A single affix that is 3 times as strong might be a bit much, but yeah a slightly stronger affix on one of the slots(perferably helmet, since that’s the slot where +X level to MS is located) and giving the other slots something else entirely, that does not necessarily mean something for Multishot.
And if you do that, you could put another MS affix on the helmet, that boost other characteristic of MS. Maybe additional arrows, this way you could only take only 2 out of 3 good affixes for MS (Level, Dmg per arrow, additional arrows)
I just like to have multiple different tools that compete with each other for specific skills and then you need to change or adapt your build depending on what you want or maybe when you dropped a good helmet with some of those affixes already, you can adapt your build towards that.
Yeah of course the Unique Bow is a big part of this, since it has -Mana Cost and is the slowest Bow Base with the highest base damage, which is very synergistic.
Of course edge cases and specific uniques always need to be a part of a discussion, to see “the whole picture”, but discussing something like mana costs should also be done by looking at the base skills.
I am sure Puncture with 8-10 Mana Cost would feel alot smoother and if you need to counteract the mana cost, you still can build towards that with Mana efficiency and mana regeneration or use a spender/filler build.
I agree and i can 100% asure you, teh devs read all of this.
What or if they do something with this, is totally up to them.
There might be even something we don’t see here and the devs considered already.
But occasionally a dev might even hop into the discussion and give some thoughts, but they usually try to avoid that, since a dev comment in a discussion can heavily impact the direction fo a discussion.
The thing is, i played soooo many builds and i have a pretty good feeling how well a build that i am playing is performing.
At the time i played that build, it did felt decent, not the best and not the worst and i have not pushed it to it’s limit.
The old empowered timelines were very much easier than the current ones, but i have no doubt, that the build i played a few month ago, would not have “issues” in the new empowered MoF.
I was thinking about doing it just because you said:
Usually i like “challenges”, but i really don’t feel like to prove anything to someone.
Especially since i don’t enjoy that playstyle.