I agree that bugs do need to be fixed, but if the bug is not causing any issue for other players there is absolutely no reason to do it mid cycle. IMO the people using this are trivializing and ruining the game experience for themselves, but it has absolutely no impact on my experience in game so I do not in the least bit care that they are doing it.
Great post! This game isnât competitive, and I hope it stays that way. I think it would be beneficial to buff Circle of Fortune (remove the Rank 9 reward for something better) so Merchantâs Guild is less toxic from overpowered builds farming. Even-so, the economy will still stabilize itself as 1-2 builds will always have a leg up in terms of getting better loot.
Arena leaderboards should reset weekly/biweekly, instead of resetting once every cycle. It would make it less competitive. An alternative to straight up removing it. People seem too obsessed with having their name etched into the leaderboards for the whole cycle.
or you can do both and it will become MORE competitive as people try to push both the most recent week and the highest number for the entire cycle.
The leaderboards are specifically FOR the competitive types
Should add Buffing underperforming classes like forge guard for example.
Should just let us enjoy the OP build for the cycle damage is already been done. Let us enjoy the OP build that everyone was talking about. Tried Lich, they need a buff T4 Julra made the Lich look like a poor baby so I rerolled the S tier build and having a blast so far. People that are struggling are going to reroll to some hype build if you nerf the OP after they just got their butt whooped they might go back to Diablo4 or sleep earlier at night. Might as well just plan for cycle 2 let us enjoy and learn from the mistake of 1st cycle. Thanks.
I expect the bugs to be fixed and the game to be balanced. I donât need to be informed about these things before they happen and the degree of the fix is not important to me.
Your survey asks the players to give input on bugs and design issues that lead to potential in-game advantages for some players.
I would hope you would also survey about making changes like shutting down the use of doubled drops for tomes (and only tomes) and nerfing the key prophesy. The prophesy change was made, apparently to prevent the trade faction players from abusing it to get extra gold to buy items high end items. Unfortunately, the COF faction players were the ones who were adversly affected. Same problem with the elimination of the doubling of experience tome drops.
Itâs sort of clear that offline players donây matter in your decision making, A smaller number of players maybe, but not everybody has good internet access. For some, offline is the only option. It doesnât look like they are factored in when trying to make equitable decisions in game design that gives a similar game play to ALL of the paying customers. That is how you lose players.
Never understood people like you that want strong builds nerfed. Other builds should be BUFFED to be up to par with the top end builds. Mood killer.
You guys are the best. Great way of communicating!
300 corruption is cosidered endgame by EHG and the number they wantto balnce the game arround. So far we have only overperforming classes and all of them need to be nerfed in certain ways to bring them down to perform arround 300 corruption.
I think the âFix stuff when fixes are needed!â is a good thing. I donât mind letting stuff ingame that is a bit better then anticipated.
Right now when I think about the next patchnotes and if EHG stays tru to their balance aim of 300 corruption the D4 balance/nerf patch will be a drop in he ocean versus the one EHG needs to make to bring all masteries down to 300 corruption. I think this will make people leave in troves because the fun was sucked out of the game before they start to play it actualy and give it a try.
Fixing buged stuff will be the least problem they have ^^.
Meh, donât wish too hard. You may not like the outcome.
I played Falconer, then a Void Knight. With Falconer I deleted every boss on my way to the point that I didnât see its mechanics.
With Void Knight I actually play the game. Bosses take 2-3-4 minutes to beat, not 20 seconds.
So, yes. Nerf all that needs to be nerfed, even if it is during the cycle. Especially bugs and broken mechanics like Ward (compared to life).
Honestly, I donât care either way, but I would like the response to be consistent.
I understand that there are priorities, but why is there a difference in correspondence between tomes and skills?
Did you buy all those titles just to get on the forums and cry so ppl would see you. DO NOT NERF MID CYCLE PLZ
While itâs great to get player feedback on how to handle bugs, it would be better to actually prevent them. This needs a PUBLIC test realm that has tools to enable rapid testing like respeccing skill points freely, xp/item generation etc. Internal testing canât do this alone with the complexity of these systems, and closed testing with content creators is absolutely useless. They have a monetary incentive to NOT report bugs, and use the foreknowledge for content creation. They want to be the build guide getting clicked on because itâs the most powerful. They donât care why it is.
These questions matter certainly, but theyâre too late. If we have to be asking them, youâre losing more players to the bugs making the game feel pointless than how you deal with said bugs.
I refuse to take this survey. No mid-cycle balancing. Let all your employees focus on the next cycle. Simple like that.
Only people that care about this are people on leaderboards. Buff most the rest of the game classes and skills. This way more than a few classes and masteries are worth playing. My biggest complaint is party play. I like playing with friends other than arena is pointless. Plus entering and leaving party is a joke. So many bugs in party and losing connection to game these are more important than nerfing some things.
i donât get it. your responsibility isnât to the 10% of ppl abusing bugs and brokenly op stuff, its to the other 90% playing regularly. their efforts shouldnât be undermined cuz you refuse to fix broken stuff. say you didnât make any mid cycle changes, and you fix stuff after the cycles done every time. what happens if something broken pops up in the middle of next cycle? the cycle after that? are we forever doomed to have not just leaderboards but balance as a whole garbage for half the games lifetime?
You have a million problems and you propose to address balance in a pve game? That would not be such a skewed, it is necessary to organize at least some beta tests, thatâs all. And generally unlikely to want to play the game in the future, if you know that if where the developers screwed up, your build can turn unplayable.
Everybody are free to have their own opinion, arenât they? This is why there is a survey, because obviously it is a controversial matter. So vote and donât attack others for what they think.
I think changes midcycle sometimes are necessary and good for the game.