Yes, and the second I saw the system I knew it would have major issues going forward.
I just never expected how massive those would be.
Given my high interest in economic setups personally I tend to trust in both my gut feeling as well as the knowledge details I’ve picked up over time there since they usually start to turn out to be true. Someone who’s actually an economics expert though will be able to go vastly further into detail… but it’s fairly obvious that they didn’t have someone with that type of focus after creating their system in place.
Yes, small company and all… but it’s a major system pacing or blocking the way for the future of the game, so it would at least be a good choice to bring someone in for the time at least until it’s properly worked out and at least offers fewer changes to fail.
For variety it is a very dangerous thing.
For a system which needs a baseline though it’s a necessity.
It’s simply the context in which it’s used that has to fit, it doesn’t have to be ‘perfect’ but at least come somewhat close to the actual situation, hence variance around will be automatically excused this way.
In that case? I would say it is actually. Pick 3 of them and say ‘go as far into the game as you can’… provide them a starting point and see the outcome. It won’t vary massively at least.
Which is in that case ‘good enough’.
I especially picked that work beforehand so it solely serves as a check if the baseline is half-decently functional or deviates vastly from the expectations. It allows for a surprisingly large amount of deviation from the absolute medium amount… so you don’t need to come close at all.
I get the point.
A 50k favor item would relate to some form of LP item or a rare boss drop unique
Now let’s compare the situations from current to suggestion:
In the current state (unless rare boss-drop which shouldn’t be available at Rank 3) we need to achieve at least Rank 7
In the suggestion you need 50k favor and are fine.
This is ignoring gold cost, just baseline favor.
Which is quicker? Reaching Rank 7 or 50k total favor?
It reduces the variance, doesn’t remove it though.
Also, imagining gold to favor is a 10:1 ratio. Hence 500k gold means 50k favor.
Which will you get faster through normal farming means?
It’s the 50k favor, plentyfold.
So it already enforced market listings to reach that in time, just not enforced listings for nonsensical reasons as it is now the case.
Actually it does to a degree, at least if the expectation of higher market usage holds true.
Higher usage means more listings and more sales, more fluidity hence. This causes margins to drop, this causes income to be more stable, neither extremely lucky nor utterly worthless.
So with more people using the market the chance for someone to list an item to actually derive profit from that is also higher.
And if you want to make sure that items are at least listed with a high chance for at least a gold price floor then you only need to implement a different UI setup. Have the listing show a ‘quick-list’ button which aligns to minimum favor cost and the respective gold price. One-click listing. Suddenly you’ll get tons of listings at that exact price and very few below… and especially good items will still be listed higher.
Leading the players to influence the economy isn’t inherently bad, but it’s dangerous at least.
If you sell a 5k item at rank 4 and your next item is locked beyond Rank 8… no.
That’s the current state, the argument holds only true for having already unlocked the progression to that state.
In the suggestion that rank situation is non-existing after all, hence you don’t need rank 8… you need favor and gold and that’s it.
By the time you reach the proclaimed level of needing loads of gold for an item you’ll likely have a good chunk of favor already since you don’t need to ‘waste’ it on worthless garbage to list over and over while the market is sated with them.
Because many people don’t think in the way of optimizing the favor income, favor comes by killing stuff, so for example rushing the dungeon while having a positive outcome on the side provides favor while having a useful time.
Monoliths for example would give vastly more favor, true… but don’t provide the possibly high-valued drops which the massive loot explosion Arbour can provide.
Sure, there still won’t be a ton of people doing it regularly… but it’s more likely then now since currently there is never even an inkling of incentive to even do it a single time outside of boss-drop uniques.
Necessity though to a degree.
Imagine this actually happens, the RMT guy actually puts the massive effort into making costly bots that can get banned easily to shift gold in such measures it warrants the 50-100 times increased need of favor and hence time compared to now, so 50-100 times more farming for 1 transaction.
That’s the first limiter.
Then you get the gold actually through some means, really really early. You can outfit your whole character!
Well, the chance that your gear is there in the first place is nigh non-existent.
Then if it should be there, great! You buy it, you outfit your character.
Well shit… you’re done with the game, the next upgrade is probably 250 play hours away now!
That’s where the vast majority of people quit
Hence slowing that down and enforcing 20-30 play-hours of active farming to actually acquire their stuff is more sensible, allows for another nice drop while you still need to outfit your character, closing that gap a lot already.
Makes a few more people actually stay rather then those which’ll leave with a goal in front of their nose that’s not ‘too far’ off.