I don’t like the racecar approach either :). It’s just hard to balance it arround everyones gaming approach, skill and experience with the game. Some will have fun with it others scream in agony because after 2 weeks thei are done with leveling alts and have eac toon for each mastery at level 75+ ^^.
This discussions make me happy because I’m no game dev who have to pelase a broad spectrum of different people ^^.
It’s more about speed than “boring” it’s not supposed to be a default and obviously it will be boring, but it will be boring for less time. Then if you ever get nostalgic you can revist the storyline as you choose with each build change.
For me a lot of my builds come from “I wonder if this skill, this unique, and this node actually work well together” now if that node is in a mastery tree, or the unique is high level, I’ve got to run my way through the whole storyline just to find out. It’s a lot of running. Meanwhile for testing builds you could just spam the arena and level about 4 times as fast at minimum, while also risking death more, and just find out quicker.
When you’re not even sure if your build will work, the ride up isn’t all that exhilarating imho.
Totally agree, nothing added to your argument makes perfect sense.
Sure but tbh this is a completely different problem than the current campaign being boring. Essentially you are complaining that levelling from 1-60 is too slow which is actually a discussion around the levelling curve and when skills become available.
This also appears to be a result of netdecking as well, if you are trying to figure out the build yourself then the current time to level is not that slow. Alternately you can just use levelling uniques (i.e. Hell Reach - Unique Shortbow - Bow - Last Epoch Item Database) which drastically increase the speed at which you level if you don’t really care for testing your build.
This kind of comment brings me back to the beginning of PoE. When all we did over and over was Piety and Dominus runs because that was all we had.
It takes time for a world to get fleshed out. When Act 4 was released there was a joyous celebration at the start, but we did not know the slog that lab would become or the endless recycle of Acts 1-4. It became a grind, hence grinding gear games name. Which is a key component of PoE’s identity.
To me, this idea sounds more like players seeking instant gratification rather than just get through the motions in 3h and be done with it. PoE Racing spawned out of the “boredom” of going through the Acts MULTIPLE times.
Most aren’t saying the campaign is boring. They are saying it will become boring.
I’ve watched trigun 4 times in my life. One of my favorite shows… If I had watched it 4 times in rapid concession I would be bored as all fuck.
No matter the content. When you do the same exact thing over and over you get burnt out. So why not just have the story as an occasional treat, and get burnt out on arena stuff which you are destined to get burnt out on anyway.
Also when leagues come out it shouldn’t be available for the first few weeks if it does actually happen. Point is to Reduce the required stagnation, not to eliminate the story from the game.
Now if in the future they come out with the super hard but much better solution, randomized campaign utilizing the setting of alternate timelines, it’d be better. However that would require the work of making comparable encounters quests and stories many times over, so I wouldn’t expect it to ever happen, much less any time soon.
So until then I just think having an option where you have to beat your head against the lower level stuff a little less long wouldn’t destroy the world.
Right but this just ends up becoming a race to the bottom, people will always complain that the campaign is too long (even if it gets shortened) at which point you pretty much eliminate levelling from 1-60. There are plenty of examples of games that did this (ergo WoW) and it either didn’t really fix anything (for the reasons said earlier) or it just changed the game into something else which is entirely another discussion.
This is honestly sounding like a case of what @jehzir said earlier, i.e.
The game is currently incomplete and races/leagues were introduced to solve this problem which imho is a much better solution than just eliminating it altogether because at this point its not even an aRPG anymore
Why would you ever need to complain that the campaign is too long if you only ever need to play it once or twice in a 4 month period?
That’s kinda the point. Keep people from getting so burned out on the story that they no longer care about it.
Wow had you buy characters, and the problem was grouping with people who don’t know how to play. That’s not a problem if you have already played the whole story multiple times, and you still have to learn how to fight with your char to level anyway.
The story is just there for enjoyment. It doesn’t train you any more than an arena of monster would. However it’s antithesis of enjoyment to just experience the same exact things over and over.
Wow, this sparked a lot more discussion than I thought. Hopefully the devs see that there is a good percentage of people that really dislike having to play the campaign over and over to level alts.
Yeah, it’s a good topic to have, though I don’t think the devs would be able to devote the necessary resources to making it happen any time soon.
Personally, I’d like to see a choice between the two (levelling by campaign & by something else).
Firstly the point is that people are complaining about different things, some don’t want the campaign to be faster but rather more interesting (or another progression system that is more interesting) and other people like yourself want the levelling system to be shorter.
These are different problems and should be treated as such. as I said earlier there are uniques such as Hellreach which can make you get to monos even in a couple of hours if you really speed run it.
The point is that people were complaining about the exact same thing about PoE when we only had content up until Act3/piety. You know what solved the problem (when people stopped complaining)? Finishing the actual game (ergo adding more acts and content) and introducing the map mechanic.
It makes much more sense for EHG to just finish the current campaign before doing any drastic changes, also due to the design of the campaign with multiple era’s/times there is a lot of room to make the campaign less linear since you can just jump between different times (but then you will get other people that complain because they don’t have direction of what to do next during the campaign).
Ultimately the source of enjoyment for the aRPG’s should be figuring out your builds while levelling them from 1-60, if that isn’t happening then there is imho a bigger underlying problem.
Many people still didn’t enjoy grinding through the same story each time to get to the end. Just to tell you.
It comes down to how many characters you make. If you make 20 a season you’ll obviously have a lower opinion of it than someone who only plays 1-2 chars in a season.
Also once again. You would still have to level your build in the alternate system. You just wouldn’t have to spend time running around the maps.
I certainly wouldn’t mind a second way of lvling alts. Running the story over and over will get boring. Lock the second option behind completing the campaign once like diablo did.
The time required to reach lvl 50+ should be the same (or pretty close) for both options.
Not a dealbreaker, but would be nice.
Apparently it’s hard to understand the difference between different and faster. Who in all the comments said “I need to level up faster” Nobody. Everyone says “we want the choice of where I level up” But there are always people who say they want to go faster. I still think this topic is cool, but is not a debate, because its only given its opinion, without reading the arguments of others, which it makes its going around in circles.
Like who asked that this alternative system be put in place tomorrow? Once again deaf debate, we say it 30 times, that you have taken it out of the game, when they have a moment, that’s fine. But we don’t want to read it, we always cry foul that others “want to go faster, and want a change now.”
I like to debate but for its sake we must not speak as people who do not listen.
imo, the best solution to boring leveling is more content in the form of endgame.
I made a poll just so we can see how people feel about this. I feel like 1-3 new timelines is approximately equivalent amount of development time. More Endgame Or Alternative leveling - Online Poll - StrawPoll.com
I have completed the survey even though I did not understand option 1-3.
I responded to the poll but for me you missed an option: a new system.
1-3 new timelines: 1 à 3 nouvelles timelines
New timeline of what? In the countryside ? or monolyte?
Monolith I guess.