Clearly even if the spectator is magnificent, after 15 times you fall asleep
Or copy D3 Adventure Mode.
1st playthrough, Beat story on all the difficulty settings
New game + would keep the same waypoints/ 60% of them (major ones)
But use the same quests you had just finished completing on prior character, bump up the exp, expedite the lore parts, and give a way to earn the passives, and other things you would normally unlock from doing the side quests and story.
Think of this as New game + Story lite… You already know what happens, so why sit thru it again… it doesn’t change.
This yes 100%.
Ive got a total of 4 characters on POE, once for each playstyle. Figure it might would add spice to struggling thru the Story mode over and over and over.
i think you got what i was trying to say.
It does take some resources to make anything. It is fewer resources than making something new, but it does take time. It would be relative little to first implement it but it will also take time to balance so that it does not make it the only optimal choice.
After clearly there are plenty of good ideas, now as I said even if they do not want to create or copy another system, simply open access at “end of time” to enter leave the choice to the player to relive adventure, or to stay here and go whatever mode he likes (existing) would already suit me quite well. I’m not asking for the developmental moon.
I tried D3 the other day but i could get far because i didnt see much in the way of build customization. I hated being locked and forces into different skills. I did not get far maybe 2 hrs but i didnt hear enough good stuff to convince me to keep going.
If you want to convince me to try D3 just dm me so we dont get too far off topic
Its I agree, but hey if at this level it is asking them too much work to use what already exists, I am wondering about the rest of the game, and if it was a good idea to create a game. I mean it’s the minimum you can ask devs.
I’m not going to convince you honestly, I think this is a very good game for some people. But I can only agree with you, it is currently too limited in terms of build (viable a minimum)
I use diablo 3 as a reference on what he got, but I absolutely do not believe that the games are flawless, like all games elsewhere.
Actually in the future there is quite a promising possibility in this game in the form of alternate timeline campaigns. As long as a couple key fights and plot devices remain they could have totally different campaigns to play through on random selection after you beat the main story line.
Granted that would be a lot of time and wouldn’t be a near future solution like adventure mode would be, but the plot they chose gives them much more flexibility for the future if they ever want to expand upon it.
I have been scouring my brain for anything like an alternative leveling system that I might have played but I can only remember story driven leveling. The thing that like about it is I can get attached to a character and reliving the moment can bring new revelations and insights. For some examples I played through BL2 30+ times and
BL2 spoiler
I still cry when angel destroys Sanctuary
In POE i always look forward to hearing from Dalia call me “Not-a-Cockroach”.
For LE I love when the Emperor says:
LE campaign spoiler
Yulia! What is the meaning of this!?
That is in fact the only sentence, that makes the stupid replaying of the campaign a little nice and worth it! Love that sentence!
I would not. If Arena was an alternative to the campaign it would be good, but I personaly would not be satisfied. I’m not an arena pusher, I use it to level skills when I respecialize, but I get bored rather quickly because of repetitivity.
Thats the problem, any alternative system will be just as (if not more) boring by definition, unless you want to have a cheat mode that puts your character on level 70 or something
Well yeah this is the basic premise which is that the current campaign is boring (also because its linear)
I really cannot emphasis this more, the other point of the campaign is to flesh out the build of your character and get a handle of how your character plays (i.e. swapping out skills, figuring out the nodes passives that you need, etc etc).
I am getting the suspicion that most of the people that are complaining that this specific part is boring are the ones that netdeck some build online and expect to speedrun up until level 60 which is fine but as is said previously you are always going to be bored regardless of whatever system there is (campaign or not). I mean whether netdecking or not is a “problem” can be arguably another discussion but at least currently LE is a lot more forgiving in figuring out your builds (compared to a game like PoE) for numerous reasons so I don’t think its unreasonable to say that you kind of have the wrong expectations of the game.
For me at least personally what I find LE fun is that I don’t feel like I have to netdeck all the time and that I have personally figured a few viable builds on my own without having to copy some online build, in fact up until 1 week ago I intentionally decided not to copy a build and I only did it right now to see what its like (and also get a grasp of how broken this specific build is, its a BM SD build).
So yeah I guess I don’t know what to say here apart from the fact that if the people that are complaining about this are approaching the game with the expectation that levels 1-60 are pointless after you have done it a few times then no other alternative system will improve the situation unless you simply put just entirely remove the concept of levelling from 1-60 in which case arguably an aRPG is probably not the game that you are looking for
And this can’t be done in an alternative leveling system why? I wouldn’t advocate for a “faster” leveling system. Just an alternative. Drop me in the Endgame content (scaled down) where there are fewer interruptions to progress. Allow me to choose between the X number of endgame systems to enjoy while leveling and learning the character and build I wish to have.
Right but I don’t see how this is actually solving the problem. From what I see the actual underlying complaint seems to be the amount of time that people have to “waste” in the campaign getting to ~60. If you just provide an alternate campaign (or even mono runs as you suggest) then people will just claim this ends up being boring instead of the actual campaign. I mean psychologically speaking you are bound to get just as sick of doing monos from 1-60 as you are doing the campaign.
Actually I would find it much more boring to just do mono runs over and over again from level 1 because at least with the current mono design this is more monotonous then the campaign but I can see how other people can experience it differently.
Also the point of endgame/mono system is to put your build to the limits, its deliberately designed not for levelling. The campaign is designed to be more forgiving so that the levelling experience more smooth which is what makes it easier to change your build around. Of course this is not the case if you just netdeck the top builds, but if you are trying to dynamically create a fresh build yourself its easier to tune it when the difficulty curve is not so high.
I can’t speak for the others, but this is no MY view.
My opinion is that I am somewhat bored with the campaign. Image reading the same book 30 times in a row, watching the same movie 30 times in a row, etc. Of course it’s not exactly the same, but there are some similarities.
The campaign is for me around 8 hours, I don’t mind this time, I would be happy to level another way in the same amount of time.
The problem is ultra repetitivity.
Right, but by definition you will also get bored of whatever alternative campaign gets created due to the same reasons you got bored of the original campaign in the first place. Logically by extension then there is no difference in either making the current campaign more interesting or by creating a second campaign.
This is of course using the assumption that you already have 10 plus characters, of course when you do the alternative campaign the first couple/few times it won’t be boring but then once you do it again and again it will also become boring.
I mean traditionally speaking the way that aRPG’s solved this specific problem is with leagues, i.e. PoE basically introduces a new mechanic/mini campaign every league season and also adds new content to keep things interesting (ontop of this after the season is done they integrate this new mechanic into the permanent standard game which is a great setup), however at this point we are talking about something thats completely different then just a second alternative campaign, you are instead constantly pumping content which is basically PoE’s business model (indirectly via cosmetics that get bundled with the new content).
Honestly the critical thing about a games design is its gameplay loop, you can have the same “content” but if the gameplay loop itself is good enough then it won’t get boring. This is the case with figher games, MOBA’s (i.e. Dota2) and rogue like games such as Darkest Dungeon (which has very little content but due to its design doesn’t game boring if you like that type of game). Ultimately you either end up having to constantly add content or you create a gameplay loop that is interesting enough in of itself or some combination of the two. A second alternate campaign by itself is not going to cut it unless its gameplay loop is better than the current campaign (at which point you have a good argument of just making the current campaigns game loop more interesting).
If you have two ways to level, it will the twice as long to get bored with both. That’s simple. Imagine it takes 30 levelings to get bored with the campaign… if there was a second way, it would take 60 levelings to get bored of both.
And I did not think about a second campaign, more some endgame-like activity.
In Diablo 3, once you completed the campaign, you don’t have to replay it. You can at any moment, with new or existing characters, but it’s not mandatory. And that’s good. It’s sad that the rifts system of Diablo is so extremely repetitive.