Mid-Cycle Build Balance Survey

It’s so silly, I understand it not being the priority when the game was breaking and everyone was freaking out on launch.
Fix the game to work as you intended it to. If it works as the thing says and it’s more powerful than intended, well then go ahead and tune it down a bit the next cycle and readdress later.

But if it’s not interacting and working as intended, then it’s not a nerf. Its a fix.

Also, there was no way that these thoughts I just expressed could have been expressed in that hilariously awful confusing survey.

While I potentially have your attention,
My main problem with ward isn’t the unlimited amount its how it applies armor to it at full effect? it should apply the same amount of armor to ward that armor applies to mitigating non phys damage imo. Especially when you can have so much of it.

The only reason to bother with health is because it can help scale your ward with certain items. The way armor applies to ward needs to be changed.

This is a single player focused game, not an mmo, so I would rather let people have fun with their broken build rather than cutting their fun for the sake of a leaderboard. However if something is found to be game breaking, I agree those leaderboard entries should be removed after everyone is notified “Due to item X being bugged we will invalidate all leaderboard entries that have used the item” without changing the item itself. Add a flag as well so people see the warning when they open the leaderboard “Due to using item X your entry will not be posted on the leaderboard. Sorry for the incovenience” and update the item tooltip as well when such a change is made mid-cycle “This item will invalidate your leaderboard entry if equipped”. Also force them into the no-trade guild so they can’t farm with lightning speed and sell.
There is also a major difference between a broken OP item and a smart interaction between an item and 3 skills/talents/passives. Stomping down on people trying to find Smart interactions between items will result in a bland game which is not letting people theorycraft the best builds they can or post them online due to fear of it becoming popular and known to EHG resulting in its nerf.

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I don’t really care if things are OP for a cycle but what’s annoying is when some things are really UNDER POWERED, (druid, werebear) weak.

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Voted. Thank you EHG!

nah thats just more work for them that wont be used again.

Dudes, it’s the first cycle after Release… do what needs to be done. We’ll work around it.
PoE usually does a balance patch a week into a new league.
You have more pressing issues to be taking care of.

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Is this another one of of Elon’s twitter POLLS? like outcome is already decided.

Fix bugs. Its not rocket science.

Ok. First of all… nobody like bugs, but changing mid seasond is not a good idea. What if U nerf top 3 builds?..in a week there gona be another top builds. U gona nerf them again? When its gona stop then? What if someone is playing CoF and playinng 2-3h a day and after a month he finally have buid that he is proud of and u NERF IT? He have to start from nothing. And what about starting new season? do i have to think about build that is not to good coz U may nerf it? or not to roll my items to well coz if im gona do to well my build will be nerft. Insted of exploring players imagietion U gone put fear on them. We all woulld love game with no bugs and perfect balance but its not possible. Love r work guys but dont limit our imaginetion…accept it:) with regard

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Right now 3rd party websites do a better job with tooltips then LE itself.

A lot of them are still missing info even on 3rd party websites… It’s a bit of a mess. It’s hard to buildcraft when you can’t even understand the way things are supposed to work…

Can I ask why the squirrels need to be changed?

I’m doing my part!

Serious errors should be corrected during the cycle, minor errors and class balance should be dealt with between cycles.

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You need to to seriously get over yourself and your ignorance in how the game literally has items and abilities/passives all designed for ward builds.

Other than crying in caps do you have any legitimate input

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I for one am against mid season nerfs - this is not a competitive game outside of the arena pushing. And I do not want all of my progress to be rendered irrelevent by a nerf that is too big.

And arena pushers will find the best choice possible no matter what anyways, so you cannot ever fix that one class will be on top.

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EHG, another detail to how these builds are even found is LETools/Maxroll. Ultimately, they are the main proxies to all of this. Can’t you talk to them, so that they have notifications at the top of the build that say “currently utilizing a bug, use at your own discretion”?

Also, I don’t even know why this is a discussion. I do understand that, as a business, you don’t wanna ruin people’s investments, and that a lot of people are NOT aware these builds are bugged - they just look at a tier list. But at the end of the day, this is messing up the game, balance, and - most importantly - the economy.

So, a bit of outreach to your partners (be them sites or independent sources) would do wonders here, regardless of what you choose to do.

Did they really ask us if we want from them to fix bugs during the cycle? LOL
No we want to play bugged game for few months, sure.
Nerfing is for another cycle, if I’m slightly overperforming leave me be and nerf me in the next cycle. If i’m highly overperforming then yes, you need to make a balance changes, that’s why it’s called “balance changes”, otherwise leaderboards will be pointless.
Eazy peezy, I don’t know why they even post this survey honestly…
Better fix bugs asap and keep your playerbase, for starters I’m begging everywhere so they can fix player health bar for offline characters, it’s not that hard and people are playing for whole week without player health bar, in higher corruption and intense fights you MUST have that.

Nerf WARD. Thank you.

In a vacuum, or over coffee or just in general principle significantly overperforming skills or items should naturally be nerfed as and when the devs become aware of it.

In reality, particularly so soon after launch and during the first season, I have to wonder how many people who are invested in the game precisely because they’re playing a bugged build will simply move on.

That is almost exactly what happened to Wolcen, when they nerfed their broken bleeding skill - and they did NOT have a clear “reset and rebalance” point in the form of a season break at the time.

It’s also why PoE didn’t mid-league nerf the first iteration of Cluster Jewels with Aura Effect stacking which utterly dwarfs any balance deviations currently in Last Epoch.

I appreciate “just nerf it” is the popular position on message boards, but there’s a real danger of a Wolcen moment here if the great mass of people who don’t follow boards and discussions and are just happily playing the New Game with a guide they saw on Youtube suddenly discover their character is useless.

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Nerfing builds mid-cycle feels like taking a huge dump on the players that play those builds and their time invested in those builds. Fix bugs, buff under-performing builds and leave the major nerfs for major patches when new cycles release.

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