First off, none of this is personally directed at you
It happens quite often that game developers try to do too much at once, try to release to a sales department deadline etc or some other arbitrary factor … has to be released by xmas … needs to be released to coincide with sports event xyz.
Trying to get too much done at once can lead to major problems later … and staged releases help mitigate this. It happens all the time and many failed games succumb to trying too hard to please everyone and then fail to satisfy the majority.
Road Map to 1.0
Why didn’t the devs just wait 4 months and release monoliths, loot filter, shiny sparklers, 14 new character types and models, 317 new unique items, an overhaul in crafting etc etc and do them all in one release? If they can release 2 things at once (monoliths and loot filter) why not release 43 things at once?
Everything the devs release is laid bare to both fair and unfair criticism by people who have no idea of a development process. This is a general thing across many, many games. People with little or no knowledge overestimate their abilities.
My point was not to attack you or your cogent criticism … but to point out that adding a loot filter at the same time as new monoliths would not have made people over the moon happy and would just give the idiots something else to pick apart and moan about because no matter how it is implemented, there will be those who it doesn’t satisfy and “think they know better” because they are under-informed, over-confident in their viewpoint, think a bit of scripting is “creative development” and have been allowed unfettered access to a keyboard without adult supervision. (harsh - yes, cruel - yes … but true).
cf Dunning-Kruger Effect.
More (quantity) does not equal better (quality).
We may get the most perfect loot filter in the world (in the devs view) and be utterly pants for players … or the opposite - trying to satisfy loot filter shenanigans and the personal visions of players causes delays and knock-on effects for other areas of the game.
Delayed gratification - hence the bull joke.