It does feel like the first cycle is a beta test, nothing wrong with that.
However, with the difficult launch and damaged ratings of the game, changing things mid-cycle probably isn’t the wisest way forward, particularly with the “gaming” communities tendency to over react to nerfs to their builds, which they have committed hours of time towards.
Perhaps, committing resources to fix said bugs\issues for the next cycle, making it clear to the community that this will be the outcome.
These are my opinions, coming from someone who has no rankings on any leaderboard, enjoys the game and hopes for more stability for the next cycle and going forward.
Just remove leaderboards. All your problems solved and an instant boost to your bottom line. God help you, if you put PvP into this game. The current crying over balance are a very small taste of what you’re going to get if PvP is involved. It is 100% impossible to satisfy PvP and leaderboard players. Just stop trying and watch your net income climb. And the crybabys yelling about balance (leaderboard and PvP players) can leave or stfu because they are financially insignificant. I guarantee it.
Strongly disagree unless it’s a bug, we should differentiate bugfixes and balance changes, i strongly disagree to the latter simply because of the fact that people don’t put hours into a build that might be nerfed a few weeks into an existing cycle, if it’s overperforming just let it exist for a duration of a cycle and nerf it afterwards so we don’t feel like we wasted our time because that’s gonna create an unnecessary group of unhappy players, if it’s an unintended interaction (40% vs 4% for example) it shouldn’t exist and people who are aware of those interactions still build around them should get that fixed because it’s something that shouldn’t be there from the beginning.
Ehg never nerfs things to the ground, at least in past two years, so i doubt anyone would be upset if their clearly op build would be nerfed from SS tier to A tier
my part would be to say to remove the infinite damage and ward ghostflame abusers to be non legit runs on the leaderboard,
if you remove nerfed builds → profane veil bone curse and divebomb smoke bomb … the ladder will look like this explo ballista explo ballista explo ballista 1 cool druid, explo ballista explo ballista explo ballista 1 cool beastmaster, explo ballista explo ballista, 2 cool runemasters, explo ballista explo ballista
so what did we win … meta “andys” only do explo ballista since nobody crys about that and like 10 people try to figure what the cool druid and beastmaster did
did we win something? no … the leaderboard historicly was full with people using “mechanics” that are " fixed " now and they still stand on the leaderboard, i just disagree with someone that is legit unkillable with infinite damage and ward to be counted as " legit leaderboard entry "
the 200k ward warlocks can be oneshotet after wave 1000 so at that point it actual takes “skill” and you dont ever want to get hit by anything at that point… where you also see not many warlocks ever breaching that wave … outside of the obvious ghostflame abuse on rank 1(swap trick in arena pause to hide ghostflame) and 3 currently while rank2 ballista quit his run to not dethrone his mate at rank1 … so for the most part warlock is not competitive on the 1k + arena unless … you are very skilled while … i know nobody talks about it but those “rmt level” geared explo ballistas just make a meme out of the game mode
so if you remove the non ghostflame warlocks and falconer bombers you can most likely do the same talks about explo ballista being overtuned in a week or two
okay way that doesnt hurt many … freeze current leaderboard as “month 1 release” ladder and open a month2 release ladder hit us with some nerfs and then see how it will develop
if it’s a bug fix it no matter what
if it’s working as it should but it’s strong, leave it alone.
otherwise you become blizzard. nerfing everything that’s fun.
Just the fact we’re lumping bug fixes in with balance changes/tuning is mind-boggling to me. Allow players to abuse bugs to their advantage is something I cannot understand. Does that mean we’re also going to be stuck with bugs the cause skills to underperform or not work altogether as well?
And, for some odd reason they change Arena keys because some people might feel pressured to sell them because of factions? I mean. I haven’t even see that raised as an issue until it was used as an excuse for this confusing change.
Let’s not make changes based on throwing darts at the wall while blindfolded… please. Where is the EHG that’s we’ve been supporting the past 5 years? I’m calling the cops and reporting a mass-kidnapping!
As someone who don’t care at all about the competitive aspect, I’d prefer if you concentrate on fixing bugs that cause problems or make the game/UI less enjoyable/more annoying than doing nerfs that can stop people from having fun.
The problem with nerfing overperforming skills, is that you might destroy the somewhat functioning builds that casual players made for themselves. Of course, I’m not talking about very specific interactions that are more of an exploit, but if it’s a single node that is overpowered in itself, I would not nerf it so casual players don’t end up stuck with their only build not working anymore.
TL/DR: don’t fix balance issues during a cycle if it’s something someone could have used without trying to abuse the system and make sure the nerfs don’t completely destroy normal builds based on the same skill/stat without the abusive interaction.
I agree about bossing totally!!! Warlock was so strong for me that it made the entire campaign an absolute joke, I breezed through everything, breezed my way into empowered monos, and am breezing my way up through corruption currently. It doesn’t feel challenging, I just get caught with the stray attack that one shots me (as I’m trying not to abuse ward atm). I can see that boss fights were well-thought-out and I am grateful that mechanics are a thing here, but I just drop all my DoTs and run in a circle and the boss is dead in under a minute or two. I feel like that defeats so many of EHG’s design decisions.
I want to play other classes, but even then it’s like I would be able to gear them faster if I just played my Warlock but changed my loot filter for their gear.
I don’t mind if things start out as overtuned, but they do need to be reeled in as soon as flaws become apparent IMO, otherwise all the devs hard work on the less-meta classes/builds/items have just gone to waste. Old masteries do definitely need a look-over, although I don’t imagine that happens mid-cycle. There is a balanced middle point somewhere, and some masteries are far from that and others (falconer/warlock) are far beyond.
I don’t feel like this survey represents my opinion on the topic of leaderboards. I think it should be totally fine to have a new version of the leaderboard without removing the merit from the guys who grinded prior to the nerf/fix. Just make a “Season 1 LB 2” kind of thing.
This is so rich coming from someone who abuse infinite smoke bomb. Falconner have so many way to be op already. If your build is gutted by not being able to infinitely stack damage/dodge chance/glancing blow then i say that it’s well deserved