So a dev here said respecing mastery is come. So that players can fix mistakes or switch from a build they dont like.
The cost currently imo isnt going to meet the intentions of why its being added to the game. Current cost will more than likely get abused and not used as intended. As i will speak a bit on below
Thats all fine imo.
The cost of respecing this is just way to dang low likw WAAAY to low. 1mil should be around 60-70. And increase from then on say 1mil more per lvl. Or lock ur mastery around lvl 70.
Why is it way to low. Ur at empowered before u even lvl 80. Id say about 70ish is when ur in empowered. These prices will cause a swap meta.
Where players will have a campaign build then switch to an empowered build once there. 100k and some change is far to low to prevent this.
Also this will be an extremely easy thing for MG players to abuse. And not use it as its intended.
As well as this creates a form of campaign skip as iv seen already on reddit. Talking about where players will beable to lvl 5 classes and just swap to play other masteries. With no need to re roll a character. MG players will have it easy as heck to do this.
Tbh at this point with that said might as well cave and just give a full blown campaign skip. I dont want that tbh. But the cost effectively will do that any most likely
Imo i think the cost should have been way overtuned then brought down as time goes. Its going to be harder and cause more backlash to increase it than bring it down.
Edit could aslo lock mastery choice once that character has reached empowered monos.
Also respecing should be costly to the point re rolling a new character is faster than respecing mastery class. Currently switching masteries will be faster than lvling up a new character from lvl 1
In general, I agree. Costs are definitely too low, especially at higher levels.
If the idea for changing the mastery is that âyou can change, if you donât like what you chooseâ, then there is no reason not to lock the possibility of changing at some point. At levels 60-70 people should already have a feel for what they are going for with a character, and whether the mastery they selected fits their expectations, so I would say that locking the mastery at level 75 would be ok. Thatâs 55-60 levels for experimentation.
And in case of no-lock, I agree with your suggestion of 1KK around levels 60-70, and +1KK for every level after that.
I really dislike the gold cost, its so not thematic and makes this so arbitrary.
Make mastery respec free, but you can only do it once per character and only until Level 50, by that point you unlocked all skills and could play aroudn and test them all.
My reason for not liking it is actually not because of that. After all, you already pay gold to respec your passive tree.
The problem is that this increases an inequality between MG and CoF.
Thats the problem. U shouldnât be able to swap on the fly. To deal with said content be it a boss or a zone ur build cant handle.
This also removes having to learn the build its weak points its strengths ect.
Which in turn has a potential due to the cost to change up how u make a build. Right now the game is designed with balanceing a build around single target and clear speed.
Biggest issue is MG 1mill at lvl 100 to respec is chump change for MG players. In turn also will probably make players that want to experiment and not re roll a character go MG when they otherwise dont want to or hate trading
Im all for experimentation. Not a meta of swapping or a meta of lvl all 5 classes and just respec into any mastery at will. This has been a consurn by alot of players ever since they revealed this a few weeks ago.
Tbh by the time ur lvl 70ish u shoukd already know what mastery suits ur tast. As someone said in the thread. Good way to prevent a meta as i spook about is locking in mastery once that character reaches empowered or reaches a said lvl like 70ish
Why should i roll a new character as an alt enjoyer when the cost is so cheap even for a cof player such as my self? It should be faster at high lvl to roll a new character vs just respecing into another masteryâŚ
I could type more on this would turn into a TLDR post. Ill just say search the forms here about master respec. Everything even issues about has been said already.
It good that EHG said on todays stream they will keep an eye on it. Also said they dont want u to one day play X mastery then the next day play Y master.
Tbh i dont see the current cost as we know now achieving that goal. Its far to low especially for MG
Edit PS by changing build making i mean going from what i said is currently how u do it. To one mastery for clear and another for bossing. Which leads down the slippery slop of load outs being asked for. Wait already has been ever since this was revealed
You still have to level up your skills for build after respec, at least some (1-2 echoes at least even at maximum levels, donât remember how much actually). You still have to get gear for new build. New set of blessings. And then there is huge amount of staff added for alt characters. Who the hell will pay 1mil gold each time before timeline boss/orobis, and 1m after to swap back? And who will pay even more than 1m as suggested? Seriously, feels like a joke. More than a reasonable cost for mastery change. With campaign skips, corruption catch up, league-wise blessings unlocks, league-wise empowered mono unlocks, and, most importantly, Confluence of Oblivion, allowing to get same amount of corruption, as you reached on other character. With all of that who will pay 1+1 million gold to swap back and forth for each boss kill?
All fair points. This will be one of those things where we will have to get our hands on the patch first. And look at it again after 2 weeks or so.
The numbers in my 5 yrs of experience with LE. Imo seems like this will be easier to do than it looks on paper.
As for boss swapping. 1mil for MG players will make that extremely easy to do at least on paper.
These are to just my concerns about the current cost. Which is why i made the feedback post. In the end we will have to see what happens once the patch is live.
Once we have our hands on it ill update my feedback on it. After some time of season 2 being live. Thats if i remember to lol.
Itâs not as far fetched to line up bosses and orobyss in all timelines and then do this.
Then again, they can already do this within the same mastery. Cheap mastery respec just gives more options.
I donât think it will be a widespread issue. Maybe a few people will do it, but the majority wonât bother with it, just like they donât now.
What will happen is the meta of leveling as one mastery and then switching to another for empowered monoliths.
At this point of character progression skills gain levels not that fast yet, and time spent for respeccing + gold spent might not be worth the time saved by leveling with another mastery. Having all final skills at proper level to enable main build looks more important. But who knows. Doesnât feel like a good reason to increase mastery respec price, for me at least.
Edit: And leveling with some builds might feel really bad until some point of taking/equipping build enabling points/gear. So people already level with another builds sometimes. Why not with another mastery if they have some spare gold?
The main issue about this is character identity and protecting it for those that care about it. If the cost for switching is too low, then that takes away from the identity. It itâs high enough, itâs tolerable.
Basically the cost represents how much of the character identity mastery still represents. Which currently is not that much.
Counterpoint: If youâre respecing because you found your build isnât good or you donât like it, you probably havenât been able to farm much with it. A gold cost that was prohibitively expensive would mean playing your crappy build for a significant amount of time when youâve already decided you donât want to play it anymore. At some point it would just be more convenient to just level a new character. And THAT would defeat the purpose of the change.
Iâm new to the game. Refugee from POE 2 0.2. Iâm loving the game so far. Leveled up all the classes to masteries I like, except for maybe one. Iâve got a 23 necro, but Iâm wondering if I should have done warlock. Now, I know itâs only 15 levels to make a new one, but itâd be a lot simpler for me to try warlock if I can switch over my necro.
As for cost? Well, I only have about 70k gold. Iâm sure gold isnât a big deal as you go up in levels, but if thereâs any focus available for newer players, 1 mil per level puts the idea completely out of possibility for newer players. Iâm sure there are some creative restrictions that can be done, such as a max of 2 respects (oops, made a bad choice. Let me go back, please). But to make it cost too much for newer players who are learning the game and donât have the uber levels, gear, etcâŚwell, thatâs ignoring a portion of the game that may be more and more important as LE rises.
EDIT:
Ok, actually watched the patch notes video, and see that the respec cost for new players is more than reasonable, and it will go up the more levels you are. Iâm totally fine with this. Probably should look first before chiming in on these things, eh?
I donât lose any enjoyment if someone respecced the mastery 20 times. You need to be very speacial to have issues about what other people do if it is according to the rules. I bet there are for example a lot of CTâs who never changed their masteries because if you know what you want you go for it.
I like it to be cheap because this will most likely help clueless people who thought âI play shaman it sounds soooo coool!â just to bite nails and scream at a wall because everything is more effective then playing a shaman.
I myself will never waste any gold on this and itâs a completely useless mechanic for me but I like it to be there for people who are in need of it or to watc how some nolife blasters minmax speccing masterys arround to save 2 minutes of time ^^.
Except youâre not arguing for anything. Just asserting that things are bad. I disagree with everything you say. Ok, got to the end, you finally made the boss respec argument. I donât agree with this at all. Also, skills are important in this respect. Respeccing them still takes a while, so if you want different builds specialized for clearing and bossing, youâll still need 2 different characters.
Swapping is inherent to LE, itâs easy to swap skills, so it should be easy to swap class specialiazation. Donât care about someone having to get only 5 alts ready instead of 15.
? If you want to play well with a build youâll have to learn itâŚ
If you donât try to spec into a build you wonât have to learn itâŚ
The only thing that allowing respecs changes is that people who regret speccing into something can more easily correct that mistake.
Okay, I smell an argument here, are you talking about builds specialized to do bossing or clear speed? So then if you have 50 points in your class specialization you can take out those points and specialize your class differently just to do a boss. Is that the argument?
Except all class specializations can build to be good at either bossing or have good clear speed, so itâs already possible to switch your build in this way without changing class specialization.
I am a CoF player and donât care that MG players can easily respec. Enjoy. And as a CoF player itâs not that hard to farm a million gold èither.
We can change almost everything else about our characters. With this respec option the only unchangable thing becomes the class itself. Why do you care?
My friend wanted to do a particular build and realized too late that he took the wrong specialization. We powerlevelled him with my higher character. So it was like 2 hours extra play. So it was fine. It makes little difference allround. I donât remember, maybe it was less time.
So donât roll an alt, respec, enjoy. Whatâs the issue?
I created alts to store/test class specific items. So what?
The only thing I would like is if there was a dungeon or something like in PoE to ascend/specialize. So that you need to complete that same thing for respeccing, instead of just a gold cost. But I donât think itâs a âproblemâ, itâs just personal preference.
Yup, I think EHG may have been over generous in how theyâve implemented respec and I hope they revisit it again for the next patch (or even sooner, so any limitations donât invoke hysteria from the community!)
I think there needs to be more limitations, as respec really removes the identity of masteries, which I think is a bad direction to go in.