So, most new Chapter 9 enemies do feel strong and good in the story IMO.
But once you fight them in the context of Arena or High Monolith it becomes more apparent, how unfair some of them are.
In this Thread I would like to compile enemies that do feel too strong or unfair.
If you have a particular mob please name it with some quick and concise description why.
Please don’t write too much wall of text, since I would like to have the mobs being compilied and listed.
Here is my Personal List:
Scarab Rider: “Projectile” is basically instant, no way of evading other than never stop moving, too much damage
Ascendant Embermage: Telegraph is too small for how much damage it does, delay between telegraph and impact too short, mob has too much cast range(sometimes cast from off-screen), appear in too great numbers
Spine Hunter: Simply way too much damage and too much health, even the normal whtie variant ahas so much health you can’t one shot them that easily, after they jump on you and all hit once you are dead, appear in too great numbers
Spine Hunter Alpha: Except when it does the howl, the mob is relentless and just charges at you and deals too much damage to facetank, there is nothing you can do about it.
Crystal Golems (forget their exact name): They do their armlaser, which applies like 5-10 stacks of shock and you can’t do anything about it as soon as they come in range. If you have 3-4 of them you instantly get 20 stacks of shock.