gameplay test Part 1 (269 monos) HERE.
YouTube video of Last Epoch general gameplay test Part 2 (557/615 monos, stats/gear shown) added steam launch options “-useallavailablecores -notexturestreaming” HERE. This did not seem to make a difference, still getting 30-40fps in monoliths with lots going on in the scene.
Dune Awakening game character creator & benchmark mode, on ultra settings, 1440p, which utilises DLSS/FSR3 in Unreal Engine 5:
YouTube video of Dune Awakening benchmark test HERE.
Path of Exile Settlers of Kalguur (League 21), on high/ultra settings, 1440p, which utilises dynamic culling and dynamic resolution (target frame rate 60), in custom game engine developed by Grinding Gear Games (written in C++ and Lua). Neversink loot filter (Settlers of Kalguur - Very Strict).
YouTube video of Path of Exile Settlers of Kalguur T16 Delirium Map benchmark test HERE.
I just bought a new PC and am getting similar issues. Can you check your VRAM usage? I am tracking a few threads with related issues and it would be good to get your feedback.
Its too bad because Last Epoch is my favorite ARPG right and also the one I’m getting most performance issues on. Even in poe2, a much heavier game doesn’t drop frames as much as LE.
I haven’t found a single possible solution for these issues. I sent a support ticket to EHG regarding it with my specs and a few screenshots of the game with afterburner monitoring on.
DiJi was kind enough and replied to me this:
"Hi,
I will forward this information to our team regarding performance issues in Monoliths. Currently, from what I can see, you’ve done many of the recommended workarounds and I would have no further instructions.
Does the performance lower when there is a large mob or is it fully random when it drops?
Kindly,
DiJi"
I can say they are aware of these issues, but I have no idea when or if they will be able to fix them. If the problem is Unity itself, then its gonna be a long time until its fixed.
I have been busy adding more bench mark videos to my original post over the weekend. The latest one in LE, shows unedited end game gameplay of 557/615 corruption monoliths, including Steam launch option “-useallavailablecores -notexturestreaming”. Credit to another forum poster @Makaan89 for this, in their thread, found HERE.
EDIT: This did not seem to make a difference, still getting 30-40fps in monoliths with lots going on in the scene.