Gamepad Updates
General Improvements - Gamepad
- Improved gamepad navigation for the passive tree UI.
- Improved gamepad navigation for the loot filters.
- Improved gamepad navigation for the MTX shop.
- Improved gamepad navigation in the inventory.
- Added hotkey to transfer materials from inventory.
- Added acceleration and raised the overall speed of selection for inventory and stash.
- Changed the inventory highlight to start at the last active location when opening the inventory.
- Added OnHold actions to inventory to improve material transfer and sorting QoL.
- Added gamepad support for the Ladder panel.
- Added ability to see tooltips while hovering over map icons.
- Made the continue panel for Arena navigable on gamepad.
- You can now navigate the URLs on the bug report panel using a gamepad.
- Changed panel navigation prompts to only be on the panel you are navigating toward.
- Added the LT prompts to the Forge UI panel and the Nemesis Egg Selection panel.
Gamepad Targeting
Gamepad targeting has been significantly improved with a new “Targeting Paradigm” system, completely overhauling how skill targeting works on gamepads (including Steam Deck). This means we can create custom behaviors for every skill based on the intended use of a skill while using a controller, such as:
- ‘Cast On Self’.
- ‘Cast Max Range Forwards’.
- ‘Cast on Closest Enemy in Range’.
- ‘Cast On Enemy in Forward Facing Cone’.
- This paradigm is closest to the old targeting system and is the fallback for many abilities.
This also includes cases where a node or piece of gear modifies how a skill works. This paradigm system allows us to create two-tiered behaviors and far more specific fine-tuning than before. For example, this will make it much easier for players to kite enemies while on the run with most skills. Since each skill has two possible targeting paradigms, you no longer always need to turn and aim directly at foes. Most ranged abilities now have a second tier that defaults to targeting the nearest enemy. We believe this system will make kiting much more intuitive and satisfying. These changes include most fan-favorite bow skills, such as Puncture, and most other ranged skills that don’t have significant cast delays or unique targeting systems.
The Ballista skill is a great example. By default, Ballista is a long-range squishy minion that you summon and keep nearby. However, with the right Skill Tree nodes, it becomes an explosive you want to hurl at your enemies. Previously, the system only allowed for one action - stay or throw - to take place, and thus Ballistae were always thrown regardless of how your Skill Tree was specced. The new system lets summoned Ballistae stay safely at your side while explosive Ballistae are correctly chucked at the nearest enemy.
While acknowledging this can’t possibly perfect gamepad targeting for everything - looking at you, Meteor - we are confident every skill is going to see a noticeable improvement in performance. Overall, this new system allows us much more flexibility to make changes based on player feedback, and we’re counting on you to let us know how we can further improve.
Lastly, as an added bonus, channeled abilities now adjust for height when using a controller.
Quality of Life & Other Changes
Mastery Respec
- Players can now pay to respec their mastery in the End of Time. This can be done by talking to Chronomancer Lerinne, the same NPC used to respec passive points.
- Respeccing your mastery will also reset all of your passive points.
- The cost to respec your mastery scales from 100g at level 1, up to 1,000,000g at level 100 and is combined with the price for respeccing all allocated passive points.
- Level: 1, Cost: 100g
- Level: 10, Cost: 1,000g
- Level: 20, Cost: 5,000g
- Level: 30, Cost: 10,000g
- Level: 40, Cost: 15,000g
- Level: 50, Cost: 30,000g
- Level: 60, Cost: 50,000g
- Level: 70, Cost: 100,000g
- Level: 90, Cost: 600,000g
- Level: 100, Cost: 1,000,000g
Keyboard Movement - Experimental
Season 2 introduces a new experimental version of keyboard-based movement (aka WASD) controls to Last Epoch. Players can change their movement binds through the ‘Controls’ section in the settings menu.
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You can enable Keyboard Movement in the Gameplay tab in Settings.
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Keyboard movement has a different set of default hotkeys.
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Keyboard movement control mapping is independent of Point and Click movement. This means changes to one set of controls won’t affect the other.
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You can adjust how movement skills behave with keyboard movement, such as specifying that all movement skills follow your cursor instead of your character’s direction.
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Channeled abilities that force continuous movement (e.g. Warpath) will move towards the cursor if a WASD direction is not held. This ensures mechanical parity between input modes (i.e. movement conditional buffs such as “while standing still” benefit each input mode equally).
Inventory Redesign
- Keys and Woven Echoes are stackable items that are vacuumed and gathered together and stashed just like crafting materials.
- The inventory now has multiple tabs for storing different types of items: Inventory, Keys, Woven Echoes, and Gifting.
- These tabs will be hidden initially but will be unlocked once you loot or are gifted the relevant items.
- The “Transfer Materials” button has moved below the items tab and is now labeled “Transfer”.
- Transferring items will move all transferrable items from the items tab to their associated stash-wide storage.
- Woven Echoes will transfer to their tab, which can hold an unlimited number of each Woven Echo.
- Keys will transfer to their associated stash-wide tab, which can hold an unlimited quantity of dungeon keys, Arena keys, dungeon charms, and Harbinger eyes.
- Resonances will transfer to the Gifting tab, which can hold an unlimited number of resonances.
- Crafting materials will still be transferred to material storage as they are currently.
Auto-storing
- Added options to send certain item types straight to storage when you pick them up:
- The options include common Shards, common Runes, common Glyphs, rare Shards, rare Runes, rare Glyphs, keys, and Woven Echoes.
- Players can toggle this setting on or off independently for each item type, allowing you to customize your experience gathering loot.
- Picking up the appropriate item types with these settings enabled will still show the same notifications as for transferring items to your stash.
- Keys and Woven Echoes are “vacuumed” and will be gathered together and stashed like crafting materials.
Item Pickups
- Increased item pickup radius by 40%.
- If you click on an item outside the pickup range and begin moving toward it, this movement now stops when you pick up the item. Previously, you continued to the item’s original location after picking it up.
- Like before, clicking on another location after clicking on the item will still cause your character to move to the new location, and you will still pick up the item if you go within its pickup range.
Off-hand Weapon & Ring Comparison
- Holding CTRL and then holding ALT will show a comparison with the alternate item (right-hand ring/offhand-item) instead of the regular equipped item that it compares to.
- This can be accomplished on a gamepad by holding R3 and then L3.
Seasonal Announcements System
- Added in-game Seasonal Announcements for the following scenarios:
- All Hardcore Deaths with a Top 100 Ladder Position, or Character Level 100.
- First to reach each level.
- First Aberroth Kill/First Uber Aberroth Kill.
- Seasonal Announcements are only seen by players in the same game mode/challenge group:
- Softcore.
- Hardcore.
- Softcore Solo Character/Account Found.
- Hardcore Solo Character/Account Found.
- Legacy does not see these announcements (only system announcements).
Loot Filter Changes
- Rarity conditions now function identically between loot filters and stash priorities.
- Legendary items can now be matched by loot filters.
If you have a “hide all” rule in your loot filter, make sure to add a “show Legendary rarity” rule above it!
- The common/rare distinction for Shards, Runes, and Glyphs is the same distinction that defines what color the item label is: brick red for rare Shards, white with a gold background for rare Runes and Glyphs.
- You can now optionally specify min/max Legendary Potential and/or Weaver’s Will regardless of rarity.
- Weaver’s Will min/max will only be compared against Unique or Legendary Erased items (items that have or once had Weaver’s Will).
- Legendary Potential min/max will only be compared against non-Erased Unique items (items that could have Legendary Potential).
- Reforged Set items will only be matched if Set is selected as a rarity.
- Rarity is always applied if anything other than None is selected.
Character Stats Panel
- Added new stats to the character sheet: Electrify Chance, Increased Electrify Duration, Melee Attack Speed, Bow Attack Speed.
- Fixed the format for the Added Minion Health Regen stat.
- Added a Character Stats UI entry for Less Damage Over Time Taken.
- Fixed the Character Stats UI entries for Less Damage Taken and Less Damage Taken From Nearby Enemies.
- Fixed an issue where Unique items could add the wrong stats on the character stats menu.
- Replaced Doom stats with Time Rot stats in character stats menu.
Bug Reporter
- Pressing F8 (or holding “Start” on gamepad) can be used to take a screenshot and open the in game bug report tool (e.g. to submit bug reports about tooltip issues).
- This will capture any open UI and everything on the screen.
- The bug reporter now shows a preview of the screenshot taken when it was opened.
- Added a loading indicator to the in-game bug reporter for when requests are pending after hitting “Submit”. Also added an error popup if the request does not go through for some reason.
Game Guide
- Added new articles:
- The Woven (under Endgame Factions).
- Woven Echoes (under Monolith of Fate).
- Weaver Tree (under Monolith of Fate).
- Champions (under Other).
- The old Uniques and Sets page has been broken out into two pages:
- Sets (under Items).
- Uniques (under Items).
- Updated many existing pages in accordance with changes made for Season 2.
Miscellaneous Changes
General UI
- Double-clicking a character tile will now log you into that character.
- Added a notification when attempting to buy something from the Soul Gambler with a full inventory.
- Added a gameplay menu option to disable the automatic consumption of health potions when the belt is full and the player’s health is below max health in order to pick up a new potion from the ground.
- Exalted personal items now use the Exalted label color. This includes items with Champion Affixes.
- Prices in shops and gamblers will be red if you cannot afford the item.
- Item tooltips now display if an affix is a prefix or a suffix.
- An error is now displayed if the game fails to load one or more Online characters.
- Added a new “Enable Item/Currency Pickup Text” Gameplay setting
• When picking up multiple instances of the same thing in quick succession, a single pickup text counter of recent total looted is displayed instead of new text for each instance:
◦ Gold.
◦ XP Tomes.
◦ Memory Amber.
◦ Crafting materials (Glyphs, Runes, Shards).
◦ Keys.
◦ Woven Echoes. - Added a graphics menu option to limit the FPS while in menu to reduce GPU utilization. Enabled by default to 60hz.
- Stash merging improvements.
- Added a message on the faction panel on Legacy if there is unmerged faction data.
- Added a confirmation modal when merging a stash that details what will be merged.
- Added a system message after stash merging that confirms it was successful.
- An additional system message will be shown if all gold could not be merged due to hitting gold cap.
- Challenge-Abandoned Solo Character Found Stashes are now visible for stash-merging outside the Solo Character Found challenge.
Localization
- Multiple reviews and improvement passes were made for all languages to ensure consistency and quality translations.
- Reworked Item Affix descriptor localization to improve locale-specific sentence structure and grammar, rather than always English-based sentence structure.
Other
- Hardcore characters converting into Softcore will now properly unlock the Hardcore character’s blessings for your Softcore characters.
- Improved hit tracking for projectiles in Online mode.
- Added a new Artem quest which offers the return of Gambler’s Fallacy as a reward.
- Target dummies, such as those available at Champions’ Gate, no longer have damage variance when hit.
- Potions now reset to maximum when returning to a town zone or an endgame mode lobby (i.e. Echo of a World, Champion’s Gate, or Shattered Road).
- Fixed an issue where one-shot caches would sometimes not drop loot or play their opening animations.
- Increased speed of item gambling for gold or souls by 1140%.
- Increased speed of item gambling for favor by 500%.
- Historical ladders have been moved to the Last Epoch website and are no longer available in-game.
- Changed the default value of Move to Melee Attack to be disabled.
- There is now a new quest step in ‘A Study in Time’ that involves a unique enemy that can be found in the Welryn College.
- The quest ‘Hidden Gems’ has a new quest step in the Maj’elka Desert.
- Removed the Town chat channel. Note that Global chat channels will be unaffected.