The monolith rework was content, them then changing what happens when you die (only getting pushed back a few timelines) was patched in 0.7.9d.
I think the rework of the monolith its shifting of the player base to running monoliths and hunting for loot (dare I say, farming) has made the need for a loot filter more pressing. I’m sure the devs are now aware of it & hopefully they are trying to bring it forward.
I think removing the lower levelled bases would help but trimming too much loot from the game wouldn’t feel great.