Here: https://www.lastepochtools.com/planner/B4gz0PdQ
Currently at 1300 corruption, I’ll maybe make a video showcase later.
The planner is kinda weird so I’ll explain but keep it short to not go too off topic.
Bone curse has 20% base dmg effectiveness, pretty bad but the modifier ‘Curse damage to spells’ bypasses damage effectiveness so I get like 110 curse dmg to spells from passives, helmet mod and idols. Bone curse has very few more dmg multipliers in tree but actually has triple damage when triggered from self hits (essentially 200% more dmg) and gets more damage per wither on the enemy 60% on bosses (100% regular enemies) add on Mad Alchemist ladle for another 48% more damage and then cap crit (I have 82% crit chance and 20% from acid skin) and then stack crit multi. Anguish is basically mini bone curse that scales with the same stuff(and only procs on boss hit).
Chaos bolts hits a lot and triggers a lot of bone curse as well as proccing rip blood and harvest which also trigger bone curse and it makes sure curses last forever on the target. Fissure does more hits, procs chaos bolts and applies 2 more curses(for the Warlock per curse bonus). Spirit plague is another curse and generates ward from all the hits and applies constant frailty. Transplant is for its amazing utility buffs.
I am using Chaos bolts and Transplant to proc bone curse while clearing, you can instead use cursed limbs every 5 sec or manual cast but those felt too clunky to me while also using fissure and spirit plague. I have also tested specialized Harvest(crit and movespeed nodes very good) and Rip blood(ward gen+blood splatter) instead of Spirit Plague/transplant but both felt worse.
I have specced into the damage nodes in Fissure and Spirit plague but they don’t do much. I was initially using the reduced mana nodes in them.
Defense is Uhkeiros+Spirit plague on cast/hit ward gen, on top of that I added Null portent since I wanted DR and had many of them lying around(from farming Aberroth). Alternate/ additional options would be Red rings since this build can actually hit the 180 attri requirement or even Ravenous Void maybe but I am very reliant on my rings for crit. Technically you can get crit chance on Acolyte chests and swap to red rings but that would require a major gear overhaul and build is already good so its too much bother to change.
Boneclamour Barbute is good since it has very useful stats (particularly the dex for harvest proc chance) but its not mandatory I was using a regular helm for a long time.
By the way, is Weaver the masked man in the video?
At first glance, Traveller seems to be hostile to him.
If he is Weaver, what does Weaver’s will mean?
Or does Weaver mean Traveller ourself?
I can’t wait 1.2!!!
Will there be any rewards for playing during the season?
External kits, pets, animation skill? for completing challenges.
Or it’s just another empty launch for online/offline players.
Oh, it actually look nice. I will probably give it a try too! Really hope that endgame will be interesting and challenging. Hope to not get asleep during campaign though
Lol, didn’t you explain in all details couple of weeks ago, how awful it will be if they add “crappy WASD” and how everyone will quit the game if they do it?
Looks great, can’t wait to come back!
Yes, which is why I’m saying ‘interesting’… not good, not bad… depends entirely on how well along they are with the integration.
Don’t take my words there wrongly… you can imagine me towards EHG like staring over their shoulder while waiting to judge the outcome heavily… but I’m waiting till they’re done with stuff that could go either way.
Mike said on stream that it still looks kinda janky, since they haven’t finished all animations properly yet. So I don’t expect it to be much better than the script in the other thread. A bit better, but not that much.
It’s not how you described it just a week ago
I guess you just forgot to add at the end “… which would be interesting, absolutely amazing!”
Yeah, seems rather like a ‘panic mode’ implementation then from EHG in that case.
Unless they follow along with the things I mentioned to ensure perception is detached from other implementations. The double opt-in, with warning on top optimally. To ensure that the player gets to know ‘this will be jank af’.
Otherwise I’ll see it as a net-negative at the moment, but I’ll hold back until I personally see and experience the WASD implementation. I know I’ll use it with guarantee (RSI is a lot less severe with WASD) but it’ll likely make me stop playing if it’s too jank as it might make me tired or give me a headache.
Actually it is. I always said WASD needs the appropriate implementation to be showcased as functioning. And I am all for WASD coming if you re-read my posts. But it has to be respective quality or behind a very very clear-cut ‘This stuff is highly experimental and doesn’t remotely represent our usual quality’ wall of opt-ins.
As for my quote: ‘While being easily visible’. That’s the primary aspect why I’m saying ‘interesting’ still as I don’t know how easy it will be to access for ‘Casual Bob’ when opening the Options. Will it be the uppermost options? Will it be a specific tab for ‘experimental’? Will it be a sort of option that only pops up visible after agreeing to look at experimental stuff? We don’t know yet how EHG will showcase it to us.
If it’s simply ‘on the nose’ then EHG will have a hard standing from my side at least. I was majorly disappointed at release with the Faction System and MG basically being a broken afterthought… and still being handled like it has no value ‘here you go, have the least functioning but still barely functioning thing available. Aren’t you glad we did it?’ is what I get as the vibe from that Faction implementation as a player.
Now we got mastery re-spec, which causes the game to become a lot more casual for character progression. Given the build variety in each Mastery wasn’t all too great it’s enough to cause basically 2/3rd of the replay value to be gone.
If they now also start to implement mechanics in a half-finished state and shove it easily into the face of players without proper warnings to use it then they’ll loose most of my trust ‘that it was big but solvable’ problems… because let’s be clear. Pre Legendary Potential the game had been in a more concruent state then it is now. Sure, we got more content, but all the content fits together in a worse way then back then.
I tend to like my games getting better over time, not see them dismantling themselves gradually.
So you don’t see any difference in two citates I posted, from here and from there. I didn’t think you will.
So you don’t have the full story presented of what I tried to bring into words there + you’re actively including the stipulation I’ve mentioned for it to be implemented in a decent way. And now you’re saying that I’m actually saying something different?
I would rather sit back and think loooong and hard about what you’re telling me here right now. Just saying. Out of two possible situations - You understanding me wrongly vs. Me actively meaning entirely different things - the chances are kinda on the first option. And it’s once more the friggin damn same thing I’ve tried over several posts to explain to you in the other topic.
So kindly said in that case… piss off with that argument there
You was actively against releasing it without remaking all animations, and now you are saying it’s absolutely amazing that they did it — it’s two absolutely contradicting opinions. My point is that your opinion about the same thing entirely depends on the environment and who you are talking with. Not like I’m judging, most people’s opinion are like that, just funny how it looks like.
I don’t always agree with Kulze (we’ve actually had quite a few long-winded “battles”), but you forgot to mention the part where he said, in the other thread:
which does support his argument here.
DJ already answered mostly.
Secondly I didn’t say it’s ‘fantastic’ here. Not even remotely.
Is ‘interesting’ and ‘fantastic’ the same thing?
No?
Good that we understand each other…
Lol you are seriously thinking there will be those checkboxes? You can’t be serious.
I personally don’t think there will be those checkboxes. I’m just saying that that was Kulze’s expectation for accepting an experimental feature like this.
We don’t know yet how they will place that option, so for now, his stance regarding this is still true.
Already forgot previous massage?
But he was against adding it without those checkboxes.
If ti at least comes close to being ‘out of the way’ then I’m still ‘ok’ with it to a degree. Not what I would like to see but an acceptable range to deal with it.
But I don’t know how the exact implementation is. I was hyped extremely about content in the past and got majorly disappointed. I also was disappointed by promised content in the past and it instead turned out to be a game-changer. I’m hence heavily on the ‘wait and see’ position.
You’re really… really bad with context…
Ok, Kulze, just write one more message about how absolutely right you are and I promise I will not respond to it So you could feel good.
PS, you already did while I wrote this one. Good point, you are totally right!