Due to not having a google account and not being willing to create one, I cannot participate in the survey. So my 2 cents on the subject here. I think all bugs should be adjusted mid-cycle, especially if they give you an unfair advantage. Such a bug is not just a situation where something is overpowered or underpowered - a whole mechanic doesn’t work as it was intended. In such a situation, the ladder makes no sense to me at all and takes away any of my motivation to participate at all. So I am also in favour of not only fixing the bugs but also resetting the ladder. If the attitude is maintained that bugs are not fixed during a cycle, I will not take part in another cycle.
They do, until they dont.
GGG held that stance for years, then in stuff like trial of the ancestors, they didnt “nerf” any build. they just changed to league mechanic to make the build you made no longer work.
Cause wow, cheesing the content with some unintended cheese wasnt in their best interest. That league did fine.
They nerfed aura stackers mid league after everyone told them how stupid it would be to not do so. oh no the exploiters left what ever are we going to do.
Anyone interested in keeping the game in a terrible state I dont really care if they leave. I dont want bad apples in the community.
like sorry not sorry, I played healing hands paladin and quit it shortly because it was quite obvious once I started rolling over the ward bar that perhaps maybe if Im reaching an integer overflow there might be a problem.
“if its to good to be true, it most likely is” if you think your brain is just massive and you are just that good that you cause integer rollover, nah you are just being willfully ignorant that you are abusing a bugged interaction.
Please remove all community testers. They are an utter joke and only serve their own interests being a ‘content’ creator (if this was such a thing) so they can earn money
Your Q&A and CTs are so awful, just let the communty on a whole test your next update on a beta server and get some real feedback
I love this about this game, the developer actually listens to the player. But even if the majority of the player agree on one topic, there are always be people who will diss on the dev.
Consistency is going to play a major role here, should an overwhelmingly strong bug be fix, there will be no reason for a mildly strong bug to be ignore.
a Bug is a bug, no need to qualify it as mildly or strongly
If that’s true I fear I may have answered in reverse. I just finished one of these workplace satisfaction surveys today with positive on the right, so I might have instinctually answered that way.
I didn’t notice it being backwards, so hopefully they had amended the survey before I answered, otherwise I hope they re-issue it.
my thought exactly
Sure, it’s never a good feeling to go from one level of power to another, lower level of power. The issue here is that said level of power was acquired by taking advantage of an unintended bug, a bad interaction that wasn’t what was envisioned or coded in.
The concern is that in order to compete in both the ladder and the Merchant’s Guild you now need to be playing the same bugged build as everyone else, because if you’re not then you’re behind on the ladders by a 1,000 waves and have a massive handicap on the market because the higher corruption you go the more gold and LP gear you can acquire.
It’s more harmful to the larger majority who explore with other builds than it is to remove and nerf a bug in one or two specific builds.
Nerfs are necessary for an online games survival. The people saying “No nerfs, only buffs!” are unrealistic and just remind me of that one meme pic where a dog is holding a ball and is saying “No take! Only throw!”
Like, that’s not really how things work.
EHG also knows that changing balance mid-cycle is a dangerous thing to do, hence the original hesitation and now a survey/poll. I want them to fix bugs, regardless of if it makes a build stronger or weaker. Changing balance numbers in non-bugged builds is more difficult to answer, but that’s not really the issue with the current top few ladder-pushing builds.
We don’t need shills spamming ads for streamers in the official forum.
zero nerfs fix off cycle, tldr everything above
Yes and no. I don’t know what mildly means. Is it a bug that a skill does 1.2 instead of 1.1 dmg? Or is it a bug that offer 4000 ward instead of 40? Bugs that throw the balance completely over board should be adressed fast while “mild” bugs, depending how severe they are, can be done some time later. I’m not 100 sure what their definition is and if the bugs we have right now are mild or problematic in the eyes of the devs ^^.
D4 is the most actual example of how much devs can F up when they make all changes at the start of a season. They instantly got ripped a new one when they brought down the builds effectivness to the actual difficulty of the game. Now D4 is back at powercreep heaven as if they never learned anything from D3.
I rather have nerfs to builds asap untill people get used to be OP and feel like they are entitled to be equaly OP always.
LAME and unfun
Nerfing stuff Mid-Cycle is boring, let people have their fun with the crazy stuff for that cycle and fix it for next cycle.
I hope EHG focus on keeping the game fun and fresh. They want the game to be more accessible than PoE, I see no reason for them to just cater to extremely competitive minority of players instead of focusing on making a fun and engaging product…
I mean, yeah, but if you don’t wanna fix a build that does 1.2 scaling instead of 1.1 AT LEAST you gotta fix the tooltips and give clarity that that is the state of balance in the game.
The problem is that right now there are a lot of skills that we can’t even know if they are scaling or working as intended at all… We need more info on tooltips and scaling.
They said multiple times they don’t want the game to require stuff like PoB but when you play minion builds so many buffs are on the minion tree and you have no way to check the numbers…
Yup count me in for not reading properly
Had to watch a content creator fill in his form to realise
That survey is built wrong ! it needs a mid-survey balance patch.
Update: Apparantly the survey was changed at some point (no idea when exactly) so now I have no idea wether my answers were correct or not. I’m sure my voting is not going to make a difference anyways. I also said my piece in the comments. Good luck.
I think this is general feeling.
Majority of builds are underperforming compared to few which are good.
Best builds are good just because there is a bug. 90% of them .
The crazy thing is that the most egregious bugs WERE reported (presumably) before 1.0 by the CT, but for some reasons they were not prioritized. Mcfluffin confirmed it in latest video + Perrythepig said something evasive but in the same vane + someone on reddit said it a few days ago. The reddit guy is a weak unreliable source, but I trust Mcfluffin/Perry on that topic. They seemed quite pissed and puzzled by the situation.
@Shurkn : I know that you have visceral hate for CC for some reasons, so I guess you will disregard my post (and be condenscending)… but whatever. It should be known that it wasnt (presumably) the CT fault; many problems were raised/pointed but EHG really really really wanted to squeeze the launch in that opportunity window.
On a more general note on the topic, some personal observations :
- Like Irrelevant said, D4 players raised HELL when Blizzy nerfed some skills. That was a terrible sht-show. POE had similar problems. I totally understand why EHG is cautious about changes like that.
- Playerbase already proven quite… volatile (i’ll not say toxic but i’ll think it very loudly and in bracket) with the review-bombing over the servers issues, with the unhindged tantrum-posts here and the clownbadge-farming steam forum. Another reason for EHG to double-layer the response and be very slow and gentle. You’re such a wild horse, guys <3
- It’s quite unfortunate that the survey is so poorly written. Some terms are vague and ambiguous (like “mildly overperforming”). I don’t think that will helps them to get any useful data. I worked as a student-analyst for metadata at uni and we were making fun of that kind of survey aaall the time. I seriously don’t think the survey is really about collecting data, but just a PR thing before adressing the changes. And it’s fair, I understand if that’s the case and will not throw shade about it.
- We require more vespine gas. And that’s a fact.
X) The point that should overrule them all, and that’s a cynical one : People are yelling at a wall and nothing of what we say matters. Nobody should expect EHG to read the 217 posts in this topic, or the 1840 (!!!) ones in the server status thread. Players will continue to play, even the ones with the fake tantrum-threat of “i’m SO quitting the game you guys!!1”. The player count is huge, EHG can afford losing a little good-faith points. They are obviously doing what they can. We’re just creating a lot of noise for… not much. EHG will be fine, the game will be fine. Things will improve, but they need time. A freaking lot of time because they rushed the product, even if most players were skeptical in september about the workload (2 new masteries, the 2 factions system, all the bugfixes that were already needed, the visual improvements, etc.)
But anyway, it doesnt matter. It’s still quite fun to participate in a forum, no matter if we’re “heard” or not.
IT’S STILL FREAKING BETTER THAN THAT THRASH DISCORD THING.
(yeah, sorry but I really dislike discord, outside of voice chat with friends :P)
If you dont ban exploiting all it does is promote it, anyone who used exploits in arena, monolith, or gear at high corruption should be reset. Take away their gear, remove them from rank, and ban them for 30+ days as a slap on the wrists.
Likewise do so for anyone who bought gold, including streamers and content creators who are ruining integrity of the game by showing videos that promote cheating. 100M gold is lkke 5usd. Our goal is to have a fair game, that starts with hard bans.
You should make mid season changes and you should ban abusers. End of story
I’m really pleased to see that you are asking for feedback on this topic.
I don’t think mid-cycle balance changes should be a thing. In fact, I strongly believe you should actively avoid doing any balance changes (buff or nerf) after a cycle has started. I’ll list the ideas behind my reasoning below.
If possible, the “rules” or “conditions” of the cycle should be the same from start to finish. Any balance change, positive or negative, would change the conditions and create an unfair environment. Allow me to elaborate a bit.
Let’s say player Andy cleared Arena Level 5000 using a bugged build.
- If you fix the bug and let the ranking stand, it would be unfair for the remaining playerbase since they will not be able to play the bugged build to compete at the same level.
- If you fix the bug and disqualify the arena clear, it would be unfair for Andy, who cleared the level since Andy would have spent time and effort to clear the level and you would be removing it.
- If you don’t fix the bug or nerf the build, other players will have a chance to play the bugged/overperforming build if they want to compete.
- If you don’t fix the bug and buff other builds you will end up removing any sense of “competition” from the leaderboards as you would be directly intervening with the competition and leaderboards would lose meaning.
Whatever the rules and conditions may be, as long as they apply to everyone equally, they should never change in the middle of a competition.
The only fair approach would be to maintain the conditions as is and allow everyone to “compete” under the same terms and conditions. Since every build in the game is open for everyone to play and there are no paid advantages, even a bugged build is available for everyone to play. Considering this is an action RPG and knowing that there will always be a “better” build, “I want to play XXX and I want it to be competitive” is not a reasonable ask.
And let’s be real here. When people ask about buffs or nerfs, they almost always make those requests in the context of relativity. They want a certain build to be buffed/nerfed to be “as good as” other builds and again, there is no way to achieve a proper balance in this type of game. There will always be a build or two which will perform better than others.
If you decide to nerf “significantly overperforming” builds, people will start expecting nerfs and buffs for pretty much anything and everything because “significant” is a subjective term. 20% more damage is significant to me, it may not be significant for you. Since we cannot know what you’ll do (or not do) to a certain build, there will always be worry and let me assure you on one thing; a video game that causes players to worry is… You guys are gamers too. You know what it is ^^
In addition to the “fair environment”. you guys are human too. If you accept mid-cycle nerfs/buffs as a method, you’ll not be paying as much attention to pre-cycle balance as much as you would otherwise. In the end, there will not be balance, and what is worse, we will not be able to plan our builds because reliability will take a huge hit and you would be spending a lot of effort for essentially nothing.
Besides, this is not a game where players pick a build and play that same build for the whole cycle. You already know that. People will play several builds each cycle. And they will keep doing that.
Don’t make any balance changes mid-cycle. Allow people to say, “this is the game for 3 months.” And only remove people’s ranking from leaderboards if they intentionally abuse exploits and, in such cases, removing their ranking from the leaderboards should not be the only punishment. Playing a bugged build, let’s say warlock’s 40% ward instead of 4%, is not the same as duping items or doing shady stuff to cause it to give 40% instead of 4%.
I hope this helps.
Good luck.
Massive conflict of interest, I dont hate I just think most of them are bottomfeeders who serve no purpose but to serve their own interest which is extremely apparent, EHG have always favoured this weird inside circle and now they can reap the benefits of not doing more open testing and only really caring about ‘content creators’ views
Ive posted here for years on/off, lead dev actually responds to burner accounts on reddit more than the main forum, you also have mega white knights who actually
more than I ever have been
Warned when playerbase was much lower that reactions of this sort would be common when you have Trading as prominent as it is