Here is my humble suggestion on how to make DoT viable on Rogues; to me the best DoT damaging skill is puncture but in its current form it’s way too underpowered.
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Mutilate node of Puncture
Actual mutilate: instead of applying bleed, the third puncture hit consumes all stacks of bleed on the target causing them to deal damage immediatly.
New mutilate: instead of applying bleed or poison, the third puncture hit causes all stacks of bleed and poison on the target to deal damage immediatly but doesn’t remove the stacks. -
Penumbral Ambush node of Puncture
Actual Penumbral Ambush: several mirages appear attacking in the same direction as you ; mana cost +15
New Penumbral Ambush: mana cost +3 -
Puncture passive:
Actual Puncture passive: puncture has 30% chance to apply bleed ; bleed inflicted by puncture have 30% increased duration
New Puncture passive: puncture has 30% chance to apply bleed and poison ; bleed and poison inflicted by puncture have 30% increased duration -
Prefix modifications
New 1x4 idol prefix: +(1-3)% duration on bleed and poison inflicted with Puncture OR (10-20)% increased duration on bleed and poison inflicted with Puncture whichever is easier to implement
New Helmet prefix: +(3-5)% duration on bleed and poison inflicted with Puncture OR (25-35)% increased duration on bleed and poison inflicted with Puncture whichever is easier to implement
New Body Armour prefix: +(5-7)% duration on bleed and poison inflicted with Puncture OR (40-50)% increased duration on bleed and poison inflicted with Puncture whichever is easier to implement
I hope that a Dev drop by this post one day and uses this input to make DoTs a viable endgame option.