The chance to “fail” is not high enough since we get the pick the stats and we only have 4 stats.
You can get the stats you want with that kind of odds reasonably easy.
+1 or +2 is waaaay stronger than it sounds at first glance…
Like i said yes +2 is really strong already but it seems the odd to have that on strong unique is really really low. Then, on that really rare unique you have a 1/6 (if my math are right) chance to have what you really want for a 2 Pot.
I’m just saying, most people will probably never achieve that on every slot even just at Pot 2. Yes it’s strong but it’s also very very rare and really rewarding when you get one.
I am biased, I’m a super high time investment gamer (#no life)
So my opinions will always lean towards more interesting choices and longer meaningful grinds.
In simple terms I like games more like PoE and less like D3.
This feels like a D3 change to me. (Removing choices/concequences of using uniques and huge powercreep all in one)
I don’t know about D3 but PoE have also a heavy focus on Unique. Not full Unique, but having 3-4 is not uncommon. I also know that they add others layer of itemization but i don’t know the detail but let’s not compare a game with many year of added content with a early access game.
But, having already that much, you need month for your ‘perfect’ gear, years for more casual player. ^^ And by that time, maybe something change and you need to update your ‘perfect’ gear.
And personally, if my endgame gear do not break the game i have a bad taste in my mouth.
I understand what you are saying and there is nothing wrong with having that opinion at all
I just wanted to voice some of my concerns with the system!
I don’t ever want to give off the impression that I am not super excited for LE or this patch at all though!
I want the game to succeed which is why I try to give the best feedback I can!
I feel like I made my point in the above posts already but just to give you an example of a “choice” I made on my most recent char to illustrate it again.
The last char I played I was running ~300 corruption in HC and due to using some very powerful uniques in other slots I ended up having to plob on “Stormtide” to have any access to shock at all - at a huge cost to surviveability stats - not something you’d normally do in HC.
This is not the best example but the one that was most recently in my mind - I feel like choices like this are interesting!
Now if I had been able to just +1 craft “chance to shock” on my weapon for example I wouldn’t have had to do that.
Before if you couldn’t fit it within your blessings/items/idols it was a very impactful not having access to.
But now stats that are more limited like the ones in my post earlier is not really something you ever have to make a choice to skip anymore.
It loses some depth from the game imo and make uniques super hard to balance.
Set Items are already hardly competitive, with some very few exceptions.
I totally get, that you don’t want to make sets too powerfull
But this will give the death blow to most of them and the very few that will still be used will be even more niche.
I would be ok with making it very hard to get 3 or 4 LP set items (even low lvl ones), but at least 1 or 2 LP should be realistic for them.
Oh don’t worry I don’t want you to say ‘i’m wrong and you are totally right’ especially when we don’t have the insight on them being live yet, only time will give us answer. ^^
Also don’t forget that we will get to have Exalted with 5 affixes (with the sealed mechanic) who will be more ‘accessible’ so more chance to have highter roll for them. You will have the dillema bacause they will tend to be on the ‘safer’ side having more affixe to stack defensive one.
I hear you!
I do however feel like getting a 5 affix rare with maxed out rolls crafted will be harder than hitting a legendary with +1/2.
And in many cases the legendary will be stronger.
I will stop the replies for now - I had a popup telling me I’m replying too many times to you and that I should take it to DM’s
Not so sure about that, you need the specific Unique with Pot (very rare), a good exalted of the same slot to merge with (rare but you will have it by the time you get your Unique i think) and then you only have a chance to have the perfect outcome.
But, with no proper number at how Leg Pot drop it’s impossible to be sure if it’s harder to have a really good 5 affixes Exalted or a +1/+2 Legendary of the Unique you want.
We’re not just talking about a “very good” 5 affix rare here… for it to be better it needs to be perfect!
Like ~T25 with the exact stats you want, if the new crafting system is anything close to what we had before, this will be a mythical item that you will pretty much never see.
That’s not even talking about exalted mods which would make it mythical^2
In end-game crafting you don’t want just “good” stats on your items, you want exact stats and would compromise on the tier rather than the stats.
With the legendary system just straight up beating these super hard to get items with just a simple +1/2 in a lot of cases.
Ok, I’m taking a break for real now to stop the spamming
Thank you for the discussion, I feel like I needed to talk about this change for a bit.
This is extremely exciting news. This makes builds that are unique heavy much better. I am totally going to aim for a bleed wolves build. Taste of Blood, Artor’s Legacy, The Fang, Doublet of Onos Tull, etc.
By that logic, adding uniques during alpha was power creep.
And adding Exalted during early beta was power creep.
I mean, seriously, how can something be powercreep when EHG is literally still working on finishing the initial version of the game? You have no idea what new End Game options will even be like yet.
I’m not sure if this is necessarily a good or bad thing… Will see how things continue to evolve. But I do get the impression that itemisation in LE feels very “straightforward”, in that the gears and affix you want for any specific build is easily identifiable and the game becomes a grind towards reaching that perfection. Will try to spend some time with LE in the new patch. And if it reinforces my impression, I think I would be concerned.
What if Legendaries were just the next higher level of rare drops, just like exalted and uniques. Just “another item level”. Wouldn’t you expect the game to be designed in a way to account for those items in builds, and therefore make the next level of harder content to go with it?
I distinctly recall players feeling the campaign was too easy (except Majasa… hehe) and normal Monos too. And then Empowered was too hard, or too build-limiting, especially with high corruption. Same for high arena progress.
Personally, I don’t think the game has enough content quite yet, and another level of item power seems to make complete sense to me if EHG is going to fix that content problem by adding another, harder level of content. This may be Dungeons, or it may be something else.
I am not talking about power tiers and power creep. I am simply saying the itemisation and gearing choices in LE feels too straightforward and simple and not enough of a puzzle to figure.
Or even just give them max 2-3 LP since set bonus is kinda an extra mod.
I hope EHG have some other buffs for sets incase that’s not happening. They’re more costly than uniques due to losing life, res, and sometimes even offensive stats in more item slots.
I have the same opinion. The legendary item looks great at first glance as a straight upgrade path to the current system. But, I always have the feeling that LE lacks layers in its mechanic.