I would like to add my opinion on this matter here.
I believe I sit in the camp that we should definitely have the choice of an auto-loot feature. When I say auto-loot, I mean automatic pickup without any extra clicks.
I will address what those have said before that are against such a feature.
- It destroys the immersion the player feels within the game.
So long as it is a choice (toggleable), then this shouldnât be much of an issue. Play the game the way you want to, it makes no difference to me.
- It destroys the immersion the player feels with the game if its even a toggleable option.
This is ableist. There are reasons why companies like Microsoft are trying to make gaming more accessible disabled persons. From a developers viewpoint, not having this option could leave them without that potential part of the market (even if its admittedly small). Additionally, why wouldnât developers offer an option that could help disabled persons? They deserve to be accommodated, even at the expense of someone elseâs immersion because the option is even there to begin with. (EDIT: upon reflection, my initial statement about this being ableist may not be quite correct, but reflects the anger I felt against this argument. My apologies, I have refrained from editing the original text).
From a personal point of view, it breaks my immersion in the game every time I miss something and have to go back to get it. Not because I need it for this build, but because I could need it in the future. I also suffer from relatively minor hand/wrist issues that cause me to quit play games occasionally due to pain. More clicks add up. More clicks equal potential for pain.
- It is a part of the game to allow players to learn the game itself, its a core feature of how players craft new gear. Players should care what affix shards drop, and know which ones did.
Of all the arguments here, I like this one the best. This is important. But not so important that this feature should be left out entirely. I think this could be worked around by adding a quest to craft a piece of gear, to introduce the system to players.
- It turns the game into a simulation. The players are just bots.
Honestly, I donât really see this. Thereâs more to the game than loot. The gameplay and story should make you feel like youâre not a bot. Affix shards are a means to an end.
- People will just use it because its faster, not because they want to use it. Faster is not necessarily better.
Doesnât this just mean that they prefer it then? It doesnât change the game or the fact that everyone is advocating for it to be optional.
- Shards are more important than items later in the game. Differences in game mode are also potentially important, such as solo-self found.
I think this argument is kind of pointless. Shards are important, probably more so than gear (to an extent) later in the game. But there is literally a list of them. You can search through it for each individual piece of gear. Additionally, later in the game, you generally have an idea of what youâre looking for, and when you store them they tell you which ones youâve stored. You could also hover over them in your inventory. Thatâs a lot of exposure. We could stand to lose them being click to pickup for sake of convenience (optionally), and still get the same information about which oneâs weâve picked up.
Outside my opinions/arguments above, I did think of another, potentially more neutral solution. In Pathfinder Kingmaker, at the end of each zone, they show you a list of all the loot that you missed in the area. I think this could be an interesting solution. You could probably even tie it into the story in one way or another. Its not quite auto-loot. But you could auto-collect all of them from the same screen before moving onto another area. It allows everyone to feel like they were rewarded (and if tied into the story correctly, it might not break peoples sense of immersion).