Mid-Cycle Build Balance Survey

The nature of a cycle based system means that progress is wiped clean on a regular basis. Allowing things to be performance outliers, either over- or under-performing, adds noticeable variety to each cycle.

The start of a new cycle is the perfect place to turn balance knobs. Turning those knobs to try to homogenize the game in the middle of the cycle will lead to things feeling too similar every time.

Many players will only play a small number of builds each cycle, and outliers incentivize people trying new things. If over-performing builds are hammered back into line as soon as they become known, what reason would someone have to try something that isn’t proven to work for them?

Whether something is bugged or intentionally tuned to be an outlier doesn’t matter, this variety is something that can only be a positive to this style of game and content cycle.

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Sorcerer weak af … wtf happened there🤔

Prolly better to focus on the weak not nerf the strong~ new endgame difficulty can just be bumped up whenever

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Something that isn’t highlighted with the survey, its the interval, for example I would like to see fixes and some changes to skills , but only at the beginning of the cycle (similar to how PoE “fixes the league”), or at least if a fix/patch is taking longer communicate that intent, so I can plan / play accordingly.

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Why not have the leaderboards available 2 weeks (or so) after a cycle started?

That way the devs can smooten out balance and get rid of bugs. It also gives the casual players a fair amount of time to have their characters ready without the fomo.
Also the leaderboards wont need to be resetted imo.

Personally I dont think there is a need for leaderboards right after a cycle starts.

3 Likes

Survey is a bit basic.

But ill hash out my feelings on it.

To me, I think balance should just be put out when its ready. I see no reason to sit on potential buffs/nerfs to the game until the cycle completes.

I can understand for arena players why this matters, but ill echo perry’s logic here, I think if you reset the leaderboards during each mini patch, Then that just gives more incentive for people to be constantly looking to improve instead of “found a bug, now I will be pos1 on the ladder forever haha”

Part of the enjoyment of cycles and ladder is the ever evolving nature of them. if the ladder is changing weekly is that even a bad thing? You can always do another push, always min max around the new settings and get a new position.

And again, for nerfs/buffs, just put them in when they are ready. I really dislike the trend of the arpg scene being “well we dropped 1.2, its really crappy have fun for 4 months : ^)”

I understand why there will most likely not be buffs during a cycle, you would like to let the dust settle and work on buffs for a good while before sending them. But for nerfs for overperforming things? Go at it, I would much like to enjoy trying a class that isnt blantently just broken.

Ive yet to find any enjoyment in warlock or falconer because it just feels like I am winning from the gate.

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I like that. Most of the broken builds would be found by that time, which gives opportunity to nerf/fix them and then allow leaderboard climbing.

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Hello, please turn your attention to the user interface issues and bugs and not to balancing right now. The user interface is not what a full release game should have as standards. The crafting menu is frustrating to interact with, there’s no need to have the description of the shards constantly pop up, same for the runs and glyphs.

Some skill interactions and item implicits do not work, others have bugged tool tips, for example the point that converts dodge to armor in ghostflame doesnt show in the tooltip. This is , in my opinion, a way bigger priority than balancing the game right now.

Other thing that makes me fear for the longevity of the game is that it seems theres a lack of vision. People meme on GGG and PoE about their visionTM, but tbh thats what makes the game so good. Right now to me it seems you guys just want to please everyone which will never happen and i can already see a lot of problems in this community because of the way you openly interact with it. Theres a reason GGG stopped interacting with the community, specially on reddit.

Happy to see the company collect feedback.

Hey Dev Team, thanks for doing this. Spot on and continues to bolster the fact you all really do listen and engage with the community. Much, much appreciated. :+1:t2:

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please dont nerf too much so that it gets boring, just spread the owepowered things here and there so that when we find em we get the dopamine boost. i know im an addict.

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Yes. Nerf mid-season and remove exploit builds from leaderboards.

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If it is a bug that is being exploited, yes, it needs fixing now. If it is just working better than expected, then no, that should change next cycle.

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Well, may be not “NERF EVERYTHING”, but warlock/falconer/runemaster indeed need a nerf (or, rather a multitude of various bug fixes).

Ideally, builds should be balanced around 300 corruption, 500 tops with godlike gear. But people pushing 3000 corruption means that something is very much NOT fucking okay.

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Blatant bug abuse that’s causing massive overperformance is clear as day nerf this asap.
A skill just being overly strong or a new powerful combination/interaction being discovered causing massive overperformance is obviously nerf next cycle.

Don’t ruin peoples fun mid cycle if they are not abusing bugs, if they see a build that’s really strong then they should be able to play it in that cycle without worrying about it getting nerfed before they can play it or finish it within that cycle.
However if that build is blatantly abusing a bug then they should absolutely expect it to be nerfed asap.

I dunno why this type of stuff needs so much polling and feedback, it’s kinda obvious.

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bug abusers should be punished, not rewarded. very simpel. remove only those people’s ladder entries.

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My enjoyment from this game comes from developing my character to be as strong as possible. Player enjoyment comes from feeling powerful. I believe you need to consider what your objective of mid cycle balance should be, if that answer is these classes can achieve “x” while these can’t “x” I would argue that is the status quo of the genre.

If also believe that trying to balance under performing classes in a reactionary way on a short timeline will sell yourselves short. Larger, big picture changes to a classes can breath life into it. On this short timeline you will be forced into tweaking numbers to make things feel a bit better but and this might cause you to not properly address the pain points of certain masteries. You’ve already identified that falconeer and warlock are outliers and hope to bring the other classes inline. I would argue the problem with some classes can’t be fixed mid cycle effectively and hope you keep the same aspirations.

I started as a warlock, I played a few variations not using this bug for a majority of my time on the class. I then played with the bug. I found all iterations fun and worth my time and really enjoyed the process of developing my character. I am now playing another class because that’s what is fun to me and I’ve already decided that I want to try and make forge weapon my next build. I know it’s not going to feel as powerful as what I’ve experienced. It doesn’t need to. I look forwards to challenging myself to see what I can do with the tools in front of me.

If you did decided for mid cycle balance I would urge you to only touch the most over performing examples and I would argue that you should fix bugs in the most low touch way possible. Change the tooltip on the profane veil node to match the actual interaction, you’ve fixed a bug but the loud minority will still scream from the rooftops because their problem isn’t a bug existing, they’re selfish.

Hypothetically if you were to balance the game in anyway leaderboards should be completely reset, I have no horse in this race but that is the right thing to do.

Mid cycle nerfs will become a witch hunt with the vocal minority, they will never be satisfied and Tall Poppy Syndrome will run rampant.

As a player I don’t want to wake up one day to find out the build I’ve been enjoying does not function the same. This is something GGG did once that really burnt me after stating there would be no mid season balancing. If there was to be mid season balance I would hope there is a clear announcement a week in advance of the patch with patch notes.

I empathises with the position you feel you are in due to the vocal minority but they do not represent your playerbase. I rarely interact in this context unless I feel I can have a real impact. You guys have created a great game, by trusting your decision making. Don’t stop now.

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Im all in for bugfixes! As much as i would like to want balancing midcycle, it would most likely harm the enjoyment for the majority of the playerbase. Thats why those Bugs have to be fixed asap, before to many people jump on the bug-train

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Literally the definition of a strawman.

  • Asserts I’m abusing infinite smoke bombs with no evidence.

  • Asserts that I’m saying the build is gutted without being able to stack infinite damage/dodge/glancing even though that’s decidedly not a part of what I said at all.

Attacks this fictitious position and then declares victory.

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They don’t have to nerf the fuck out of everything, just tune it down.
I totally agree with your point of “Have fun and ACTUALLY play the game” .