I just don’t understand how you guys are doing stuff like nerfing smoke bomb / shadow generation just because the working as intended interaction has the potential to scale infinitely and so rather than fixing it so it’s just not literally broken and bugged it’s getting hypernerfed into oblivion…
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Meanwhile “Birds Aren’t Real” has been bugged and unusable since release?
Be consistent not just in how you apply policy or what rules you follow but in what outcomes you deliver to your customers/users.
The whole “It’s getting mid-cycle fixed because it breaks the servers” like, I get it, and I agree, but at the same time as an impacted user that doesn’t really matter to me because at the end of the day my build is getting gutted and I’m watching countless classes run around with crazy damage and crazy permanent survivability and you’re taking mine away.
I think it’s a huge mistake to try to take “server stability” out of the conversation.
My 2c at a high level is “No matter what, deliver similar outcomes to your customers/users.”
What this means in practice is that if you find yourself in a position where you have to start nerfing builds because of bugs, performance issues, server issues, etc - then I think you have your answer - congratulations you’re now in the business of doing mid-cycle balancing and tweaking - and frankly I’m fine with that. In fact I prefer it strongly.
So much fomo and regret when it turns out “the thing I picked this season/cycle sucks and there’s all these other super strong, broken, bugged, glitchy, but not officially considered a bug yet builds that are performing crazy well, maybe I should just reroll that…”
Yes. Do the balancing. Regularly. Aggressively. Keep tuning and tweaking those numbers so that everyone is living in the habitable goldilocks zone of balance. It’s not fair to your players to have them guessing on if every facet of their build may end up as a bug, or end up having some issue that’ll have to be nerfed for server stability or some other reason, and then watch all the other broken but not broken enough to get nerfed builds just sprint ahead of them.
If everyone’s getting dragged up into the goldilocks zone of balance, and all the broken and bugged builds are getting dragged back down into the goldilocks zone of balance, then no one really has anything to cry about because we’re all performing somewhere in a similar ballpark and if we get hit with a nerf, we know everyone else who was overperforming is also getting hit with a nerf at some point in the near future, so we don’t have to feel bad about suddenly being left behind, cause we’re all gonna be getting kneecapped and running at similar speeds in the end.