In many other arpgs binding a melee skill to your right click results in a different function compared to Last Epoch. In LE if you right click on an enemy your character closes the distance and attacks with said skill. Fine. However, if you miss said enemy by a pixel, or just click on open ground your character stands still and uses that melee skill in the direction of the cursor. Which is where it differs from other games (D2, D3 and I can’t remember Torchlight or Titan Quest, never played POE), where clicking on open ground (and/or holding it in) would work much like left click with the added bonus of using said skill if you ‘ran’ into an enemy along the way, even continue moving afterwards. The benefits are far less clicking, less erroneous clicks and a overall improved experience (imo).
So my question is, why does right click function the way it does in LE? What are the benefits to it? I can’t see a time I’d ever want to stand in one place and attack without a target. Nor would I want to have to click on nearly every single enemy to move through a level. As it is currently, it puts me off playing melee characters.
I could probably start this thread in the feedback section but I’d also like to see some discussion on the merits of both sides so I think I’ll put it here.
Fantastic game btw, this is literally the only negative for me.