Feel free to fix the bugs only. Reset only affected lines in the leaderboard. Leave alone everything else even if tis overperfroming since its not a bug. You can fix those in the next cycle for balance purpuse.
Most imortant IMO fix game stability and optimization. The game is way far from stable and enjoable to play. FPS drops, disconnects, freezes, critical crashes, party glitches etc etc etc etc etc
Why should they? I pretty much enjoy it.
Iâll also give you my opinion after more than 200 hours of play. I played the characters without using the bugs and they are not even 1/4th as strong as when you play them with the bugs. I would assume that a maximum of 1-2% of the players (your customers) are interested in a ladder. What canât be is that bugged classes can run 3000 and more corruption alone and have big advantages in the long run by finding better items and more gold. When you see that 95% of the ladder is absolutely dominated by 2 character classes by far, then you know that something is wrong and you should change something immediately.
Satire?
For me POE is fun but too hard I have never made it to maps.
D4 Nerfed all builds, and now i hate that game itâs not fun to take 5 mins to kill 1 mob.
In Last Epoch I actually have fun, and I actually made it to end game.
I am not using a bugged, or overpowering build, but If I was nerfing it mid cycle would make me have to start over, and that would upset me.
For me personally this is a single player game I could care less about leader boards, I just want to have fun
I assume youâre playing offline then. In offline mode there are tools/mods available that let you tweak the game to your level of fun no matter the current state of the gameâs balance.
I would like to see leaderboards for each class/subclass. Then build power matters less since everyone is on a more equal playing field. You can still have an overall but make it to where each subclass has their own as well. When something is OP it doesnât feel so bad because youâre going up against people in your subclass.
Surveys like these are a bit of a struggle because I have more nuanced opinions.
Something overperforming like crazy because of a bug should absoltuely be fixed. Iâll reference PoEâs Delirium League situation where they nerfed Purposeful Harbinger mid-league because it was buffing auras that werenât from skills but were handled as auras, which wasnât intended. However, Iâll mention that they handled this very similarly at first, initially not planning to fix it but eventually realizing they really should because of how broken it was. They also announced they were changing it before they actually changed it.
However, another aspect of this: how much is fixing the bug going to affect the relevant builds? We have situations like Impending Doom in PoE where the bug was left in (actually even readded after it was removed) until the end of a league because it enabled a build that people planned around (and they forgot to make a patch note saying they were fixing it). However, that was a build where it wasnât really overpowered, just strong in my opinion.
For extreme overperformers without bugs, an approach to nerf it to be closer to what is reasonable but still leaving it as âoverpoweredâ is a fine approach in my opinion. Median XL had a situation like this with a certain Fire Sorceress build that was caught too late into beta testing to properly balance it, so they just hit it with a 25% nerf early into the seasonâs release - and it was still considered the strongest build that season.
Iâm hoping we have a good stance on this though after this, as Iâd like more focus on fixing things that arenât working. Even more than that, Iâd like to be able to have a list of bugs that the developers are aware of in a consistent place instead of scouring through places like Reddit to hunt for EHG comments. Iâm thinking of something similar to how PoE has a âKnown Issuesâ thread in the Bug Reports where they list âhigh priority known issuesâ like Spine of Malatros, the Lightless Arbor death on transition bug (which is pretty big deal for HC, and I still would like more info on this because i need to farm it for some builds), etcetera.
Or we could not listen to you for balance changes. Forcing everyone to have fun the way you think is fun is not a good idea for balance either. That mindset will have you back here screaming ânerf everything I dont play!!!â every cycleâŚ
Took the survey, I am extremely biased against nerfing mid cycle. I would say to offer a PTR or invite some people to play test changes to OP builds that they can transfer their characters into and test out. As good as some devs believe they are at their game, some players have a fantastic understanding of how mechanics interact. Case in point ward and its regeneration.
Now if it is a bug, it is fair game to me. I donât care about bugs being fixed. I would explain in detail what is happening and why you are changing it.
Maybe in place of nerfing repair underperforming builds to give us more fun to play
âThe whole âItâs getting mid-cycle fixed because it breaks the serversâ like, I get it, and I agree, but at the same time as an impacted user that doesnât really matter to me because at the end of the day my build is getting gutted and Iâm watching countless classes run around with crazy damageâ
Excuse me. You literally typed it in the og post. Falconner doesnât really needs this bug to do insane damage. What mastery are you even comparing yourself with here? Falconner is literally the hardest hitting mastery in the game lol
I hope you never nerf mid-cycle unless the ability is causing real in game issues such as server instability. Crippling builds mid-cycle is an amazing way to make players think that their time has been wasted and the game is not worth playing (and I say this as someone who is not playing the broken builds, and has no intention to).
What a Dumbass survey, and just to prove a point I selected every answer to the rightâŚ
Jokers
but bugs have to be fixed⌠profane viel tooltip clearly says 4% of minion health not 40%
I completly agree with the werebear skills, they are the most unresponsive skills in any game ive playes so far
I thought I replied to this, but I dont see the reply, I play Online, because alot of my fun in Arpgâs is cosmetics, You cant use cosmetics in offline mode.
After thinking a while I kinda feel like the best path is a two-sided one:
New/majorly reworked masteries (or even a big central skill change) should be considered âpreviewâ for the first cycle they appear in, get excluded from the normal leaderboard, and be subject to any balance changes needed for that cycle.
After that, as established things generally donât need as many potential balance changes â even if theyâre not entirely in line with expected power theyâre probably not going to be as far out of line as new stuff has been â they can be relegated to slower updates, but itâs pretty important that thereâs the freedom to rapidly respond to unexpected things discovered by players in new things.
Please fix primalist skills, they are really clonky to use, especially rampage, and make primalist idols more interesting, 70% of the enchants are so lame
Also, is it possible to change the monolith modifier of % crit avoidance to % reduce damage from crits? Builds that relays on crits for sustain suffer so much when that moddifier is active