Wow, builds just got exponentially stronger.
So the endgame is quite D3 like now. Full legendaries everywhere. (i guess itās quite unlikely to happen butā¦)
I love the design space it opens. I love the way you make one. I love how crafting and low level uniques will feel relevant.
Iām just a bit afraid that once the powercreep is there, it becomes a bit like D3 : you want legendaries everywhere with some nasty combos here and there, and some well chosen affixes.
But i think this will be offset by the work to get just one legendary : it might be crazy, just trying to get the one you wants with 3 or 4 affixes from a well crafted exalted itemā¦
Iām curious (and i donāt know if this is something you can communicate on) but at the end of a season (or whatever their name will be) how many legendaries do you estimate a character would get ?
So Legendarys are nothing else than better Uniques?
Technically no but thatās because it isnāt a problem because you already can. You donāt have to match the exact base type, only the slot it goes in. So, you can use any exalted body armor and any unique body armor. They donāt need to be the exact same body armor sub type.
Really depends on how much you are playing. If youāre playing every day, Iād expect that you would have full Legendaries. If you just play a bit here and there near the start, probably only a couple and you could probably make arguments for straight exalteds or other uniques being better in some cases.
Come and find out
Does this mean the main purpose of the dungeon is to access the eternity cache? Will other future dungeons add a new spin to the eternity cache system? Are there any plans for eternity caches to be accessed outside of the dungeon environment?
This is going to be insane! Love It
Almost exactly how I figured the system would play out given some of the hints weāve gotten leading up to the patch. The mention to keep some of our best exalted bases, and Mike mentioning ~12 max affix legendaries, (Omnis(8) + exalted(4) = 12).
This changes the entirety of how I intend on gearing builds, (Iām secretly happy the new Electrify uniques are low level so Iām going to have me some fun this patch) now I have to consider unique flexibility to throw in some slots here and there to see if I can get anything to help some lackluster builds move over the edge.
A little sad that sets canāt be used, (was looking forward to juicing up a Shard of the Broken Lance) but I understand.
For the concerns about balance, Iād wager a huge balance pass is awaiting us once weāre content complete and the egregious outliners are found with all masteries and skills in their place closer to release.
All in all the gear hunt just got real.
Yeah Iām bummed that halvars will be left out
What about set items? Can they be transformed into legendaries?
Now this brings things to a whole new level. Hyped as hell
Q: How many bee related legendaries are there?
A: Ah, two that I know of ā off the top of my head.
Source: YouTube Link
If heās not trolling and referring to the same Unique twice, does this mean that there will be a second bee-related Unique item coming next week? Bee Keeperās gloves have a good resistance, so itās not a terrible idea to use a Legendary glove based on it. What will the second one be?
Nope, only a unique item+exalted item
If this is the case, which base will the result be on? I would assume the unique base, but just want to be sure.
The last questionā¦
It was added after my reply Heās editing the FAQ based on questions here and the stream.
By the way, yes, they asked an interesting question.
With the new mechanics, the current sets are turning into trash (although they were before).
Are there any plans for changes in this direction?
Among other things, quite a few builds do not yet have the appropriate uniques for this type of item equipment.
And if, for example, all unique armors end up existing with ā4 Legendary Potentialā each, theyāll pretty much all end up being better/stronger than āThe Falconā.
Itās time to mothball the old stuff and look for new stuff with Legendary Potential.
What happens if you put a Class-specific affix onto a different class-specific Unique?
Example: a Necromancer-specific affix on Artorās Legacy (Primalist unique) ?