Mid-Cycle Build Balance Survey

Really appreciate you guys asking our opinions on the matter rather than just making changes.

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Fix bugs don’t touch everything else. PTR in the future for balance is a better option than mid-cycle nerfs imho.

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Good survey, thanks!

Nerfs should not happen. Bug fixes sure. I am so tired of games nerfing things it is the wrong way to look at something that is overperforming. If something is “overperforming” what it really should mean is that the rest of the game needs to be brought up to par with those “overperforming” classes/skills/etc. The problem is that it means devs need to do more work but I’m not gonna lie at the end of the day this game is your job and rather than nerf the fun of say Warlock you need to look at making the other classes/skills as powerful and fun.

I personally don’t care about leaderboards at the moment. And I’d prefer if EHG would focus their time on gameplay related bugs, not balance related bugs/changes. Specifically for me it’s incredibly upsetting when I fulfil a prophecy and don’t get the rewards I was promised. Not even sure I want to play anymore until it’s fixed.
And in the future I don’t want to start following some guide and then 20 play hours later my character is demolished by a re-balance.

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! Suggestion: 2 Leaderboards !

  • 1 for the entire cycle
  • 1 that resets every 2 weeks and comes with a PATCH that introduces small/medium Nerfs or Buffs. (Every time a new buff comes, even a small one, it would make people interested in trying it or theorycrafting for it which will keep their dopamine up for the entire cycle.

This way people will even be less likely to abuse bugs because they’ll have to invest time in making “that” build knowing that in less than 2 weeks the bug will be patched, so it would just be better to choose to play what build they actually wanted to try !!!
If they wanted to try that build anyway, then they still get their 2 weeks of powerfantasy overpowered play and still remain with a working character afterwards.

*Also pls put a cap on ward based on max HP (at least for LOWLIFE).*strong text

… can we simply delete leaderboards from the game? This only benefits professional streamers and ppl. that threat this game like a job or highly competitive sport. Meaning: 90%+ of the players could not care less. It’s a GAME. Have fun with it. If you can’t- go out, touch grass… or a cow if one is nearby. And if you just can’t stand the fact that ppl have fun with a build that you refuse to play - for whatever reason… seek psychological help. If a game can get you that agitated you have problems.

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I’d rather see the game balance updates even half way through a cycle than non at all. As long as nerfs and buffs are fair and are open to be readjusted when required. Then I see no point in having a philosophy of not adjusting balance.

And as I said in another thread; a middle ground to this would be to allow adjustments to balance within the first 1-2 weeks of a cycle. As long as this is communicated with the player base, then I don’t think anyone would have an issue with it.
I think everyone would agree that balance changes need to happen and in LE they generally need community feedback, it’s just a matter of when. And waiting an entire cycle for feedback to result in actual changes that may or may not address the issues of balance is just a bad way to balance a game. PoE suffers from this very problem.

And one step further would be to keep game-changing adjustments (such as reworks to skills) to the last couple weeks of a cycle (as history of PoE, that’s when most players put the game down in wait for the next cycle). This allows the community to test changes without the need for a separate PTR, in addition to giving a cycle a second wind of activity.

and as a last note; please rework Sorcerer and Spellblade.

/rant

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What a nightmare.You are clearly busy with the wrong thing.
I do not know which of you came up with the idea that you need to nerf skills and builds during the SEASON.(You have a great example and this is GGG -nerfit skills, etc. after the end of the season, which in turn is 3-4 months.and not in the middle, etc. You made a mistake in the balance of skills, so be prepared for the fact that people will use it and this is normal -let people play a full season, then nerf the skills -damage numbers to adjust and stats are NOT a PROBLEM).
You have more Serious problems in the game.

You have a lot of problems with optimizing the game - FPS drops to 15-20 on the map at certain points, despite the fact that there is not 1 live monster nearby and ALL settings are VERY low.Transitions between locations still work poorly.
In the crafting menu, when you hover the mouse cursor over affixes, it does not react to this and you need to point to the very edge of the affix frame to click) and there are many more Problems like this.
I’m already silent about the translation into Russian.
P:S I have a Polyglot friend (knows English,Russian,Japanese)If you need to, write to me and I’ll talk to him.(Your Translation is just disgusting-even an online translator does not always get such a terrible translation)
NO need to Nerf player builds in the middle of the Cycle, wait for the end.
Or do you want to make your game boring and unnecessary for anyone, a game where you have to beat one monster with a stick for half an hour like in Diablo II: Resurrected.Fu fu

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It also more obviously highlights skill over broken bs the better and better we get at getting towards “balanced” in some sense.

Mildly over preforming vs highly over preforming DUE to bugs. Why are these even two different questions. FIX THE BUGS. ALL OF THEM. Also I do not think nerf balance changes for NON bugs should be a thing. But buffs. I think buffs are okay to help things that are underperforming.

I don’t care much for leaderboards, but I do care about build diversity and bugs/items/passives that are over/under-performing due to bugs or just design mishaps do take away from that.

I started playing the game as a Cthonic Fissure DoT warlock and I’m already getting to a point where 1) I am bored with the playstyle and strongly desire to switch builds/characters, but 2) I’m wrestling with the fact that any choice I make is guaranteed to be a significant step backwards in my ability to play and survive content that I previously was able to do with ease. Even though I have good gear set aside for a different build, I know it isn’t going to be as viable no matter how hard I try to optimize it. And that feeling sucks.

Old masteries need a refresh, and the new ones need tuning. Ward is far too powerful and trivializes other attributes/stats. Certain gear is indisputably BiS, and build diversity at end-game is lackluster in the current state.

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1.0 has been a huge disappointment because of the balance issues. Runemaster had already far stronger builds than most existing things, and instead of fixing that the update doubled down and threw balance down the dumpster.

I was looking forward to warlock and falconer. But they’re so insanely strong that either I accept that they’re the baseline, and everything else is irrelevant, or pretend they don’t exist. After starting with the warlock I’ve chosen the latter… the new masteries are just too strong. Chtonic Fissure alone is incredibly stupid, it does huge damage, triggers multiple other spells, is fire and forget, and clears entire screens. With no downsides.

I don’t even particularly care about leaderboards. I just think that even for solo play balance is really important, and bad balance removes build diversity.

Old masteries do need improvements, but before that the new stuff (including Healing Hands and the necro helm…) need to be brought down.

Thanks so much EHG for always communicating with the community and working as hard as you do.

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I don’t think stuff should be adjusted mid cycle. Some people spend a whole lot of time on these builds. I would probably just quit if a character I had been working on for a month was just suddenly nerfed into the ground. Adjustments should be made when a new cycle starts.

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Corruption Leaderboard please EHG! <3

I kinda agree on this. Some people always tend to downplay the neccessity of balancing which also includes (sometimes even harsh) nerfs as well, because ‘ARPG’ or “It’s only an PvE Game, not PvP”. But ignore that builds which trivialize gamecontent and difficulties is a Problem, that’s why buffing everything else is also a pretty bad suggestion/take. I mean one thing people here complain about is ‘spectacle bossfights’ but how do you want to have a amazing rewarding specactle bossfight if you’re pretty much unkilliable with your broken OP Build and one-shot them?! How do you want to experience, learn and overcome such great bossfights if you don’t really see the mechanics with it and there is no danger at all.

Also Killing the Build-Diversity because a few classes isn’t good either, these people might argue: Yeah but you don’t have to use it. A pretty bad L Take considering that we’re specifically talk about ARPG’S/Hn’S were one major appeal is to min-max and polish up builds the most effective way. To tell people to gimp themself on this is pretty much kill a core-concept of why people play these games, to tinker around, figure out stuff, gather items to make their builds better and that’s why it’s up to the devs to find a good balancing. I mean to argue in such bad faith because people are butth*rt over potential nerfs the devs can introduce godweapons then anyway where you are locked into one-shotting everything or can’t be killed, because “People don’t need to use it anyway”.

So i strongly disagree with that mindset of ‘No Nerfs, just buffs’ ← because that leads to even more problems in the long run. It needs to be adressed on both ends, and if there are classes/builds which just are OP and triviliaizing difficulty / content, than they should be also nerfed, there is no way around (and if such drastic balances happens with each new cycle fine), and obviously if classes underpeform they should be adressed as well. Find the perfect middleground. Obviously you’ll never (and also shouldn’t) have a homogeneous balance where everything is perfectly the same - some stuff underperforms other overperforms a bit, that’s totally fine. That’s also part of “Balancing” if everything would just work it also would devalue the effort and thoughtprocess people put into their builds. But there needs to be a fair and consistent range so playing niche or just underperforming classes/builds not like a punishment and being more efficient and stuff more rewarded. (And don’t triviliaze content that much.)
Though it also comes down to what content / balance they target for - like as example if their whole balancing is about monolith and corruption, they should target a certain corruption level and balancing around that / bring it to a line…

Last but not least, if it comes down to ‘Bugfixes’ if they really overperform/break a build than i also find they should be adressed ASAP. MIldly overperforming not neccessary (but still should be adressed at one point like cycle end/start) and i don’t think they’re a problem that much to begin with (again mildly overperforming or underperforming can be part of the balancing - it’s all about the scale), but big ones. They should imho fixed.

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Nerfing extremely overpowered items or skills as soon as possible would be preferable, it makes going something other than those feel punishing.

cry baby much? maybe instead of nerfing everything how about just bring up the older masteries on par with warlock and falconer aside from the insane ward generation which most of that is due to a bug on warlock & falconer but keep crying, im sure you’re a real burden to your family and friends.

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this, give us corruption leaderboards

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