If it’s a bad request / suggestion for sure some of us are gatekeeping this things.
Some things that players think they need aren’t really necessary, because… Well there are tons of motives around this post. But you don’t want to see them.
I am one of those “fanbois” and I like things like this in any kind of game.
Doesn’t have anything to do with fanboying on LE/EHG.
Good thing is “stupid design” is subjective
I do not believe you. I don’t believe you came here in good faith.
I don’t get why ARPGs have this obsession with making certain choices so hard to change/permanent.
Having to start from scratch just isn’t particularly engaging. You have to relevel, go through the story just to get the passive/idol unlocks, work on going through all the base monoliths again, having to potentially grind a base gear set again if not done on your other character of the same class.
I don’t get why people keep comparing LE to other games and using it as a justification why it shouldn’t be a thing. Game A doesn’t allow you to change anything so LE shouldn’t either isn’t the good argument you think it is.
You should have access to some free respecs imo so you can at least get a feeling for each mastery, but you should be encouraged to have one character for each mastery
And to think that, if you had made even a little research about the features of a game you want to buy, you could have avoided tjhe whole buying/refunding process.
If not having mastery respec is such a deal breaker that you’ll refund the game, then I guess LE was never the game for you. Which is OK, because not everyone will like every game out there.
To be fair, you’ll have to do that whether you respec your mastery or not.
Because it’s a way to show that just because SOME players think this is a good thing it doesn’t have to be implemented. It’s a way to show that some options are a part of a game’s identity.
Like I said before, there really is only one valid argument either way and that’s “Because the devs want it that way”. You don’t have any argument that is valid enough to refute that. Saying that you’d like a feature isn’t any more valid that the other side saying they don’t like it. And that’s all both sides are saying all the time.
That contradicts itself. If you have free respecs to try things out you are discouraging from having one character for each mastery. You encourage that by not allowing mastery respec. And also by better balancing the masteries, though that is a work in progress.
It should be noticed that I don’t disagree with people wanting this feature. I think it’s a normal thing to ask for. What I do disagree is people that feel like they are entitled to having it just because they want it.
Like with the shards autopickup issue, you can just add your number to the total of people that want it without throwing a tantrum.
Joining a thread saying that you would also like to have mastery respec is perfectly fine. The devs pay attention to these threads and maybe the sheer number of people wanting it might change their minds.
Opening a new thread for this when there are already a few about it that are still open is a little less fine, but I guess somewhat acceptable. Sometimes searching is hard for some people. Not everyone has the same mental skills.
Going on and on and on and on about how this should be a thing isn’t really acceptable, because at that point you’re saying you know what LE should be better than the devs.
It doesn’t? Let’s say you get 3 free respecs, so you choose your first mastery, then get to swap 3 times, so you can try the other 2 masteries and then go back to whichever one you like most.
Or you get an exponential cost to change masteries so you have to make a decision at some point because there’s no way to keep swapping.
Both of those allow you to at least try the other masteries without being able to change freely non stop and still will push you towards making a character for specific masteries.
There’s a fine line to be had. This issue reminds me of making alts in an MMO. For a lot of people having the option to fairly easily make an alt just opens the door to more playstyle options. If the game takes for ever to get to the fun parts you’re not going to make alts and play a lot less/get bored and move on.
Sure, that would work for the purpose you’re proposing, but it would also work for the strategy of being one mastery for early game, another for mid-game and another for endgame. You can actually see how that happens in D2, even though D2 doesn’t have masteries. Pretty much any build will tell you that you should start, for example, as a fireball sorc, then switch to blizz sorc at a later point. And possibly even switching to light sorc at end game.
Then that sounds more like a balance issue tbh if fireball is only good early game.
You portray this process as being a inconvenience and you cannot develop your character at all during this time until you reach the end.
But the journey through the story is already a big part of any character and build.
Especially in Last Epoch
The progression pace in LE is the best of any ARPG IMO.
You get most of the build defining skills very early and can specialize into them instantly. No need to wait for endgame or later stages or progression.
Your build forms during the first few dozens levels significantly into what would ressamble the engame build already.
I feel like when I read sentiments like this, that it is more a mindset thing than anything else.
Actually, what it means is that Fireball is the strongest skill early game and then it falls off a bit and gets overtaken by other skills.
And yes, it’s a balance issue and it’s something that always happen. It’s pretty much impossible to balance everything for endgame, let alone for all stages of the game. No game ever did this in the history of ARPGs.
Not everyone is going to min max that way though. Perfect balance is ofc impossible but if devs aim that all builds should be able to clear corruption 200-300 that’s good enough. Sure build A can get to 2000+ but build B can’t get over 500. But both builds still get to the aimed for end game by the devs and allows players to have a build they enjoy instead of min max stuff.
The issue is not endgame balance. It’s that build A is faster for the campaign and build B is faster for the monos and build C is faster for empowered monos. If you give free respecs, leaderboard races will all be about this.
I don’t find it fun to have 10 passives and skills capped to level 5 or something vs 80 passives and skills starting at lvl 10 while going for the same build goal by going through the exact same motions. Having to progress through the story for every character just for the passive unlocks instead of having fun in monoliths. Especially if you start with the same base class.
Not even talking about the time investement to get to the same base point of your other character, even more so in seasonal content.
ARPGS that cater to leaderboards have their priorities wrong, but that’s just my opinion ofc. And since those will be in game, devs obviously don’t share it and that’s fine.
And your example is someone who is more prone to min maxing and will still do stuff towards that playstyle regardless of respecs. He’ll go for the most broken class and build.
Wow, still no respec? Played like 1 year ago and was hoping we would get respec
I personally don’t care about leaderboards, much like I don’t care about hardcore mode or PVP, but I have no issue with them being in the game. Different playstyles appeal to different players.
You must not play many games then. Stick to single player games with editors and trainers, I guess…
So add respec to offline play? Since it’s pretty much singleplayer
With offline play you can simply pick up an editor/trainer and edit the character whichever way you want to. It won’t be long until there are a few around.
There really is no point to all these arguments because they’ve all been said before. There are still open threads about this issue (so there was no real need for a new one) and they all have the same arguments that this thread does, from both sides.
Bottom line is that the devs don’t want mastery respec. They’ve said so and explained why. So at that point you just have to either accept it and move on and keep playing or deciding that that’s your line and leave for another game.
And if at some point in the future the devs decide to change it and allow mastery respec, then those that are on the other side of the line will have the exact same options.
It’s ok to say that you’d like to have it. Many people would. Going on and on trying to give different points of view on as to why this should be a thing isn’t really constructive because it’s all already been said. You won’t suddenly find out a miraculous argument that will change everyone’s minds. All you can do is throw your name in the hat and maybe the devs will eventually change things based on the number of names in there.
Yes and no. Devs issued me a warning and closed my thread asking if you can change files (using a trainer) for offline play since it’s against ToS.