For me this isnt actually really the topic at hand.
Drops are fine as is, the problem is more so crafting/long term goals. So I would vote “more then 100 hours played, loot is fine as is”
The bigger problem is that just increasing drops does not solve the problem of feeling like you are making progress each day you play. instead you simply lower variance times to hit big.
You still have a slot machine, the odds are just more in your favor.
Buffing drops raises the floor of builds, without really helping solve the top end or changing how we progress our characters. its still just “play and pray something good drops”
Like the bad string of luck aspect feels bad. For example heavy had a post when 0.9 just dropped about how there was quite a bit more “unique X” tiles on monos, which is true. I can definitely tell there is more of these now.
I still spent 4 days searching for the potion find to throwing damage rogue relic. I did dozens upon dozens of the unique relic spaces. I end up with an entire tab of WW relics.
Adding more chances for me to “roll the dice” did not improve my feeling of joy from playing the game. id much rather get a singular “unique splinter” for each space I did, 100 lets me pick my unique. like perhaps they add the ability to shatter uniques, and you get 1-2 unique splinters, and with 100, you can simply make any non boss unique you desire.(Id count rav void as a boss unique despite it being a global drop.
)
A game I used to play used a similar system, the highest tier of items were extremely rng, you had to do an end game encounter that cost materials that were expensive/hard to find, and only 20%~ of those encounters dropped an item of the said highest rarity. Then it could be any of the several hundred. But every time you did one of those encounters you got a few dozen fragments, with 1000 fragments you got to simply craft the item.
You never wanted to have to craft the item, as it would most likely mean weeks to months to get it. But there was basically a soft pity system that meant eventually you would get it no matter how bad your luck was.
I wish we had a “build an exalted” shatter enough exalted and you get to slap an exalted stat on a base. it would be t6, and only once per item, it would allow you to close the gap, but still leave found gear the best.
I dunno just spitballin, but basically I just want to be able to slowly grind up to 80%~ gear, or even like 70% gear. I dont need BiS, I just want to feel like everytime im doing something at end game, progress towards a goal is happening.